// Start is called before the first frame update void Start() { ns = gameObject.GetComponent <NodeSpawning>(); Answer1.onClick.AddListener(Ans1); Answer2.onClick.AddListener(Ans2); Answer3.onClick.AddListener(Ans3); Answer4.onClick.AddListener(Ans4); Answers[0] = Answer1; Answers[1] = Answer2; Answers[2] = Answer3; Answers[3] = Answer4; foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController")) { switch (g.name) { case "ConsistentObject": ConsistentObj = g.GetComponent <ConsistentObject>(); break; default: break; } } ResultReturnButton.onClick.AddListener(ResultReturnClick); }
// Start is called before the first frame update void Start() { ns = gameObject.GetComponent <NodeSpawning>(); foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController")) { switch (g.name) { case "ConsistentObject": ConsistentObj = g.GetComponent <ConsistentObject>(); break; default: break; } } RestConfirmButton.onClick.AddListener(RestConfirmClick); }
// Start is called before the first frame update void Start() { ReturnButton.onClick.AddListener(Return); WorldSelectUICanvas.alpha = 0; foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController")) { switch (g.name) { case "ConsistentObject": ConsistentObj = g.GetComponent <ConsistentObject>(); break; default: break; } } switch (ConsistentObj.getSelectedMode()) { case 0: ModeLabel.SetText("Adventure"); break; case 1: ModeLabel.SetText("Free Play"); break; default: break; } World1Button.onClick.AddListener(WorldSelected1); World2Button.onClick.AddListener(WorldSelected2); World3Button.onClick.AddListener(WorldSelected3); World4Button.onClick.AddListener(WorldSelected4); StartCoroutine(InitialFadeEnum()); }
void Start() { //Default disable until all objects are transitioned Disable = true; ReturnBtn = gameObject.GetComponent <ReturnBtn>(); //Find the consistentobj foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController")) { switch (g.name) { case "ConsistentObject": ConsistentObj = g.GetComponent <ConsistentObject>(); break; default: break; } } //Link buttons to functions AdventureBtn.onClick.AddListener(Adventure); FreePlayBtn.onClick.AddListener(FreePlay); }