public ChoiceMessage(IEnumerable <Tuple <T, string> > answers, string question = null) { Answers = new List <Tuple <T, string> >(answers); WaitPointer = ConsoleObjects.CreateFromGlyph(PointerGlyph); Other = new List <GameObject>(); if (question != null) { Text = ConsoleObjects.CreateFromString(question); } }
public ConsoleRenderable(int glyph, Color color = new Color()) { ConsoleObject = ConsoleObjects.CreateFromGlyph(glyph, color); }