示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        ns = gameObject.GetComponent <NodeSpawning>();
        Answer1.onClick.AddListener(Ans1);
        Answer2.onClick.AddListener(Ans2);
        Answer3.onClick.AddListener(Ans3);
        Answer4.onClick.AddListener(Ans4);
        Answers[0] = Answer1;
        Answers[1] = Answer2;
        Answers[2] = Answer3;
        Answers[3] = Answer4;
        foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController"))
        {
            switch (g.name)
            {
            case "ConsistentObject":
                ConsistentObj = g.GetComponent <ConsistentObject>();
                break;

            default:
                break;
            }
        }
        ResultReturnButton.onClick.AddListener(ResultReturnClick);
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        ns = gameObject.GetComponent <NodeSpawning>();
        foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController"))
        {
            switch (g.name)
            {
            case "ConsistentObject":
                ConsistentObj = g.GetComponent <ConsistentObject>();
                break;

            default:
                break;
            }
        }


        RestConfirmButton.onClick.AddListener(RestConfirmClick);
    }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        ReturnButton.onClick.AddListener(Return);
        WorldSelectUICanvas.alpha = 0;
        foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController"))
        {
            switch (g.name)
            {
            case "ConsistentObject":
                ConsistentObj = g.GetComponent <ConsistentObject>();
                break;

            default:
                break;
            }
        }

        switch (ConsistentObj.getSelectedMode())
        {
        case 0:
            ModeLabel.SetText("Adventure");
            break;

        case 1:
            ModeLabel.SetText("Free Play");
            break;

        default:
            break;
        }

        World1Button.onClick.AddListener(WorldSelected1);
        World2Button.onClick.AddListener(WorldSelected2);
        World3Button.onClick.AddListener(WorldSelected3);
        World4Button.onClick.AddListener(WorldSelected4);
        StartCoroutine(InitialFadeEnum());
    }
示例#4
0
    void Start()
    {
        //Default disable until all objects are transitioned
        Disable   = true;
        ReturnBtn = gameObject.GetComponent <ReturnBtn>();

        //Find the consistentobj
        foreach (GameObject g in GameObject.FindGameObjectsWithTag("GameController"))
        {
            switch (g.name)
            {
            case "ConsistentObject":
                ConsistentObj = g.GetComponent <ConsistentObject>();
                break;

            default:
                break;
            }
        }

        //Link buttons to functions
        AdventureBtn.onClick.AddListener(Adventure);
        FreePlayBtn.onClick.AddListener(FreePlay);
    }