/// <summary> /// Creates an animated surface that looks like static. /// </summary> /// <param name="width">The width of the surface.</param> /// <param name="height">The height of the surface.</param> /// <param name="frames">How many frames the animation should have.</param> /// <param name="blankChance">Chance a character will be blank. Characters are between index 48-158. Chance is evaluated versus <see cref="System.Random.NextDouble"/>.</param> /// <returns>An animation.</returns> public static Consoles.AnimatedTextSurface CreateStatic(int width, int height, int frames, double blankChance) { var animation = new Consoles.AnimatedTextSurface("default", width, height, Engine.DefaultFont); var editor = new Consoles.SurfaceEditor(new Consoles.TextSurface(1, 1, Engine.DefaultFont)); for (int f = 0; f < frames; f++) { var frame = animation.CreateFrame(); editor.TextSurface = frame; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int character = Engine.Random.Next(48, 168); if (Engine.Random.NextDouble() <= blankChance) { character = 32; } editor.SetGlyph(x, y, character); editor.SetForeground(x, y, Color.White * (float)(Engine.Random.NextDouble() * (1.0d - 0.5d) + 0.5d)); } } } animation.AnimationDuration = 1; animation.Repeat = true; animation.Start(); return(animation); }
/// <summary> /// Creates an animated surface that looks like static. /// </summary> /// <param name="width">The width of the surface.</param> /// <param name="height">The height of the surface.</param> /// <param name="frames">How many frames the animation should have.</param> /// <param name="blankChance">Chance a character will be blank. Characters are between index 48-158. Chance is evaluated versus <see cref="System.Random.NextDouble"/>.</param> /// <returns>An animation.</returns> public static Consoles.AnimatedTextSurface CreateStatic(int width, int height, int frames, double blankChance) { var animation = new Consoles.AnimatedTextSurface("default", width, height, Engine.DefaultFont); var editor = new Consoles.SurfaceEditor(new Consoles.TextSurface(1, 1, Engine.DefaultFont)); for (int f = 0; f < frames; f++) { var frame = animation.CreateFrame(); editor.TextSurface = frame; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int character = Engine.Random.Next(48, 168); if (Engine.Random.NextDouble() <= blankChance) character = 32; editor.SetGlyph(x, y, character); editor.SetForeground(x, y, Color.White * (float)(Engine.Random.NextDouble() * (1.0d - 0.5d) + 0.5d)); } } } animation.AnimationDuration = 1; animation.Repeat = true; animation.Start(); return animation; }
/// <summary> /// Creates a new GameObject. /// </summary> public GameObject(Font font) { renderer = new Consoles.TextSurfaceRenderer(); animation = new Consoles.AnimatedTextSurface("default", 1, 1, Engine.DefaultFont); var frame = animation.CreateFrame(); frame[0].GlyphIndex = 1; this.font = animation.Font = font; }