// Methods private void Init(Socket socket, ConnectedHandler handler) { this.Socket = socket; Socket.ReceiveBufferSize = 1024 * 1024 * 100; Socket.SendBufferSize = 1024 * 1024 * 100; this.OnConnected += handler; this.OnConnected(this); byte[] buffer = new byte[4]; Socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCommand), buffer); }
public void TestConnected() { var connectedHandler = new ConnectedHandler(); var msg = new MsgEventArgs { Command = "001", Data = new[] { "test" } }; connectedHandler.Msg(Talker, Caller, msg); Assert.AreEqual("test", Talker.Nick); }
private IEnumerator CheckConnectedHandler() { float startTime = Time.realtimeSinceStartup; while (true) { yield return(null); if (Connected) { //_beatFailCount = 0; _lastProtocolTime = Time.realtimeSinceStartup; _reConnCount = 0; _gameServerErr = false; StopCoroutine("CheckConnStatus"); StartCoroutine("CheckConnStatus"); if (_reconnect) { ReConnLoginSucc(); } if (connectedHandler != null) { connectedHandler(true); } yield break; } else { float time = Time.realtimeSinceStartup - startTime; if (time > 10) { if (!_reconnect) { DisConnect(true); if (connectedHandler != null) { connectedHandler(false); } connectedHandler = null; } else if (/*_sendQueue.Count > 0 ||*/ _reConnSendQueue.Count > 0) { _reconnectable = true; } yield break; } } } }
private Task <bool> LoginAnon() { var tcs = new TaskCompletionSource <bool>(); LoggedOnHandler loggedOnCallback = null; LogonFailedHandler logonFailedCallback = null; ConnectedHandler disconnectedCallback = null; loggedOnCallback = () => { tcs.SetResult(true); onLoggedOn -= loggedOnCallback; onLogonFailed -= logonFailedCallback; onDisconnected -= disconnectedCallback; }; logonFailedCallback = (result) => { tcs.SetResult(false); onLogonFailed -= logonFailedCallback; onLoggedOn -= loggedOnCallback; onDisconnected -= disconnectedCallback; }; disconnectedCallback = () => { tcs.SetResult(false); onDisconnected -= disconnectedCallback; onLoggedOn -= loggedOnCallback; onLogonFailed -= logonFailedCallback; }; onLoggedOn += loggedOnCallback; onLogonFailed += logonFailedCallback; onDisconnected += disconnectedCallback; DebugLog.WriteLine("Steam3Session", "Logging anonymously into Steam3..."); steamUser.LogOnAnonymous(); return(tcs.Task); }
private IEnumerator CheckConnStatus() { WaitForSeconds wfs = new WaitForSeconds(2f); while (true) { yield return(wfs); if (_gameServerErr) { DisConnect(true); Debugger.LogError("服务器错误,断开连接,重新登陆"); if (connectedHandler != null) { connectedHandler(false); } yield break; } if (!Connected) { if (_reConnCount == 0) { _reconnectable = true; } else if (_reConnCount > 3) { DisConnect(true); if (connectedHandler != null) { connectedHandler(false); } connectedHandler = null; Debugger.Log("连接服务器超时"); yield break; } Reconnect(); } } }
private Task <bool> Connect() { var tsc = new TaskCompletionSource <bool>(); ConnectedHandler connectionAction = null, disconnectionAction = null; connectionAction = () => { tsc.SetResult(true); onConnected -= connectionAction; onDisconnected -= disconnectionAction; }; disconnectionAction = () => { tsc.SetResult(false); onDisconnected -= disconnectionAction; onConnected -= connectionAction; }; onConnected += connectionAction; onDisconnected += disconnectionAction; bAborted = false; bConnected = false; bConnecting = true; connectionBackoff = 0; bExpectingDisconnectRemote = false; bDidDisconnect = false; this.connectTime = DateTime.Now; this.steamClient.Connect(); return(tsc.Task); }
public Task <bool> LoginAsAsync(SteamUser.LogOnDetails details) { TaskCompletionSource <bool> tcs = new TaskCompletionSource <bool>(); LoggedOnHandler loggedOnCallback = null; LogonFailedHandler logonFailedCallback = null; ConnectedHandler disconnectedCallback = null; loggedOnCallback = () => { tcs.SetResult(true); onLoggedOn -= loggedOnCallback; onLogonFailed -= logonFailedCallback; onDisconnected -= disconnectedCallback; }; logonFailedCallback = (result) => { tcs.SetResult(false); onLogonFailed -= logonFailedCallback; onLoggedOn -= loggedOnCallback; onDisconnected -= disconnectedCallback; }; disconnectedCallback = () => { tcs.SetResult(false); onDisconnected -= disconnectedCallback; onLoggedOn -= loggedOnCallback; onLogonFailed -= logonFailedCallback; }; onLoggedOn += loggedOnCallback; onLogonFailed += logonFailedCallback; onDisconnected += disconnectedCallback; SetLoginDetails(details); DebugLog.WriteLine("Steam3Session", "Connecting to Steam3..."); Connect(); return(tcs.Task); }
public Connector(NetworkService networkService) { m_networkService = networkService; m_connectedCallback = null; }
public SocketConnecter(int Port) { this.port = Port; callback_connected = null; }
public Client(Socket socket, ConnectedHandler handler) { this.Init(socket, handler); }
public void RaiseIsConnected() { ConnectedHandler?.Invoke(this, new EventArgs()); }
private void InitializeIrc() { //IdentService ident = new IdentService(); Connected += new ConnectedHandler(Irc_Connected); }
public CConnector(CNetworkService network_service) { this.network_service = network_service; this.connected_callback = null; }
public void TestOnlyTriggerOnConnected() { var connectedHandler = new ConnectedHandler(); Assert.AreEqual("001", connectedHandler.ForCommand()); }