public void Update() { if (ConstructDisplayed.Main()) { ConstructDisplayed.ReConfigure(); } else { if (spin >= 360) { spin = 0.5f; } spin += 0.5f; DisplayRot = spin; transform.localRotation = Quaternion.Euler(0, DisplayRot, 0); } }
void Update() { if (this == PlayerList[PlayerBingUsed]) { if (CurrentConstruct != null) { if (CurrentConstruct.Main()) { CurrentConstruct.ReConfigure(); } else { ChangingConfigureation = false; Menu.MainLoop(); CurrentConstruct.Controlles(); } } } }