public Task <ConnectToServerResponse> ConnectToMatchmaking(ISession session, ConnectToMatchmakingRequest request) { _logger.Verbose( $"Handling {nameof(ConnectToMatchmakingRequest)} " + $"(UserId='{request.UserId}', " + $"UserName='******', " + $"Random='{BitConverter.ToString(request.Random)}', " + $"PublicKey='{BitConverter.ToString(request.PublicKey)}', " + $"BeatmapDifficultyMask={request.Configuration.BeatmapDifficultyMask}, " + $"GameplayModifiersMask={request.Configuration.GameplayModifiersMask}, " + $"Secret='{request.Secret}')." ); return(Task.FromResult(new ConnectToServerResponse() { Result = ConnectToServerResponse.ResultCode.UnknownError })); }
protected override void HandleConnectToMatchmakingRequest(ConnectToMatchmakingRequest packet, MessageOrigin origin) { packet.Release(); }