public void It_Should_Be_Checked_If_A_Move_Is_Possible() { var sut = new ConnectFour(); var isMovePossible = sut.Move(sut.Player1, 0); Assert.AreEqual(true, isMovePossible); }
static void Main(string[] args) { var game = new ConnectFour(); Console.Write(game.MapToString()); var mapIsFull = false; do { Console.Write("Player 1: "); int playerMoveColumn = int.Parse(Console.ReadLine()); game.Move(game.Player1, playerMoveColumn - 1); Console.Write(game.MapToString()); if (game.HasWon(game.Player1)) { Console.WriteLine("Player 1 has won!"); break; } Console.Write("Player 2: "); playerMoveColumn = int.Parse(Console.ReadLine()); game.Move(game.Player2, playerMoveColumn - 1); Console.Write(game.MapToString()); if (game.HasWon(game.Player2)) { Console.WriteLine("Player 2 has won!"); break; } mapIsFull = game.MapIsFull(); if (mapIsFull) { Console.WriteLine("no winner situation!"); break; } } while (!mapIsFull); Console.ReadLine(); }
public void An_Invalid_Move_Should_Return_False() { var sut = new ConnectFour(); var isMovePossible = sut.Move(sut.Player1, 0); isMovePossible = sut.Move(sut.Player1, 0); isMovePossible = sut.Move(sut.Player1, 0); isMovePossible = sut.Move(sut.Player1, 0); isMovePossible = sut.Move(sut.Player1, 0); isMovePossible = sut.Move(sut.Player1, 0); isMovePossible = sut.Move(sut.Player1, 0); Assert.AreEqual(false, isMovePossible); }