示例#1
0
 private void AssignRoomTerrain(JSONObject obj)
 {
     ConnectParsedTerrain t = JsonUtility.FromJson<ConnectParsedTerrain>(obj["terrain"].list[0].ToString());
     Debug.Log("Assign Room : " + t);
     ConnectParsedTerrain[] tt = { t };
     recTer = new ConnectRecievedTerrain
     {
         ok = obj["ok"].str,
         terrain = tt
     };
     UpdateTerrainFromConnection();
 }
    RoomTerrain LoadTerrainFromConnection(ConnectRecievedTerrain t)
    {
        //{ "ok":1,"terrain":[
        //         {"_id":"5982ff33b097071b4adc23cb",
        //         "room":"E20N6",
        //         "terrain":"1111111111111111110000000000000000000000000111111111111111111111111000000000000000000000000001111111111111111111111100000000000000000000000000011111111111111111111110000000000000000000000000000111111111111111111111000000000000000000000000000001111111111111111111100000000000000000000000000000011111111111111111100000000000000000000000000000000111111111111111110000000000000000000000000000000001111111111111111000000000000000000000000000000000011111111111111100000000000000000000000000000000000111111111111110000000000000000000000000000000000001111111111111000000000000000000000000000000000000011111111111110000000000000000000000000000000000000111111111111000000000000000000000000000000000000001111111111110000000000000000000000000000000000000011111111111000000000000000000000000000000000000000011111111110000000000000000000000000000000000000000111111111000000000000000000000000000000000000000001111111100000000000000000000000000000000000000000011111110000000000000000000000000000000000000000000111111000000000000000000000000000000000000000000001111110000000000000000000000000011100000000000000001111100000000000000000000000000111000000000000000011111000000000000000000000000000000000000000000000011110000000000000000000000000000000000000000000000111100000000000000000000000000000000000000000000000111100000000000000000000011100000000000000000000001111000000000000000000001111100000000000000000000011110000011100000000000111111000000000000000000000111100000111000000000001111110000000000000000100001111000000000000000000001111000000000000000011100011110000000000000000000001100000000000000000110001111100000000000000000000000000000000000000000000011111000000000000000000000000000011000000000000001111110000000000000000000000000000110000000000000011111100000000000000000000000000000000000000000001111110000000000000000000000000000000000011000000011111100000000000000000000000000000000000111000001111111000000000000000000000000000000000001111000011111110000000000000000000000000000000000011100001111111100000000000000000000000000000000000000000011111111000000000111111111000000000000000000000001111111110000000011111111110000000000000000000000011111111110000001111111111000000000000000000000001111111111110000001111111100000100000000000000000011111111111110000001111110000011100000000000000000111111111111110000000000000000111100000000000000001111111111111100000000000000000110000000000000000001111111111111000000000000000000000000000000000000001111111111110000000000000000000000000000000000000011111111",
        //         "type":"terrain"}
        //    ]
        //}
        //string terrainFile = "{\"result\": null}";
        RoomTerrain terr = new RoomTerrain();

        Terrain[] result = new Terrain[2500];
        //terr.result = result;
        //ConnectRecievedTerrain t = JsonUtility.FromJson<ConnectRecievedTerrain>(terrainIn.ToString());
        Debug.Log("load terrain : " + t);
        char[] c = t.terrain[0].terrain.ToCharArray();
        for (int i = 0; i < 2500; i++)
        {
            result[i] = new Terrain();
            //Debug.Log(result[i]);
            int x = i % 50;
            int y = Mathf.FloorToInt(i / 50);
            result[i].x        = x;
            result[i].y        = y;
            result[i].roomName = t.terrain[0].room;
            if (c[i] == '1' || c[i] == '3')
            {
                result[i].type = "wall";
            }
            else if (c[i] == '2')
            {
                result[i].type = "swamp";
            }
            else
            {
                result[i].type = "plains";
            }
        }
        terr.result = result;
        return(terr);
    }