/// <summary>
        /// Happens once when there's a collision with a ghost.
        /// </summary>
        private void GhostCollision(GameObject ghost)
        {
            switch (ghost.GetComponent <MoveComponent>().MovementState)
            {
            case MovementState.Chase:
            case MovementState.Scatter:
                OnGhostChaseCollision();
                break;

            case MovementState.Frightened:
                ResetTimer(frightenedModeTime);
                ConsoleSprite consoleSprite =
                    ghost.GetComponent <ConsoleSprite>();

                consoleSprite.ChangeColor(
                    ConsoleColor.Red, ConsoleColor.DarkBlue);

                MoveComponent moveComponent =
                    ghost.GetComponent <MoveComponent>();
                InvertGhostDirection(ghost);
                moveComponent.MovementState = MovementState.Eaten;
                moveComponent.AddMovementBehaviour(
                    new BlinkyChaseBehaviour(
                        ghost,
                        map,
                        new MapTransformComponent(13, 11),
                        ghost.GetComponent <MapTransformComponent>(),
                        3));
                break;
            }
        }
        void GenerateSprite()
        {
            activeSprite = new ConsoleSprite(spriteWidth, spriteHeight);
            var chars  = new char[spriteWidth, spriteHeight];
            var colors = new short[spriteWidth, spriteHeight];

            activeSprite.SetData(chars, colors);
        }
    static void Main(string[] args)
    {
        ConsoleSprite mySprite = new ConsoleSprite();

        mySprite.MoveTo(100, 150);
        mySprite.SetY(160);
        Console.WriteLine(mySprite.GetX());
        mySprite.SetImage('X');
        mySprite.Draw();
    }
示例#4
0
        public static byte[] SamplePixel(this ConsoleSprite sprite, Vector2 uv)
        {
            int x     = (int)Math.Floor(uv.x * sprite.Width);
            int y     = (int)Math.Floor(uv.y * sprite.Height);
            int index = y * sprite.Width + x;

            if (index < 0 || index >= sprite.Characters.Length || index >= sprite.Colors.Length)
            {
                return(null);
            }
            return(new byte[] { sprite.Characters[index], sprite.Colors[index] });
        }
示例#5
0
        static void Main(string[] args)
        {
            if (args.Length != 0)
            {
                string text = File.ReadAllText(args[0]);
                text   = text.Replace("~", "~\r\n");
                sprite = ConsoleSprite.Load(args[0], true);
            }

            //sprite = ConsoleSprite.Load(@"F:\Projekte\C#\ConsoleSprite Editor\ConsoleSprite Editor\bin\Release\netcoreapp2.2\publish\Sprites\Test.cpr", true);
            MyGame g = new MyGame();

            g.Run(new Display(DisplayType.Console, "Lucida Console", 128, 88, 8, 8));
        }
 public DefaultState(Game parent, string name, object Data) : base(parent, name)
 {
     if (Data is ConsoleSprite)
     {
         activeSprite = (ConsoleSprite)Data;
     }
     else
     {
         spriteWidth  = ((Tuple <int, int>)Data).Item1;
         spriteHeight = ((Tuple <int, int>)Data).Item2;
         GenerateSprite();
     }
     spriteX = Parent.Screen.Width / 2 - spriteWidth / 2;
     spriteY = Parent.Screen.Height / 3 - spriteHeight / 2;
 }
示例#7
0
    public static ConsoleSprite NewSprite(int width, int height)
    {
        ConsoleSprite newSprite = (ConsoleSprite)ScriptableObject.CreateInstance("ConsoleSprite");

        newSprite.width  = width;
        newSprite.height = height;

        newSprite.type  = new int[width * height];
        newSprite.glyph = new int[width * height];
        newSprite.front = new Color[width * height];
        newSprite.back  = new Color[width * height];

        newSprite.param = new float[width * height * Tile.DEFAULT_PARAM_SIZE];
        for (int i = 0; i < newSprite.param.Length; i++)
        {
            newSprite.param[i] = Tile.DEFAULT_PARAM;
        }

        newSprite.destructible = new bool[width * height];

        newSprite.mask = new bool[width * height];

        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                newSprite.type[x + width * y]  = Tile.DEFAULT_TYPE;
                newSprite.glyph[x + width * y] = Tile.DEFAULT_GLYPH;
                newSprite.front[x + width * y] = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                newSprite.back[x + width * y]  = new Color(0.0f, 0.0f, 0.0f, 1.0f);

                for (int p = 0; p < Tile.DEFAULT_PARAM_SIZE; p++)
                {
                    newSprite.param[(x + width * y) * Tile.DEFAULT_PARAM_SIZE + p] = Tile.DEFAULT_PARAM;
                }

                newSprite.destructible[x + width * y] = Tile.DEFAULT_DESTRUCTIBILITY;
                newSprite.mask[x + width * y]         = true;
            }
        }

        return(newSprite);
    }
示例#8
0
    private void CopyRoadTileToRoad(ConsoleSprite tile, int x, int y)
    {
        int i, j, index;

        for (i = 0; i < ROAD_TILE_SIZE; i++)
        {
            for (j = 0; j < ROAD_TILE_SIZE; j++)
            {
                index = j + i * tile.width;

                roadTiles[x + j, y + i].type  = tile.type[index];
                roadTiles[x + j, y + i].glyph = tile.glyph[index];

                roadFrontColors[x + j, y + i] = tile.front[index];
                roadBackColors[x + j, y + i]  = tile.back[index];

                roadTiles[x + j, y + i].destructible = tile.destructible[index];
            }
        }
    }
        private void ApplySprite(ConsoleSprite sprite)
        {
            gridWidth  = sprite.Width;
            gridHeight = sprite.Height;
            var pixels = new List <PixelEntry>(gridWidth * gridHeight);

            for (int i = 0; i < gridWidth * gridHeight; i++)
            {
                pixels.Add(new PixelEntry());
                var e = Encoding.GetEncoding("437");
                var s = e.GetString(new byte[] { sprite.Characters[i] });
                pixels[i].Character = s[0];
                pixels[i].Color     = ColorEntry.FromConsoleColor((ConsoleColor)sprite.Colors[i]);
            }
            Pixels.Reset(pixels);
            SupportsTransparency = sprite.IsTransparent;
            OnPropertyChanged("GridHeight");
            OnPropertyChanged("GridWidth");
            OnPropertyChanged("PixelWidth");
        }
示例#10
0
        /// <summary>
        /// Method that defines what happens when pacman collides with
        /// power pills.
        /// </summary>
        private void PowerPillCollision()
        {
            ResetTimer(frightenedModeTime);
            foreach (GameObject ghost in ghosts)
            {
                MoveComponent moveComponent =
                    ghost.GetComponent <MoveComponent>();
                if (moveComponent.MovementState == MovementState.Eaten)
                {
                    continue;
                }

                ConsoleSprite consoleSprite =
                    ghost.GetComponent <ConsoleSprite>();
                consoleSprite.ChangeColor(
                    ConsoleColor.Red,
                    ConsoleColor.White);

                moveComponent.MovementState = MovementState.Frightened;
                SwitchFrightenedMode(ghost);
                InvertGhostDirection(ghost);
            }
        }
        private void SaveFile()
        {
            var colors     = new byte[GridWidth * GridHeight];
            var characters = new byte[colors.Length];

            for (int i = 0; i < Pixels.Count; i++)
            {
                if (Pixels[i].Color.ConsoleColor == ConsoleColor.Black || Pixels[i].Character == ' ')
                {
                    colors[i]     = (byte)ConsoleColor.Black;
                    characters[i] = (byte)' ';
                    continue;
                }
                colors[i]     = (byte)Pixels[i].Color.ConsoleColor;
                characters[i] = charLookup[Pixels[i].Character];
            }
            var sprite    = new ConsoleSprite(GridWidth, GridHeight, characters, colors, supportsTransparency);
            var formatter = new BinaryFormatter();
            var stream    = new FileStream(SavePath, FileMode.Create, FileAccess.Write, FileShare.None);

            formatter.Serialize(stream, sprite);
            stream.Close();
            IsDirty = false;
        }
示例#12
0
 public bool Intersects(ConsoleSprite sprite)
 {
     return(this[0].Intersects(sprite));
 }
示例#13
0
    public void OnSceneGUI()
    {
        int   i, j, k, stampYIndex, stampIndex;
        float z0;

        Color glyphColor, backColor;

        Event e;


        if ((Application.isEditor == true) && (console.setupComplete == true))
        {
            z0 = consoleTransform.position.z;

            e = Event.current;


            if (e.type == EventType.MouseDrag)
            {
                DrawGrid();
            }
            else if (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
            {
                console.shouldRefresh = true;
                DrawGrid();
            }
            else
            {
                if (console.shouldRefresh == true)
                {
                    RefreshConsole();
                    EditorUtility.SetDirty(console);
                    console.shouldRefresh = false;
                }

                FindPointedGlyph();

                if ((pointedGlyphX != previousGlyphX) || (pointedGlyphY != previousGlyphY))
                {
                    previousGlyphX = pointedGlyphX;
                    previousGlyphY = pointedGlyphY;

                    Repaint();

                    HandleUtility.Repaint();
                }

                if ((pointedGlyphX >= 0) && (pointedGlyphX < console.width) && (pointedGlyphY >= 0) && (pointedGlyphY < console.height))
                {
                    Handles.BeginGUI();
                    GUILayout.BeginArea(new Rect(10.0f, 10.0f, 215.0f, (6 + Tile.DEFAULT_PARAM_SIZE) * 18.0f), sceneGUIStyle);
                    GUILayout.BeginVertical();

                    GUILayout.Label("Position : " + pointedGlyphX + "," + pointedGlyphY);
                    GUILayout.Label("Glyph Index : " + console.tiles[pointedGlyphX + console.width * pointedGlyphY].glyph);

                    //glyphColor = console.foreground.GetPixel ( pointedGlyphX, pointedGlyphY );
                    glyphColor = console.tiles[pointedGlyphX + console.width * pointedGlyphY].front;
                    GUILayout.Label("Glyph Color : r=" + string.Format("{0:0.00}", glyphColor.r) +
                                    " g=" + string.Format("{0:0.00}", glyphColor.g) +
                                    " b=" + string.Format("{0:0.00}", glyphColor.b));

                    //backColor = console.background.GetPixel ( pointedGlyphX, pointedGlyphY );
                    backColor = console.tiles[pointedGlyphX + console.width * pointedGlyphY].back;
                    GUILayout.Label("Back Color  : r=" + string.Format("{0:0.00}", backColor.r) +
                                    " g=" + string.Format("{0:0.00}", backColor.g) +
                                    " b=" + string.Format("{0:0.00}", backColor.b));

                    GUILayout.Label("Type : " + console.tiles[pointedGlyphX + pointedGlyphY * console.width].type);

                    for (i = 0; i < Tile.DEFAULT_PARAM_SIZE; i++)
                    {
                        GUILayout.Label("Param " + i + " : " + console.tiles[pointedGlyphX + pointedGlyphY * console.width].param[i]);
                    }

                    GUILayout.Label("Destructible : " + (console.tiles[pointedGlyphX + pointedGlyphY * console.width].destructible ? "yes" : "no"));

                    GUILayout.EndVertical();
                    GUILayout.EndArea();
                    Handles.EndGUI();

                    switch (console.currentTool)
                    {
                    case PEN_TOOL_INDEX:
                        DrawPointedGlyphFrame((float)pointedGlyphX, (float)pointedGlyphY, z0);
                        break;

                    case LINE_TOOL_INDEX:

                        if (firstClick == true)
                        {
                            DrawPointedGlyphFrame((float)pointedGlyphX, (float)pointedGlyphY, z0);
                        }
                        else
                        {
                            console.ScanLine(firstClickX, firstClickY, pointedGlyphX, pointedGlyphY);

                            for (i = 0; i < console.lineLength; i++)
                            {
                                DrawFrame(console.lineScan[4 * i],
                                          console.lineScan[4 * i + 1],
                                          z0,
                                          1.0f, 1.0f,
                                          selectionFrameColor);
                            }
                        }

                        break;

                    case STAMP_TOOL_INDEX:

                        if (console.hasStamp == true)
                        {
                            DrawFrame(pointedGlyphX,
                                      pointedGlyphY,
                                      z0,
                                      pointedGlyphX + console.stamp.width <= console.width ? console.stamp.width : console.width - pointedGlyphX,
                                      pointedGlyphY + console.stamp.height <= console.height ? console.stamp.height : console.height - pointedGlyphY,
                                      stampFrameColor);
                        }
                        else if (firstClick == true)
                        {
                            DrawPointedGlyphFrame((float)pointedGlyphX, (float)pointedGlyphY, z0);
                        }
                        else
                        {
                            DrawSelectionFrame();
                        }

                        break;

                    case STROKE_RECT_TOOL_INDEX:
                    case FILL_RECT_TOOL_INDEX:

                        if (firstClick == true)
                        {
                            DrawPointedGlyphFrame((float)pointedGlyphX, (float)pointedGlyphY, z0);
                        }
                        else
                        {
                            DrawSelectionFrame();
                        }

                        break;

                    default:
                        break;
                    }

                    if ((e.type == EventType.keyDown) && (e.keyCode == KeyCode.Escape))
                    {
                        firstClick = true;
                        SceneView.RepaintAll();
                    }

                    if ((e.type == EventType.mouseDown) && (e.button == LEFT_BUTTON) && (e.clickCount == 1))
                    {
                        switch (console.currentTool)
                        {
                        case PEN_TOOL_INDEX:

                            if (e.alt == true)
                            {
                                if (console.DrawGlyph == true)
                                {
                                    console.Glyph = console.tiles[pointedGlyphX + pointedGlyphY * console.width].glyph;
                                }

                                if (console.DrawGlyphColor == true)
                                {
                                    console.GlyphColor = console.foreground.GetPixel(pointedGlyphX, pointedGlyphY);
                                }

                                if (console.DrawBackgroundColor == true)
                                {
                                    console.BackgroundColor = console.background.GetPixel(pointedGlyphX, pointedGlyphY);
                                }

                                if (console.SetType == true)
                                {
                                    console.Type = console.tiles[pointedGlyphX + pointedGlyphY * console.width].type;
                                }

                                if (console.SetParam == true)
                                {
                                    Console.CopyParams(console.tiles[pointedGlyphX + pointedGlyphY * console.width].param,
                                                       console.currentParam);
                                }

                                if (console.SetDestructability == true)
                                {
                                    console.Destructible = console.tiles[pointedGlyphX + pointedGlyphY * console.width].destructible;
                                }
                            }
                            else
                            {
                                RegisterConsoleUndo("Pen");
                                DrawGlyphInSceneView(pointedGlyphX, pointedGlyphY);
                                EditorUtility.SetDirty(console);

                                firstClick = false;
                            }

                            break;

                        case LINE_TOOL_INDEX:

                            if (firstClick == false)
                            {
                                RegisterConsoleUndo("Stroke Line");
                                StrokeLineInSceneView();
                                EditorUtility.SetDirty(console);
                            }

                            break;

                        case STROKE_RECT_TOOL_INDEX:

                            if (firstClick == false)
                            {
                                RegisterConsoleUndo("Stroke Rectangle");
                                StrokeRectangleInSceneView();
                                EditorUtility.SetDirty(console);
                            }

                            break;

                        case FILL_RECT_TOOL_INDEX:

                            if (firstClick == false)
                            {
                                RegisterConsoleUndo("Fill Rectangle");
                                FillRectangleInSceneView();
                                EditorUtility.SetDirty(console);
                            }

                            break;

                        case STAMP_TOOL_INDEX:

                            if ((firstClick == true) && (e.alt == true))
                            {
                                console.hasStamp = false;
                            }

                            if (firstClick == false)
                            {
                                console.hasStamp = true;

                                console.stampX = firstClickX < pointedGlyphX ? firstClickX : pointedGlyphX;
                                console.stampY = firstClickY < pointedGlyphY ? firstClickY : pointedGlyphY;

                                console.stamp = ConsoleSprite.NewSprite(Mathf.Abs(pointedGlyphX - firstClickX) + 1,
                                                                        Mathf.Abs(pointedGlyphY - firstClickY) + 1);

                                for (i = 0; i < console.stamp.height; i++)
                                {
                                    stampYIndex = i * console.stamp.width;

                                    for (j = 0; j < console.stamp.width; j++)
                                    {
                                        stampIndex = j + stampYIndex;

                                        console.stamp.glyph[stampIndex] = console.tiles[(console.stampX + j) + (console.stampY + i) * console.width].glyph;
                                        console.stamp.front[stampIndex] = console.foreground.GetPixel(console.stampX + j, console.stampY + i);
                                        console.stamp.back[stampIndex]  = console.background.GetPixel(console.stampX + j, console.stampY + i);

                                        if ((console.stamp.front[stampIndex].Equals(Color.black) == true) &&
                                            (console.stamp.back[stampIndex].Equals(Color.black) == true))
                                        {
                                            console.stamp.mask[stampIndex] = false;
                                        }
                                        else
                                        {
                                            console.stamp.mask[stampIndex] = true;
                                        }

                                        console.stamp.type[stampIndex] = console.tiles[(console.stampX + j) + (console.stampY + i) * console.width].type;

                                        for (k = 0; k < Tile.DEFAULT_PARAM_SIZE; k++)
                                        {
                                            console.stamp.param[stampIndex * Tile.DEFAULT_PARAM_SIZE + k] = console.tiles [(console.stampX + j) + (console.stampY + i) * console.width].param[k];
                                        }

                                        console.stamp.destructible[stampIndex] = console.tiles[(console.stampX + j) + (console.stampY + i) * console.width].destructible;
                                    }
                                }

                                EditorUtility.SetDirty(console);
                            }

                            if ((firstClick == true) && (e.alt == false))
                            {
                                if (console.hasStamp == true)
                                {
                                    RegisterConsoleUndo("Stamp");
                                    DrawConsoleSpriteInScene();
                                    EditorUtility.SetDirty(console);
                                }

                                firstClick = false;
                            }

                            break;

                        default:
                            break;
                        }

                        if (firstClick == true)
                        {
                            firstClick  = false;
                            firstClickX = pointedGlyphX;
                            firstClickY = pointedGlyphY;
                        }
                        else
                        {
                            firstClick = true;
                        }
                    }
                }
            }
        }
    }
示例#14
0
        public void Setup(InputSystem inputSystem, ResourcesSystem resourcesSystem)
        {
            this.inputSystem = inputSystem;
            Handle           = CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero);
            Map  = string.Empty;
            Map += "MMMMMMMMMMMMMMMM";
            Map += "M..............M";
            Map += "M..............M";
            Map += "MFFFF..........M";
            Map += "M..............M";
            Map += "M..............M";
            Map += "M..........OOOOM";
            Map += "M..............M";
            Map += "M..............M";
            Map += "M..............M";
            Map += "MMMMMMMMMMMMMMMM";

            DisplayMap  = string.Empty;
            DisplayMap += "###~LEVEL-1~####";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "#          #####";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "#####          #";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "################";
            ScreenSize  = new Vector2Int(Console.WindowWidth, Console.WindowHeight);

            Cameras = new List <ICameraComponent>();
            var camera = CreateCamera();

            camera.ViewPort = new Rect(0f, 0f, 1f, 1f);
            camera.Entity.GetComponent <ITransformComponent>().Position = new Vector2(8f, 5f);
            Cameras.Add(camera);

            //var camera2 = CreateCamera();
            //camera2.ViewPort = new Rect(0.5f, 0.5f, 0.5f, 0.5f);
            //camera2.Entity.GetComponent<ITransformComponent>().Position = new Vector2(8f, 5f);
            //Cameras.Add(camera2);

            wallMaterial = resourcesSystem.Load <ConsoleMaterial>("Materials/BrickMaterial");
            floorSprite  = resourcesSystem.Load <ConsoleSprite>("Textures/brick_wall");

            Renderers = new List <IRendererComponent>();
            var cat = CreateCat();

            cat.Entity.GetComponent <ITransformComponent>().Position = new Vector2(8.5f, 8.5f);
            cat.Entity.GetComponent <IRendererComponent>().Material  = resourcesSystem.Load <ConsoleMaterial>("Materials/CatMaterial");
            Renderers.Add(cat);

            cat = CreateCat();
            cat.Entity.GetComponent <ITransformComponent>().Position = new Vector2(9.5f, 9.5f);
            cat.Entity.GetComponent <IRendererComponent>().Material  = resourcesSystem.Load <ConsoleMaterial>("Materials/CatMaterial");
            Renderers.Add(cat);

            UpdateCharBuffer();

            skybox = resourcesSystem.Load <SkyboxMaterial>("Materials/Skybox");
        }
        void HandleInput()
        {
            var prevMouseX = mouse.X;
            var prevMouseY = mouse.Y;

            mouse = Input.GetMouse();
            if (Input.GetKey(Key.Escape).Pressed)
            {
                MyGame.ChangeStates(new InitialState(Parent, "Initial State"));
            }
            if (mouse.IsRightClick())
            {
                var MouseXDelta = mouse.X - prevMouseX;
                var MouseYDelta = mouse.Y - prevMouseY;

                spriteX += MouseXDelta;
                spriteY += MouseYDelta;
            }
            if (Input.GetKey(Key.LeftShift).Held)
            {
                if (scale + mouse.Z * Parent.DeltaTime < 1)
                {
                    scale = 1f;
                }
                else
                {
                    scale += mouse.Z * Parent.DeltaTime;
                }
            }
            else
            {
                colorValue.Value += mouse.Z;
            }
            var x = (int)((mouse.X - spriteX) * (1f / (scale * scale)));
            var y = (int)((mouse.Y - spriteY) * (1f / (scale * scale)));//why the f**k does this work?!?!?!?!?

            if (mouse.IsLeftClick())
            {
                activeSprite.SetChar(x, y, characterValue);
                activeSprite.SetColor(x, y, (byte)colorValue.Value);
            }
            cont--;
            if (colorValue.IsOnUp(mouse.X, mouse.Y) && mouse.IsLeftClick() && cont <= 0)
            {
                colorValue.Increment();
                cont = freq;
            }
            if (colorValue.IsOnDown(mouse.X, mouse.Y) && mouse.IsLeftClick() && cont <= 0)
            {
                colorValue.Decrement();
                cont = freq;
            }
            if (exportSprButton.IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
            {
                stateValue = State.SpriteSave;
            }
            if (importPalButton.IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
            {
                activeSprite = ConsoleSprite.Load("Test");
            }
            if (palettePanel.IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
            {
                var xPos = Parent.Screen.Width - 12;
                var yPos = Parent.Screen.Height - 2;
                colorIndex          = (short)(mouse.X - (xPos) + (8 * (mouse.Y - yPos)));
                color               = ColorChanger.GetColor(colorIndex);
                colorWindow.color   = colorIndex;
                colorWindow.R.Value = color.R;
                colorWindow.G.Value = color.G;
                colorWindow.B.Value = color.B;
                stateValue          = State.ColorWindow;
            }
            for (int i = 0; i < components.Count; i++)
            {
                if (components[i].IsInside(mouse.X, mouse.Y))
                {
                    components[i].BorderColor = 12;
                }
                else
                {
                    components[i].BorderColor = 8;
                }
                if (components[i].Clickable && components[i].IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
                {
                    components[i].BorderColor = 10;
                }
            }
            if (resetButton.IsInside(mouse.X, mouse.Y))
            {
                resetButton.BorderColor = 12;
            }
            else
            {
                resetButton.BorderColor = 8;
            }
            if (resetButton.IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
            {
                resetButton.BorderColor = 10;
                ColorChanger.SetColor(0, Color.FromArgb(0, 0, 0));
                for (int i = 0; i < 16; i++)
                {
                    ColorChanger.SetColor(i, ColorChanger.StandardColors.colors[i]);
                }
            }
            if (exportPalButton.IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
            {
                stateValue = State.PaletteSave;
            }
            if (importPalButton.IsInside(mouse.X, mouse.Y) && mouse.IsLeftClick())
            {
                ColorChanger.SetPalette(Palette.Load("TestPalette"));
            }
        }