/// <summary> /// 콘솔 메시지에 따른 처리 정의 /// </summary> /// <param name="message">메시지 원본</param> /// <param name="convertedArgs">요소별로 나눈 메시지 원본</param> private void ConsoleController_Broadcast(string message, string[] convertedArgs) { Console.WriteLine("Broadcast : " + convertedArgs[0]); try { if (convertedArgs[0].Equals("disconnect")) { FlowClient _target = null; foreach (FlowClient client in clients) { if (convertedArgs[1].Equals(client.ToString())) { _target = client; } } if (_target == null) { ConsoleController.Alert(convertedArgs[0] + " 대상이 잘못되었습니다."); } else { DisconnectClient(_target); } } else if (convertedArgs[0].Equals("send")) { foreach (FlowClient client in clients) { if (convertedArgs[1].Equals(client.ToString())) { ConsoleController.Debug("Sending(" + client + ") : " + convertedArgs[2]); client.SendMessage(convertedArgs[2]); } } } } catch (IndexOutOfRangeException) { ConsoleController.Alert(convertedArgs[0] + " 명령어 인수가 부족합니다."); } }
/// <summary> /// 비동기 소켓 Accept을 위한 Callback /// </summary> /// <param name="ar">비동기 호출 결과</param> private void AcceptCallback(IAsyncResult ar) { Socket listener = (Socket)ar.AsyncState; Socket clientSocket = listener.EndAccept(ar); FlowClient client = new FlowClient(clientSocket); client.MessageReceived += Client_MessageReceived; client.MessageReceived += service.Service_ReceiveMessage; client.Disconnected += DisconnectClient; client.GetUniqueHash(); clients.Add(client); ConsoleController.Debug("Connected : " + clientSocket.RemoteEndPoint.ToString()); ClientConnectedEvent(client); List <IFlowClient> iClients = new List <IFlowClient>(clients); ConsoleController.UpdateConnectionList(iClients); listener.BeginAccept(new AsyncCallback(AcceptCallback), listener); ConsoleController.Log("Accepting..."); }