public void RpcInitCardToPlayer(ConstEnums.PlayerId playerId, int cardIndex, int TotalNum, int i) { if (i == 0) { tempCardModels.Clear(); } //Debug.Log("card from host to "+playerId+" , no."+i); //Debug.Log("temp count "+tempCount); List <CardModel> mainCardMods = GameController.Instance.gameMod.mainCardMods; //Debug.Log("cur maincard count: "+mainCardMods.Count); //Debug.Log("draw card index: "+cardIndex); CardModel cardMod = mainCardMods[cardIndex]; cardMod.setOwner(playerId); mainCardMods.Remove(cardMod); tempCardModels.Add(cardMod); Debug.Log("remaining main card:" + mainCardMods.Count); if (i == TotalNum - 1) { initCards(playerId, tempCardModels); GameController.Instance.refreshMainCardsTxt(); } // //initCards(playerId,cardModels,cardObjList,TotalNum); //rpcTest(); }
public void Reset() { control = ConstEnums.PlayerId.First; winner = ConstEnums.PlayerId.None; state = ConstEnums.GameState.None; turn = 0; Debug.Log("reset total card:" + mainCardMods.Count); }
public AnimalModel(ConstEnums.PlayerId playerId) { neededFood = 1; currentFood = 0; ownerId = playerId; fatNum = 0; currentFatFood = 0; ANIMAL_NUM++; property = new Property(this); }
public PlayerController getPlayerById(ConstEnums.PlayerId playerId) { PlayerController returnPlayer = null; foreach (PlayerController player in players) { if (player.getPlayerId() == playerId) { returnPlayer = player; break; } } return(returnPlayer); }
public void RpcAnimalAttackSuccess(int attackerIdx, int defenderIdx, ConstEnums.PlayerId attackerPlayerId) { if (MatchController.Instance.localPlayer.getPlayerId() == attackerPlayerId) { Vector3 pos = MatchController.Instance.remotePlayer.getAnimalPosition(defenderIdx); Debug.Log("local attack playerid : " + getPlayerId()); MatchController.Instance.localPlayer.dealAnimalAttack(attackerIdx, defenderIdx, pos); } else { Vector3 pos = MatchController.Instance.localPlayer.getAnimalPosition(defenderIdx); Debug.Log("remote attack playerid : " + getPlayerId()); PlayerController remotePlayer = MatchController.Instance.remotePlayer; remotePlayer.dealAnimalAttack(attackerIdx, defenderIdx, pos); } }
public void CmdAddCardToPlayer(ConstEnums.PlayerId playerId, int cardNum) { List <CardModel> mainCardMods = GameController.Instance.gameMod.mainCardMods; //tempCount = mainCardMods.Count; for (int i = 0; i < cardNum; ++i) { if (tempCount >= 0) { int randomIndex = UnityEngine.Random.Range(0, tempCount); tempCount--; Debug.Log("remove random index:" + randomIndex + " from main cards"); RpcInitCardToPlayer(playerId, randomIndex, cardNum, i); } else { Debug.LogWarning("main cards empty!"); } } }
public void checkWinner() { int maxAnimalCount = 0; ConstEnums.PlayerId winnerId = ConstEnums.PlayerId.None; foreach (PlayerController player in MatchController.Instance.players) { int animalNum = player.getAnimalNum(); if (animalNum > maxAnimalCount) { maxAnimalCount = animalNum; winnerId = player.getPlayerId(); } else if (animalNum == maxAnimalCount) { winnerId = ConstEnums.PlayerId.None; } } Debug.Log("winner:" + winnerId + " with " + maxAnimalCount + " animal"); winner = winnerId; }
public void initCards(ConstEnums.PlayerId playerId, List <CardModel> cards) { PlayerController player = MatchController.Instance.getPlayerById(playerId); Debug.Log("init " + cards.Count + " cards to " + playerId); List <GameObject> cardObjList = GameController.Instance.gameView.removeCard(cards.Count); player.playerMod.addCards(cards); player.playerView.addCards(cards, cardObjList); if (player.playerMod.cardMods.Count == cards.Count) { if (player.isLocalPlayer) { this.PostNotification(FinishInitLocalPlayerCard); } else { this.PostNotification(FinishInitRemotePlayerCard); } } }
public void CmdAnimalAttackSuccess(int attackerIdx, int defenderIdx, ConstEnums.PlayerId attackerPlayerId) { RpcAnimalAttackSuccess(attackerIdx, defenderIdx, attackerPlayerId); }
public BaseModel() { ownerId = ConstEnums.PlayerId.None; index = -1; }
public void setOwner(ConstEnums.PlayerId playerId) { ownerId = playerId; }
public CardModel(ConstEnums.PlayerId playerId, int _index) { ownerId = playerId; index = _index; cardType = ConstEnums.Skills.None; }