public void OUT_OnNetworkMessage(Message packet) { switch (packet.type) { case Message.Type.Ready: packet.connection.decryptIncoming = true; SendPacket(BaseClient, packet); BaseClient.Connection.encryptOutgoing = true; return; case Message.Type.GiveUserInformation: ConnectionInformation = UserInformation.ParsePacket(packet); if (Settings.UseCustomToken) { ConnectionInformation.SteamToken = Settings.CustomToken; if (BaseClient.write.Start()) { BaseClient.write.PacketID(Message.Type.GiveUserInformation); ConnectionInformation.Write(BaseClient); BaseClient.Send(); } } else { SendPacket(BaseClient, packet); } break; case Message.Type.EAC: EACServer.OnMessageReceived(packet); SendPacket(BaseClient, packet); break; default: if (NetworkManager.Instance.Out_NetworkMessage(packet) == false) { SendPacket(BaseClient, packet); } break; } }