示例#1
0
        /// <summary>
        /// Occurs when a user speaks in general to the given channel
        /// </summary>
        /// <param name="cpkt"></param>
        private void CM_SENDCHAT(CMSG_SENDCHAT cpkt)
        {
            //Check if gm level is set prior to on checking if it's a gm command
            if (this.character.chatmute > 0)
            {
                CommonFunctions.Broadcast(this.character, this.character, "You've been muted");
            }
            else if (this.character.GmLevel >= 0 && ConsoleCommands.IsGMCommand(cpkt.Message))
            {
                ConsoleCommands.ParseGMCommand(cpkt.Message, this.character);
            }
            else
            {
                SMSG_SENDCHAT spkt = new SMSG_SENDCHAT();
                spkt.Message     = cpkt.Message;
                spkt.Name        = this.character.Name;
                spkt.MessageType = cpkt.MessageType;
                spkt.SessionId   = this.character.id;

                switch (spkt.MessageType)
                {
                case SMSG_SENDCHAT.MESSAGE_TYPE.CHANEL:
                    foreach (Character characterTarget in LifeCycle.Characters)
                    {
                        if (characterTarget.client.isloaded == false)
                        {
                            continue;
                        }
                        spkt.SessionId = characterTarget.id;
                        characterTarget.client.Send((byte[])spkt);
                    }
                    break;

                case SMSG_SENDCHAT.MESSAGE_TYPE.NORMAL:
                    foreach (MapObject myObject in this.character.currentzone.GetCharactersInSightRange(this.character))
                    {
                        Character characterTarget = (Character)myObject;
                        if (characterTarget.client.isloaded == false)
                        {
                            continue;
                        }
                        spkt.SessionId = characterTarget.id;
                        characterTarget.client.Send((byte[])spkt);
                    }
                    break;

                case SMSG_SENDCHAT.MESSAGE_TYPE.PARTY:
                    if (this.character.sessionParty != null)
                    {
                        foreach (Character myObject in this.character.sessionParty.GetCharacters())
                        {
                            spkt.SessionId = myObject.id;
                            myObject.client.Send((byte[])spkt);
                        }
                    }
                    else
                    {
                        spkt.MessageType2 = 0xFF;
                        spkt.SessionId    = this.character.id;
                        this.Send((byte[])spkt);
                    }
                    break;

                case SMSG_SENDCHAT.MESSAGE_TYPE.YELL:
                    foreach (MapObject myObject in this.character.currentzone.Regiontree.SearchActors(this.character, SearchFlags.Characters))
                    {
                        Character characterTarget = (Character)myObject;
                        if (characterTarget.client.isloaded == false)
                        {
                            continue;
                        }
                        spkt.SessionId = characterTarget.id;
                        characterTarget.client.Send((byte[])spkt);
                    }
                    break;

                default:
                    Trace.TraceError("Message type not found {0}", cpkt.MessageType);
                    spkt.MessageType2 = 0xFF;
                    spkt.SessionId    = this.character.id;
                    this.Send((byte[])spkt);
                    break;
                }
            }
        }