private void ConnectInfoResponse(byte[] bytes, IPEndPoint refEp)
        {
            //send ack
            ConnectInfo conv = ConversationFactory.Instance
                               .CreateFromMessage <ConnectInfo>(bytes, refEp, null, null, null);

            conv.Start();
            //connect to server
            ConnectMsg msg = Message.Decode <ConnectMsg>(bytes);

            gameServer = msg.GameServer;
            //open tcp connection
            TCPClient tcp = new TCPClient();

            tcp.SetupConnection();

            int gamePort = tcp.port;

            tcpClients.Add(tcp);
            //send message with info on which port
            ConnectGameServer connectConv = ConversationFactory.Instance
                                            .CreateFromConversationType <ConnectGameServer>
                                                (gameServer, null, null, null);

            connectConv._GameId     = 1;
            connectConv._NumPlayers = 1;
            connectConv._Port       = gamePort;
            connectConv.Start();
        }
        public void ConnectGameServerResponse(byte[] bytes, IPEndPoint refEp)
        {
            ConnectGameServer conv = ConversationFactory.Instance.
                                     CreateFromMessage <ConnectGameServer>(bytes, refEp, null, null, null);

            conv.Start();

            ConnectGSMsg convMessage = Message.Decode <ConnectGSMsg>(bytes);
            //generate TCP client
            TCPClient  client    = new TCPClient();
            IPEndPoint clientTcp = refEp;

            clientTcp.Port = convMessage.Port;
            client.ConnectToServer(clientTcp);
            int playerId = convMessage.PlayerId;

            //need to store client tcp somewhere
            tcpClients.Add(playerId, client);

            //add player to game
            Game game;

            //find game in list
            if (gameList.Exists(x => x.gameId == convMessage.GameId))
            {
                game = gameList.Find(x => x.gameId == convMessage.GameId);
            }
            else
            {
                game = new Game(convMessage.GameId, convMessage.Players, SendCard);
            }
            game.AddPlayer(playerId);
        }