internal static void PreformShutDown()
        {
            if (ShutdownInitiated)
            {
                Console.WriteLine("Avviso: processo di arresto inizializzato...");
                return;
            }

            //LowPriorityWorker.DestroyJson();

            ShutdownInitiated = true;

            var builder       = new StringBuilder();
            var ShutdownStart = DateTime.Now;
            var MessaMessage  = DateTime.Now;

            AppendTimeStampWithComment(ref builder, MessaMessage, "Hotel pre-warning");

            Game.StopGameLoop();
            Console.WriteLine("Avviso: game loop arrestato.");

            var ConnectionClose = DateTime.Now;

            Console.WriteLine("Avviso: server in fase di chiusura...");

            Console.Title = "Avviso: server chiuso con successo.";

            GetConnectionManager().Destroy();
            AppendTimeStampWithComment(ref builder, ConnectionClose, "Avviso: socket chiuso.");

            var sConnectionClose = DateTime.Now;

            GetGame().GetClientManager().CloseAll();
            AppendTimeStampWithComment(ref builder, sConnectionClose, "Avviso: pre-salvataggio furni e chiusura connessione...");

            var RoomRemove = DateTime.Now;

            Console.WriteLine("Avviso: salvataggio delle stanze.");
            Game.GetRoomManager().RemoveAllRooms();
            AppendTimeStampWithComment(ref builder, RoomRemove, "Room destructor");
            var DbSave = DateTime.Now;

            AppendTimeStampWithComment(ref builder, DbSave, "Database pre-save");

            var connectionShutdown = DateTime.Now;

            ConnectionManager.Destroy();
            AppendTimeStampWithComment(ref builder, connectionShutdown, "Connection shutdown");

            var gameDestroy = DateTime.Now;

            Game.Destroy();
            AppendTimeStampWithComment(ref builder, gameDestroy, "Game destroy");

            var databaseDeconstructor = DateTime.Now;

            Console.WriteLine("Avviso: completamento chiusura del database...");
            manager.destroy();

            Game.GetMuteManager().saveToDatabase();

            AppendTimeStampWithComment(ref builder, databaseDeconstructor, "Database shutdown");

            var timeUsedOnShutdown = DateTime.Now - ShutdownStart;

            builder.AppendLine("Avviso: tempo totale di chiusura del processo: " + TimeSpanToString(timeUsedOnShutdown));
            builder.AppendLine();

            Logging.LogShutdown(builder);

            Console.WriteLine("Avviso: sistema completamente arrestato.");

            Environment.Exit(Environment.ExitCode);
        }
示例#2
0
        internal static void PreformShutDown()
        {
            if (ShutdownInitiated)
            {
                Console.WriteLine("[Otanix] @ Alerta: Processo de shutdown inicializado. Retornando ...");
                return;
            }

            //LowPriorityWorker.DestroyJson();

            ShutdownInitiated = true;

            var builder       = new StringBuilder();
            var ShutdownStart = DateTime.Now;
            var MessaMessage  = DateTime.Now;

            AppendTimeStampWithComment(ref builder, MessaMessage, "Hotel pre-warning");

            Game.StopGameLoop();
            Console.Write(@"[Otanix] @ Alerta: Game loop parado");

            var ConnectionClose = DateTime.Now;

            Console.WriteLine("[Otanix] @ Alerta: Servidor sendo finalizado...");

            Console.Title = "[Otanix] @ Alerta: Otanix foi desligado com sucesso!";

            GetConnectionManager().Destroy();
            AppendTimeStampWithComment(ref builder, ConnectionClose, "[Otanix] @ Alerta: Socket fechado");

            var sConnectionClose = DateTime.Now;

            GetGame().GetClientManager().CloseAll();
            AppendTimeStampWithComment(ref builder, sConnectionClose, "[Otanix] @ Alerta: Furni pre-save and connection close");

            var RoomRemove = DateTime.Now;

            Console.WriteLine("[Otanix] @ Alerta: SALVANDO OS QUARTOS");
            Game.GetRoomManager().RemoveAllRooms();
            AppendTimeStampWithComment(ref builder, RoomRemove, "Room destructor");
            var DbSave = DateTime.Now;

            AppendTimeStampWithComment(ref builder, DbSave, "Database pre-save");

            var connectionShutdown = DateTime.Now;

            ConnectionManager.Destroy();
            AppendTimeStampWithComment(ref builder, connectionShutdown, "Connection shutdown");

            var gameDestroy = DateTime.Now;

            Game.Destroy();
            AppendTimeStampWithComment(ref builder, gameDestroy, "Game destroy");

            var databaseDeconstructor = DateTime.Now;

            Console.WriteLine("[Otanix] @ Alerta: Finalizando o controle da database...");
            manager.destroy();

            Game.GetMuteManager().saveToDatabase();

            AppendTimeStampWithComment(ref builder, databaseDeconstructor, "Database shutdown");

            var timeUsedOnShutdown = DateTime.Now - ShutdownStart;

            builder.AppendLine("[Otanix] @ Alerta: Tempo total do processo de fechamento: " + TimeSpanToString(timeUsedOnShutdown));
            builder.AppendLine();

            Logging.LogShutdown(builder);

            Console.WriteLine("[Otanix] @ Alerta: Sistema completamente fechado, até a proxima!");

            Environment.Exit(Environment.ExitCode);
        }
        public static void PreformShutDown(bool ExitWhenDone)
        {
            StringBuilder builder = new StringBuilder();

            DateTime now1 = DateTime.Now;

            DateTime now2 = DateTime.Now;

            ServerPacket message = new ServerPacket(ServerPacketHeader.BroadcastMessageAlertMessageComposer);

            message.WriteString("L'hôtel subit un redémarrage d'entretien, nous revenons dans quelques instants, nous nous excusons pour la gêne occasionnée !");
            GetGame().GetClientManager().SendMessage(message);

            Thread.Sleep(10000);

            AppendTimeStampWithComment(ref builder, now2, "Hotel pre-warning");

            _game.StopGameLoop();
            Console.Write("Game loop stopped");

            DateTime now3 = DateTime.Now;

            Console.WriteLine("Server shutting down...");
            Console.Title = "<<- SERVER SHUTDOWN ->>";

            GetConnectionManager().Destroy();
            AppendTimeStampWithComment(ref builder, now3, "Socket close");

            DateTime now5 = DateTime.Now;

            Console.WriteLine("<<- SERVER SHUTDOWN ->> ROOM SAVE");
            _game.GetRoomManager().RemoveAllRooms();
            AppendTimeStampWithComment(ref builder, now5, "Room destructor");

            DateTime now4 = DateTime.Now;

            GetGame().GetClientManager().CloseAll();
            AppendTimeStampWithComment(ref builder, now4, "Furni pre-save and connection close");

            //ButterflyEnvironment.Game.GetPromotedRooms().executeUpdates();

            DateTime now7 = DateTime.Now;

            if (_connectionManager != null)
            {
                _connectionManager.Destroy();
            }
            if (_webSocketManager != null)
            {
                _webSocketManager.Destroy();
            }

            AppendTimeStampWithComment(ref builder, now7, "Connection shutdown");

            DateTime now8 = DateTime.Now;

            _game.Destroy();
            AppendTimeStampWithComment(ref builder, now8, "Game destroy");

            DateTime now9 = DateTime.Now;

            TimeSpan span = DateTime.Now - now1;

            builder.AppendLine("Total time on shutdown " + TimeSpanToString(span));
            builder.AppendLine("You have reached ==> [END OF SESSION]");
            builder.AppendLine();
            builder.AppendLine();
            builder.AppendLine();
            Logging.LogShutdown(builder);
            Console.WriteLine("System disposed, goodbye!");
            if (!ExitWhenDone)
            {
                return;
            }
            Environment.Exit(Environment.ExitCode);
        }
示例#4
0
        internal static void PreformShutDown(bool ExitWhenDone)
        {
            if (ShutdownInitiated || !isLive)
            {
                return;
            }

            StringBuilder builder = new StringBuilder();

            DateTime ShutdownStart = DateTime.Now;

            DateTime MessaMessage = DateTime.Now;

            ShutdownInitiated = true;

            SendMassMessage(LanguageLocale.GetValue("shutdown.alert"));
            AppendTimeStampWithComment(ref builder, MessaMessage, "Hotel pre-warning");

            Game.StopGameLoop();
            Console.Write("Game loop stopped");

            DateTime ConnectionClose = DateTime.Now;

            Console.WriteLine("Server shutting down...");
            Console.Title = "<<- SERVER SHUTDOWN ->>";

            GetConnectionManager().Destroy();
            AppendTimeStampWithComment(ref builder, ConnectionClose, "Socket close");

            DateTime sConnectionClose = DateTime.Now;

            GetGame().GetClientManager().CloseAll();
            AppendTimeStampWithComment(ref builder, sConnectionClose, "Furni pre-save and connection close");

            DateTime RoomRemove = DateTime.Now;

            Console.WriteLine("<<- SERVER SHUTDOWN ->> ROOM SAVE");
            Game.GetRoomManager().RemoveAllRooms();
            AppendTimeStampWithComment(ref builder, RoomRemove, "Room destructor");

            DateTime DbSave = DateTime.Now;

            using (IQueryAdapter dbClient = manager.getQueryreactor())
            {
                // dbClient.runFastQuery("TRUNCATE TABLE user_tickets");
                dbClient.runFastQuery("TRUNCATE TABLE user_online");
                dbClient.runFastQuery("TRUNCATE TABLE room_active");
                //dbClient.runFastQuery("UPDATE users SET online = 0");
                //dbClient.runFastQuery("UPDATE rooms SET users_now = 0");
            }
            AppendTimeStampWithComment(ref builder, DbSave, "Database pre-save");

            DateTime connectionShutdown = DateTime.Now;

            ConnectionManager.Destroy();
            AppendTimeStampWithComment(ref builder, connectionShutdown, "Connection shutdown");

            DateTime gameDestroy = DateTime.Now;

            Game.Destroy();
            AppendTimeStampWithComment(ref builder, gameDestroy, "Game destroy");

            DateTime databaseDeconstructor = DateTime.Now;

            try
            {
                Console.WriteLine("Destroying database manager.");

                manager.destroy();
            }
            catch { }
            AppendTimeStampWithComment(ref builder, databaseDeconstructor, "Database shutdown");

            TimeSpan timeUsedOnShutdown = DateTime.Now - ShutdownStart;

            builder.AppendLine("Total time on shutdown " + TimeSpanToString(timeUsedOnShutdown));
            builder.AppendLine("You have reached ==> [END OF SESSION]");
            builder.AppendLine();
            builder.AppendLine();
            builder.AppendLine();

            Logging.LogShutdown(builder);

            Console.WriteLine("System disposed, goodbye!");
            if (ExitWhenDone)
            {
                Environment.Exit(Environment.ExitCode);
            }
        }