private void tracer_UpdateEdge(object sender, ConnectionEdgeEventArgs args) { // shape is TextShape if (this.edgeColors == null || !this.edgeColors.Contains(args.Edge)) { return; } Connection conn = (Connection)args.Conn; switch (this.edgeColors[args.Edge]) { case GraphColor.White: conn.StrokeColor = Color.Green; break; case GraphColor.Gray: conn.StrokeColor = Color.Black; break; case GraphColor.Black: conn.StrokeColor = Color.Red; break; } }
private void populator_ConnectEdge(Object sender, ConnectionEdgeEventArgs e) { }
private void tracer_UpdateEdge(object sender, ConnectionEdgeEventArgs args) { // shape is TextShape if (this.edgeColors==null || !this.edgeColors.Contains(args.Edge)) return; Connection conn = (Connection)args.Conn; switch(this.edgeColors[args.Edge]) { case GraphColor.White: conn.StrokeColor = Color.Green; break; case GraphColor.Gray: conn.StrokeColor = Color.Black; break; case GraphColor.Black: conn.StrokeColor = Color.Red; break; } }