private static void Main(string[] args) { ActorSystem system = ActorSystem.Create(ActorPaths.SystemName); Console.CancelKeyPress += (sender, eventArgs) => { eventArgs.Cancel = true; system.Terminate(); }; IActorRef consoleWriterActor = system.ActorOf( ConsoleWriter.Props(), ActorPaths.ConsoleWriter.Name); IActorRef validatorActor = system.ActorOf( ConsoleValidator.Props(consoleWriterActor), ActorPaths.ConsoleValidator.Name); IActorRef consoleReaderActor = system.ActorOf( ConsoleReader.Props(validatorActor), ActorPaths.ConsoleReader.Name); consoleReaderActor.Tell(new StartMessage()); system.WhenTerminated.Wait(); }
public void Subtract_SimpleValueShouldCalculate(double x, double y, double expected) { // Arrange // Act double actual = ConsoleValidator.Subtract(x, y); // Assert Assert.Equal(expected, actual); }