public override void DisplayUI() { Console.Clear(); string[] menuList = { "Start Game", "Create Character", "Select Character", "Save", "Load", "Delete Save", "Display Characteristics" }; Console.WriteLine(); ConsoleUI.AddHeader("Menu", ConsoleColor.Yellow); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); ConsoleUI.AddOption("Quit", "0", ConsoleColor.Red); ConsoleUI.AddList(menuList, 1, ConsoleColor.Cyan); Console.WriteLine(); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); }
private void Delete() { Console.Clear(); ConsoleUI.AddHeader("Delete Save", ConsoleColor.Yellow); for (int i = 0; i < SaveManager.Instance.GetValidIndex().Length; i++) { int index = SaveManager.Instance.GetValidIndex()[i]; string option = $"{SaveManager.Instance.GetSaveName(index)}"; ConsoleUI.AddOption(option, $"{index}", ConsoleColor.Red); } SaveManager.Instance.DeleteAt(InputNumber()); OnUpdateUI.Invoke(); }
public override void DisplayUI() { Console.Clear(); Console.WriteLine(); ConsoleUI.AddHeader("Create a Character", ConsoleColor.Yellow); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); ConsoleUI.AddOption("Menu", "0", ConsoleColor.Red); ConsoleUI.AddOption("Set Name", "1", ConsoleColor.Green); ConsoleUI.AddOption("Set Class", "2", ConsoleColor.Magenta); Console.WriteLine(); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); }
public override void DisplayUI() { Console.Clear(); Console.WriteLine(); ConsoleUI.AddHeader("Select a Character", ConsoleColor.Yellow); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); ConsoleUI.AddOption("Menu", "0", ConsoleColor.Red); for (int i = 0; i < SaveManager.Instance.GetSaveNames().Length; i++) { string name = SaveManager.Instance.GetSaveNames()[i]; ConsoleUI.AddOption($"{name}", $"{SaveManager.Instance.GetSaveIndexOf(name)}", ConsoleColor.Cyan); } Console.WriteLine(); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); }