internal static void OnC2SAskEnterGame(ByteBuffer buffer, Connection connection) { var incPacket = new ConnectionPackets.C2SAskEnterGame(buffer, connection); var client = ClientManager.GetClient(connection); var userId = client.UserId; DatabaseFunctions.GetFullCharacter(userId, incPacket.charSlot, out var fullCharBytes); var character = new Character(fullCharBytes); client.SelectCharacter(character); var playerInfoPacket = new CharacterPackets.S2CCharacterInfo(character); playerInfoPacket.Send(connection); var skillInfoPacket = new CharacterPackets.S2CSkillInfo(character); skillInfoPacket.Send(connection); var quickInfoPacket = new CharacterPackets.S2CQuickInfo(character); quickInfoPacket.Send(connection); var styleInfoPacket = new CharacterPackets.S2CStyleInfo(character); styleInfoPacket.Send(connection); var stateInfoPacket = new CharacterPackets.S2CStatePacket(character); stateInfoPacket.Send(connection); var packet = new ConnectionPackets.S2CAnsEnterGame(client.UserId); packet.Send(connection); }
private static void OnC2SAskEnterGame(ByteBuffer buffer, Connection connection) { //byte charSlot=0; var selectedCharSlot = buffer.ReadByte(); short charSlot = buffer.ReadInt16(); var x = charSlot / 128; var packet = new ConnectionPackets.C2SAskEnterGame((byte)x, connection); var userID = CCM.GetClientConnection(connection).UserID; DBConnection.connection.SendObject("GetFullCharacter", new[] { userID, packet.charSlot }); }