public void Can_get_GameServerPort() { var packet = new ConnectToGameServerPacket(); packet.Deserialize(FakePackets.ConnectToGameServerPacket); packet.GameServerPort.Should().Be(2593); }
public void Can_get_GameServerIP() { var packet = new ConnectToGameServerPacket(); packet.Deserialize(FakePackets.ConnectToGameServerPacket); packet.GameServerIp.Should().BeEquivalentTo(new byte[] { 0x7F, 0x00, 0x00, 0x01 }); }
public void Can_set_GameServerPort() { var packet = new ConnectToGameServerPacket(); packet.Deserialize(FakePackets.ConnectToGameServerPacket); packet.GameServerPort = 0xAABB; packet.GameServerPort.Should().Be(0xAABB); new byte[] { 0xAA, 0xBB }.Should().BeSubsetOf(packet.RawPacket.Payload); }
public void Can_set_GameServerIp() { var packet = new ConnectToGameServerPacket(); packet.Deserialize(FakePackets.ConnectToGameServerPacket); var gameServerIp = new byte[] { 0xFF, 0xFE, 0xFD, 0xFC }; packet.GameServerIp = gameServerIp; gameServerIp.Should().BeEquivalentTo(packet.GameServerIp); gameServerIp.Should().BeSubsetOf(packet.RawPacket.Payload); }