void UpdateObjectAttribute(ConstellationParameter attribute, int attributeId) { #pragma warning disable 0618 Object newObject = (EditorGUILayout.ObjectField(ConstellationComponent.Parameters[attributeId].Name, attribute.UnityObject, typeof(Object))); #pragma warning disable CS0253 // Possible unintended reference comparison; right hand side needs cast if (newObject != attribute.Variable.GetObject()) #pragma warning restore CS0253 // Possible unintended reference comparison; right hand side needs cast { if (!Application.isPlaying) { var scene = EditorSceneManager.GetActiveScene(); EditorSceneManager.MarkSceneDirty(scene); } attribute.UnityObject = newObject; attribute.Variable.Set(newObject); if (ConstellationComponent.constellation != null) { Node <INode> nodeToUpdate = ConstellationComponent.constellation.GetNodeByGUID(attribute.NodeGUID); if (nodeToUpdate != null && isSetup) { nodeToUpdate.Receive(attribute.Variable, null); } } } #pragma warning restore 0618 }
void UpdateWordAttribute(ConstellationParameter attribute, int attributeId) { var newString = EditorGUILayout.TextField(ConstellationComponent.Parameters[attributeId].Name, ConstellationComponent.Parameters[attributeId].Variable.GetString()); if (newString != attribute.Variable.GetString()) { if (!Application.isPlaying) { var scene = EditorSceneManager.GetActiveScene(); EditorSceneManager.MarkSceneDirty(scene); } attribute.Variable.Set(newString); if (ConstellationComponent.constellation != null) { Node <INode> nodeToUpdate = ConstellationComponent.constellation.GetNodeByGUID(attribute.NodeGUID); if (nodeToUpdate != null && isSetup) { nodeToUpdate.Receive(attribute.Variable, null); } } } }