public void ProcessRequest(HttpContext context) { bool value = false; string message = "Fail!"; int total = 0; XElement result = new XElement("Result"); try { int id = int.Parse(context.Request["id"]); using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInfo info = db.GetConsortiaSingle(id); if (info != null) { result.Add(new XAttribute("Level", info.Level)); result.Add(new XAttribute("Repute", info.Repute)); } } using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaUserInfo[] infos = db.GetConsortiaUsersPage(1, 1000, ref total, -1, id, -1, -1); foreach (ConsortiaUserInfo info in infos) { result.Add(FlashUtils.CreateConsortiaIMInfo(info)); } value = true; message = "Success!"; } } catch (Exception ex) { log.Error("ConsortiaIMList", ex); } result.Add(new XAttribute("value", value)); result.Add(new XAttribute("message", message)); context.Response.Write(result.ToString(false)); }
public override bool IsCompleted(GamePlayer player) { bool result = false; int tempComp = 0; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInfo info = db.GetConsortiaSingle(player.PlayerCharacter.ConsortiaID); switch (m_info.Para1) { case 0: //公会人数 tempComp = info.Count; break; case 1: //公会贡献度 tempComp = player.PlayerCharacter.RichesOffer + player.PlayerCharacter.RichesRob; break; case 2: //公会铁匠铺等级 tempComp = info.SmithLevel; break; case 3: //公会商城等级 tempComp = info.ShopLevel; break; case 4: //公会保管箱等级 tempComp = info.StoreLevel; break; default: break; } if (tempComp >= m_info.Para2) { Value = 0; result = true; } return(result); } }
public override bool IsCompleted(GamePlayer player) { bool flag = false; int num = 0; bool result; using (ConsortiaBussiness consortiaBussiness = new ConsortiaBussiness()) { ConsortiaInfo consortiaSingle = consortiaBussiness.GetConsortiaSingle(player.PlayerCharacter.ConsortiaID); switch (this.m_info.Para1) { case 0: num = consortiaSingle.Count; break; case 1: num = player.PlayerCharacter.RichesOffer + player.PlayerCharacter.RichesRob; break; case 2: num = consortiaSingle.SmithLevel; break; case 3: num = consortiaSingle.ShopLevel; break; case 4: num = consortiaSingle.StoreLevel; break; } if (num >= this.m_info.Para2) { base.Value = 0; flag = true; } result = flag; } return(result); }
public override bool IsCompleted(GamePlayer player) { bool result = false; int tempComp = 0; bool result2; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInfo info = db.GetConsortiaSingle(player.PlayerCharacter.ConsortiaID); switch (this.m_info.Para1) { case 0: tempComp = info.Count; break; case 1: tempComp = player.PlayerCharacter.RichesOffer + player.PlayerCharacter.RichesRob; break; case 2: tempComp = info.SmithLevel; break; case 3: tempComp = info.ShopLevel; break; case 4: tempComp = info.StoreLevel; break; } if (tempComp >= this.m_info.Para2) { base.Value = 0; result = true; } result2 = result; } return(result2); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) { return(0); } int bagType = packet.ReadByte(); int place = packet.ReadInt(); bool result = false; string msg = "ConsortiaUpGradeHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInfo info = db.GetConsortiaSingle(client.Player.PlayerCharacter.ConsortiaID); if (info == null) { msg = "ConsortiaUpGradeHandler.NoConsortia"; } else { ConsortiaLevelInfo levelInfo = ConsortiaLevelMgr.FindConsortiaLevelInfo(info.Level + 1); //ItemTemplateInfo temp = ItemMgr.GetSingleGoods(levelInfo.NeedItem); if (levelInfo == null) { msg = "ConsortiaUpGradeHandler.NoUpGrade"; } //else if (levelInfo.NeedItem != 0 && client.Player.GetAllItemCount(levelInfo.NeedItem) < 1) //{ // msg = "ConsortiaUpGradeHandler.NoItem"; //} else if (levelInfo.NeedGold > client.Player.PlayerCharacter.Gold) { msg = "ConsortiaUpGradeHandler.NoGold"; } else { using (ConsortiaBussiness cb = new ConsortiaBussiness()) { if (cb.UpGradeConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg)) { info.Level++; client.Player.RemoveGold(levelInfo.NeedGold); // client.Player.RemoveItemCount(levelInfo.NeedItem, 1); GameServer.Instance.LoginServer.SendConsortiaUpGrade(info); msg = "ConsortiaUpGradeHandler.Success"; result = true; } } } } if (info.Level >= 5) { string msg1 = LanguageMgr.GetTranslation("ConsortiaUpGradeHandler.Notice", info.ConsortiaName, info.Level); GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_NOTICE); pkg.WriteInt(2); pkg.WriteString(msg1); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = Game.Server.Managers.WorldMgr.GetAllPlayers(); foreach (GamePlayer p in players) { if (p != client.Player && p.PlayerCharacter.ConsortiaID != client.Player.PlayerCharacter.ConsortiaID) { p.Out.SendTCP(pkg); } } } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return(1); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int result2; if (client.Player.PlayerCharacter.ConsortiaID == 0) { result2 = 0; } else { int bagType = (int)packet.ReadByte(); int place = packet.ReadInt(); bool result = false; string msg = "ConsortiaUpGradeHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInfo info = db.GetConsortiaSingle(client.Player.PlayerCharacter.ConsortiaID); if (info == null) { msg = "ConsortiaUpGradeHandler.NoConsortia"; } else { ConsortiaLevelInfo levelInfo = ConsortiaLevelMgr.FindConsortiaLevelInfo(info.Level + 1); if (levelInfo == null) { msg = "ConsortiaUpGradeHandler.NoUpGrade"; } else { if (levelInfo.NeedGold > client.Player.PlayerCharacter.Gold) { msg = "ConsortiaUpGradeHandler.NoGold"; } else { using (ConsortiaBussiness cb = new ConsortiaBussiness()) { if (cb.UpGradeConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg)) { info.Level++; client.Player.RemoveGold(levelInfo.NeedGold); GameServer.Instance.LoginServer.SendConsortiaUpGrade(info); msg = "ConsortiaUpGradeHandler.Success"; result = true; } } } } } if (info.Level >= 5 && info.Level <= 10) { string msg2 = LanguageMgr.GetTranslation("ConsortiaUpGradeHandler.Notice", new object[] { info.ConsortiaName, info.Level }); GSPacketIn pkg = new GSPacketIn(10); pkg.WriteInt(2); pkg.WriteString(msg2); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; if (p != client.Player && p.PlayerCharacter.ConsortiaID != client.Player.PlayerCharacter.ConsortiaID) { p.Out.SendTCP(pkg); } } } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0])); client.Out.SendTCP(packet); result2 = 1; } return(result2); }