// Use this for initialization void Start() { Debug.Log("Start - Starting"); Not_Connected.SetActive(true); Connected_Idle.SetActive(false); Connected_Start.SetActive(false); Debug.Log("Start - Setup Thread"); (new Thread(() => Setup())).Start(); }
void Update() { if (changedState) { Debug.Log("Update - Changed!"); if (state == "unconnected") { if (!started) { Not_Connected.SetActive(true); Connected_Idle.SetActive(false); Connected_Start.SetActive(false); changedState = false; Debug.Log("Update - Unconnected"); } } else if (state == "connected") { if (!started) { Not_Connected.SetActive(false); Connected_Idle.SetActive(true); Connected_Start.SetActive(false); changedState = false; Debug.Log("Update - Connected"); } } else if (state == "transition") //transiton! { /* t_count++; * * if(t_count == 1) { //load transition 1 * * } else if (t_count == 2) //laod transition 2 * { * * } else //load ..... * { * * }*/ } } }