public virtual void Stop() { Running = false; if (ConnectionThread != null) { ConnectionThread.Abort(); } }
public void Disconnect() { if (this.ConnectionThread.ThreadState == ThreadState.Running) { ConnectionThread.Abort(); } this.IsTerminated = true; this.Connection.Disconnect(); }
public ThreadedTcpSrvr() { //public List<Song> musicQueue = new List<Song>(); monocheck(); client = new TcpListener(8009); client.Start(); Console.WriteLine("Waiting for clients..."); while (true) { while (!client.Pending()) { if (musicQueue.Count > 0 && isPlaying == false) { isPlaying = true; //we'll play it Song thisSong = musicQueue[0]; musicQueue.RemoveAt(0); string currentSong = thisSong.song; // ByteArrayToFile("currentsong.media", currentSong); //Process mplaying = new Process(); mplaying.StartInfo.FileName = "mplayer"; mplaying.StartInfo.Arguments = currentSong; //mplaying.StartInfo.UseShellExecute = false; mplaying.StartInfo.CreateNoWindow = true; //mplaying.StartInfo.RedirectStandardError = true; //mplaying.StartInfo.RedirectStandardOutput = true; BackgroundWorkerExecProcess(mplaying); System.Console.WriteLine("now playing " + thisSong.info); string previous = Convert.ToString(thisSong.SID - 1); //deleting file is taken care of by the destructor GC.Collect(); } Thread.Sleep(1000); } ConnectionThread newconnection = new ConnectionThread(); newconnection.threadListener = this.client; Thread newthread = new Thread(new ThreadStart(newconnection.HandleConnection)); newthread.Start(); while (newthread.IsAlive) { } byte[] mySong = newconnection.song; if (mySong != null) { int mysongSID = GetSID(); ByteArrayToFile(SID + ".media", mySong); string mySongInfo = GetSongInfo(SID + ".media", SID); Song song = new Song(mySongInfo, SID + ".media", mysongSID); musicQueue.Add(song); } } }
public void HandleRequests() { while (true) { while (!listener.Pending ()) { Thread.Sleep (1000); } ConnectionThread newConnection = new ConnectionThread (); newConnection.ThreadListener = this.listener; Thread newThread = new Thread (new ThreadStart (newConnection.HandleConnection)); newThread.Start (); } }
protected override void AfterMyWorkStateChanged(object sender, EventArgs e) { if (myWorkState) { ConnectionThread = new System.Threading.Thread(Connection_Mysql); ConnectionThread.Start(); } else { if (ConnectionThread != null) { ConnectionThread.Abort(); } } }
public static void Main() { TcpListener client = new TcpListener(9050); client.Start(); Console.WriteLine("Waiting for clients..."); while (true) { while (!client.Pending()) { Thread.Sleep(1000); } ConnectionThread newconnection = new ConnectionThread(client); } }
public ThreadedTcpSrvr() { client = new TcpListener(9050); client.Start(); Console.WriteLine("Waiting for clients..."); while (true) { while (!client.Pending()) { Thread.Sleep(1000); } ConnectionThread newconnection = new ConnectionThread(); newconnection.threadListener = this.client; Thread newthread = new Thread(new ThreadStart(newconnection.HandleConnection)); newthread.Start(); } }
public ThreadPoolTcpSrvr() { client = new TcpListener(9050); client.Start(); Console.WriteLine("Waiting for clients..."); while (true) { while (!client.Pending()) { Thread.Sleep(1000); } var newconnection = new ConnectionThread(); newconnection.threadListener = client; ThreadPool.QueueUserWorkItem(new WaitCallback(newconnection.HandleConnection)); } }
protected override void AfterMyWorkStateChanged(object sender, EventArgs e) { if (myWorkState) { CaseSettings = Ewatch_MySqlMethod.CaseLoad(); AiSettings = Ewatch_MySqlMethod.AiLoad(); ElectricSettings = Ewatch_MySqlMethod.ElectricLoad(); ConnectionThread = new Thread(Connection_Mysql); ConnectionThread.Start(); } else { if (ConnectionThread != null) { ConnectionThread.Abort(); } } }
public void Connect() { try { if (this.Connection.Connect()) { ConnectionThread.Start(); } else { throw new Exception("Attempt failed"); } } catch { throw new Exception("Connection to MSA failed"); } }
protected override void AfterMyWorkStateChanged(object sender, EventArgs e) { if (myWorkState) { CaseSettings = ChungHsin_MySqlMethod.CaseLoad(); ReceiveSettings = ChungHsin_MySqlMethod.ReceiveLoad(); DeviceConfigs = ChungHsin_MySqlMethod.DevicesLoad(); ConnectionThread = new Thread(Connection_Mysql); ConnectionThread.Start(); } else { if (ConnectionThread != null) { ConnectionThread.Abort(); } } }
public ThreadedTcpSrvr() { ///client = new TcpListener(9050); client = new TcpListener(IPAddress.Any, 9050); client.Start(); ///Console.WriteLine("Waiting for clients..."); ///listBox1.Items.Add("tcp: " + "Waiting for clients..."); while (true) { while (!client.Pending()) { Thread.Sleep(1000); } ConnectionThread newconnection = new ConnectionThread(); newconnection.threadListener = this.client; Thread newthread = new Thread(new ThreadStart(newconnection.HandleConnection)); newthread.Start(); } }
private void start_server() { IPEndPoint ipend = new IPEndPoint(IPAddress.Any, 9050); server = new TcpListener(ipend); server.Start(); textBox1.Text = "Waiting for client. \r\n"; Application.DoEvents(); int threads = 0; while (running) { while (running && !server.Pending()) { //handle recieved messages handle_msgReceived(); Application.DoEvents(); } if (!running) { return; } threads++; ConnectionThread newconnection = new ConnectionThread(); newconnection.thread_listener = this.server; newconnection.thread_count = threads; Thread new_thread = new Thread(new ThreadStart(newconnection.connection_handler)); new_thread.Start(); textBox1.AppendText("Client No:" + threads.ToString() + " started! \r\n"); textBox1.Update(); } }
/// <inheritdoc/> public bool Login(string defaultSchema, string user, string password, DatabaseEventCallback callback) { try { // Do some handshaking, MemoryStream bout = new MemoryStream(); BinaryWriter output = new BinaryWriter(bout, Encoding.ASCII); // Write output the magic number output.Write(0x0ced007); // Write output the driver version Version clientVersion = ClientVersion; output.Write(clientVersion.Major); output.Write(clientVersion.Minor); output.Write(initialDatabase); byte[] arr = bout.ToArray(); SendCommand(arr, 0, arr.Length); byte[] response = ReceiveCommand(0); int ack = ByteBuffer.ReadInt4(response, 0); if (ack == ProtocolConstants.Acknowledgement) { // Is there anything more to Read? if (response.Length > 4 && response[4] == 1) { // Yes so Read the server version int serverMajorVersion = ByteBuffer.ReadInt4(response, 5); int serverMinorVersion = ByteBuffer.ReadInt4(response, 9); serverVersion = new Version(serverMajorVersion, serverMinorVersion); } // Send the username and password to the server // SECURITY: username/password sent as plain text. This is okay // if we are connecting to localhost, but not good if we connecting // over the internet. We could encrypt this, but it would probably // be better if we WriteByte the entire stream through an encyption // protocol. bout = new MemoryStream(); output = new BinaryWriter(bout); output.Write(defaultSchema); output.Write(user); output.Write(password); arr = bout.ToArray(); SendCommand(arr, 0, arr.Length); response = ReceiveCommand(0); int result = ByteBuffer.ReadInt4(response, 0); if (result == ProtocolConstants.UserAuthenticationPassed) { // Set the callback, databaseCallback = callback; // User authentication passed so we successfully logged input now. connectionThread = new ConnectionThread(this); connectionThread.Start(); return true; } if (result == ProtocolConstants.UserAuthenticationFailed) throw new DataException("User Authentication failed."); if (result == ProtocolConstants.DatabaseNotFound) throw new DataException("The database specified was not found."); throw new DataException("Unexpected response."); } if (ack == ProtocolConstants.DatabaseNotFound) throw new DataException("The database was not found."); throw new DataException("No acknowledgement received from server."); } catch (IOException e) { LogException(e); throw new DataException("IOException: " + e.Message); } }
private void ThreadClientConnetion() { SocketTCPHandler tcpHandler; ConnectionThread ctCls; for (; ;) { try { if (_clientNow) { for (int i = _socketsCache.Values.Count - 1; i >= 0; i--) { tcpHandler = _socketsCache.Values.ToList()[i]; if (_lstclient.FindIndex(p => p._ip == tcpHandler.IP) < 0) { try { if (tcpHandler != null) { tcpHandler.Disconnect(); } } catch { } } } for (int i = 0; i < _lstclient.Count; i++) { if (_socketsCache.Values.ToList().FindIndex(p => (p.IP == _lstclient[i]._ip) && (p.Port.ToString() == _lstclient[i]._port)) < 0) {//以前没有,就重新建立连接 if (LstConntionTime.FindIndex(p => p.IP == _lstclient[i]._ip) < 0) { if (PingIP(_lstclient[i]._ip)) { _socketClient = new SocketClientConnetion(); _socketClient.OnNewSocketAccept += new NewSocketEventHandler(_socketListener_OnNewSocketAccept); ctCls = new ConnectionThread(_lstclient[i]._ip, _lstclient[i]._port, _socketClient); LstConntionTime.Add(new ConntionTime(_lstclient[i]._ip, 0)); } } } } } _clientNow = false; for (int i = 0; i < LstConntionTime.Count; i++) { LstConntionTime[i].Count++; if (LstConntionTime[i].Count > 30) { LstConntionTime.RemoveAt(i); i--; } } Thread.Sleep(500); } catch (Exception ex) { Basic.Framework.Logging.LogHelper.Error(string.Format(" socket log: ThreadClientConnetion失败--{0}!", ex.Message)); } } }
public PassSystem() { InitializeComponent(); conThread = new ConnectionThread(); conThread.Run(); }
public WorkItemsPool(MainForm mainForm) { form = mainForm; this.connect = new ConnectionThread(form.getWINCCNativeProviderString(), form.getSQLOLEProviderString()); }
public ConnectionLostArguments(string address, ConnectionThread connectionThread) { Address = address; ConnectionThread = connectionThread; }