private void Class1_Connected(object sender, ConnectedEvtArgs e) { if (Settings.Enabled) { AddDM(RoomId.ToString() + "直播间已连接", false); Log(RoomId.ToString() + "直播间已连接"); ShowMessage(); } }
private void OnConnected(object sender, ConnectedEvtArgs e) { if (!Status) { return; } foreach (var pipeServer in pipeServers) { if (pipeServer?.IsConnected == true) { var obj = JObject.FromObject(new { User = "******", Comment = $"房間號 {e.roomid} 連接成功" }); SendMsg(pipeServer, obj); } } }
private void Main_Connected(object sender, ConnectedEvtArgs e) { try { var json = httpGet("https://api.live.bilibili.com/room/v1/Room/room_init?id=" + e.roomid); JObject j = JObject.Parse(json); masterId = j["data"]["uid"].ToObject <ulong>(); lastFollowId = 0; unames.Clear(); } catch (Exception ex) { masterId = 0; AddDM("获取主播信息错误,请查看日志"); Log("获取主播信息错误,此插件将不会工作,请重新连接直播间。\r\n错误信息:" + ex.Message); } }
public async void OnConnected(object sender, ConnectedEvtArgs e) { if (!IsNAudioReady) { return; } if (!IsEnabled) { return; } if (!Vars.CurrentConf.AllowConnectEvents) { return; } await TTSPlayer.UnifiedPlay( Vars.CurrentConf.OnConnected.Replace( "$ROOM", e.roomid.ToString() ), true ); }
public void OnConnected(object sender, ConnectedEvtArgs e) { Vars.ConnectionState = true; Vars.RoomId = e.roomid.ToString(); }
private void DanMuJieMain_Connected(object sender, ConnectedEvtArgs e) { }
internal static void ConnectedEvent(object _sender, ConnectedEvtArgs _args) { UpdateRoomCount(_roomCount.ToString()); }