public void ChangeState(ConnectionsState state)
        {
            if (m_DisconnectButton != null && m_ConnectButton != null)
            {

                switch (state)
                {
                    case ConnectionsState.Connected:
                        m_DisconnectButton.gameObject.SetActive(true);
                        m_ConnectButton.gameObject.SetActive(false);
                        break;
                    case ConnectionsState.NotConnected:
                        m_DisconnectButton.gameObject.SetActive(false);
                        m_ConnectButton.gameObject.SetActive(true);
                        break;
                    default:
                        break;
                }
            }
        }
示例#2
0
 public Group()
 {
     this.Members     = new HashSet <ApplicationUser>();
     this.Invitations = new HashSet <Invitation>();
     this.State       = ConnectionsState.NotConnected;
 }