static int _CreateOneByOne_FightSkill(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { OneByOne.FightSkill obj = new OneByOne.FightSkill(); LuaScriptMgr.PushObject(L, obj); return(1); } else if (count == 10) { int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); int arg2 = (int)LuaScriptMgr.GetNumber(L, 3); int arg3 = (int)LuaScriptMgr.GetNumber(L, 4); int arg4 = (int)LuaScriptMgr.GetNumber(L, 5); float arg5 = (float)LuaScriptMgr.GetNumber(L, 6); string arg6 = LuaScriptMgr.GetString(L, 7); string arg7 = LuaScriptMgr.GetString(L, 8); Constans.SkillTarget arg8 = (Constans.SkillTarget)LuaScriptMgr.GetNetObject(L, 9, typeof(Constans.SkillTarget)); Constans.SkillType arg9 = (Constans.SkillType)LuaScriptMgr.GetNetObject(L, 10, typeof(Constans.SkillType)); OneByOne.FightSkill obj = new OneByOne.FightSkill(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: OneByOne.FightSkill.New"); } return(0); }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); Constans.SkillType o = (Constans.SkillType)arg0; LuaScriptMgr.Push(L, o); return(1); }