/// <summary> /// Mutates the genome by creating a new connection. /// </summary> public void Mutate_Link() { //Get first node to connect. It is random. NodeGene nodeGene_a = NodeGenes.RandomValue(Random).Take(1).ElementAt(0); IEnumerable <NodeGene> temp_subset = NodeGenes.Values.Where(a => a.NodeGenePattern.X > nodeGene_a.NodeGenePattern.X); if (temp_subset.Count() == 0) { return; //TODO handle this too } NodeGene nodeGene_b = temp_subset.ElementAt(Random.Next(temp_subset.Count())); //Get a random gene with a higher X value. ConnectionGene connectionGene = Pedigree.Create_ConnectionGene(nodeGene_a, nodeGene_b, Pedigree.Mutation_WeightRandom * (Random.NextDouble() * 2 - 1), true); if (ConnectionGenes.ContainsKey(connectionGene.ConnectionGenePattern.InnovationNumber)) //Can only happen if it already existed in the tracker. { return; //TODO think of how to handle this, maybe have a retry somewhere? } ConnectionGenes.Add(connectionGene.ConnectionGenePattern.InnovationNumber, connectionGene); }