private void JoinGame_Click(object sender, EventArgs e) { Game game = listBox1.SelectedItem as Game; Game game2 = client.RetrieveGame(game.Name, false); bool success = client.JoinGame(game2); if (success) { this.Hide(); (new Lobby(game2, client)).Show(); } else { MessageBox.Show("Unable to join game!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
private void JoinGame_Click(object sender, EventArgs e) { Game game = listBox1.SelectedItem as Game; Game game2 = client.ChooseGame(game.Name, false); //label1.Text = CurrentPlayer.Name; bool success = client.JoinGame(game2, PlayerCredentials.Instance.Player); if (success) { this.Hide(); (new Lobby(game2)).Show(); } else { MessageBox.Show("Unable to join game!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Information); } }