public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int moduleId = data.readByte(); switch (moduleId) { case SERVER_MESSAGEBOX: int boxType = data.readByte(); int key = data.readInt(); int size = data.readByte(); string value = ConfigData.GetStaticText(key.ToString()); string[] c = new string[size]; for (int i = 0; i < size; ++i) { int a = data.readByte(); int b = data.readInt(); c[i] = (0 == a) ? b.ToString() : ConfigData.GetStaticText(b.ToString()); } MsgBoxPanel.ShowMsgBox(string.Empty, string.Format(value, c), boxType); break; case SERVER_STRING: string msg = data.readUTF(); MsgBoxPanel.ShowMsgBox(string.Empty, msg, 1); break; } }
public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int moduleId = data.readByte(); switch (moduleId) { case BATTLE_START: { BattleManager.GetInst().m_BattleScene.OnBattleStart(); break; } case BATTLE_COIN: { BattleManager.GetInst().m_BattleScene.Coin = data.readInt(); break; } case BATTLE_CUR_SPAWN: { SpawnHandler.GetInst().SetSpawnInfo(data.readInt()); break; } case BATTLE_CUR_WAVE: { SpawnHandler.GetInst().CurWave = data.readInt(); SpawnHandler.GetInst().ReleaseCurWave(); break; } case BATTLE_HIGHEST_SPAWN: { int highestLv = data.readInt(); // break; } case BATTLE_TASK: { int taskId = data.readInt(); BattleTaskFinishPanel.GetInst().Show(taskId); break; } case BATTLE_HERO: { BattleManager.GetInst().AddHero(data.readInt(), data.readInt(), data.readByte()); break; } case BATTLE_HERO_LEVEL: { break; } } }
public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int moduleId = data.readByte(); switch (moduleId) { case INTO_BATTLE: SceneLoaderMain.GetInst().LoadBattleScene(); break; default: break; } }
public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int moduleId = data.readByte(); switch (moduleId) { case PLAYER_LOGIN_END: { SceneLoader.LoadScene("MainScene"); break; } case PLAYER_INFO: { LoginPanel.GetInst().SaveAccount(); ApplicationConst.bGM = data.readBoolean(); PlayerInfo.PlayerId = data.readUTF(); PlayerInfo.Nickname = data.readUTF(); PlayerInfo.GuideStep = data.readByte(); break; } case PLAYER_HERO: { int heroId = data.readInt(); int star = data.readInt(); int maxPower = data.readInt(); float[] mainProperty = new float[10]; for (int j = 0; j < 10; ++j) { mainProperty[j] = data.readInt() / 100f; } HeroAll.SetHeroInfo(heroId, new HeroInfo(heroId, star, maxPower, mainProperty)); if (BattleHeroListPanel.m_Inst != null) { BattleHeroListPanel.GetInst().InsertHeroItem(heroId); } break; } } }
public static void SendMsgToOneClient(BattleCommand command, string accountID, Battle battle, LemonMessage msg) { SocketServer socketServer = FightServer.Instance.GetServer(); try { ConnectBase conn = socketServer.GetConnect(accountID); if (conn != null) { conn.SendMessage(msg); } //socketServer.SendMessage(accountID, msg); } catch (Exception ex) { LogHelper.LogError("AskTouchCard发送出错:" + ex.Message + " " + ex.StackTrace); } BattleAIServerManager.Instance.SendToAIUser(accountID, command, battle); LogHelper.DebugLog("send " + command); }
public override void ProcessMessage(ConnectBase conn, ByteBuffer data) { int moduleId = data.readByte(); switch (moduleId) { case PLAYER_INFO_RES: LoginPanel.GetInst().SaveAccount(); ApplicationConst.bGM = data.readBoolean(); PlayerData.PlayerId = data.readInt(); PlayerData.Nickname = data.readUTF(); PlayerData.CurHP = 5; //Temp SceneLoader.LoadScene("MainScene"); break; case PLAYER_COIN: PlayerData.Coin = data.readInt(); break; case PLAYER_CUR_HERO: PlayerData.CurHero = data.readByte(); break; case PLAYER_CUR_SCENE: PlayerData.CurScene = data.readByte(); break; case PLAYER_STATE_HERO: PlayerData.StateHero = data.readInt(); break; case PLAYER_STATE_SCENE: PlayerData.StateScene = data.readInt(); break; case PLAYER_SEARCHING: SearchingPanel.GetInst().ShowPanel(data.readBoolean()); break; } }
void CleanUpAndRestart() { ThisTrunOperationNum = 0; CreateTime = DateTime.Now; InitCardLibrary(); this.Battle.TrunNum = 1; this.Battle.BetGoldNum = 0; this.Battle.CurrentNoteNum = 0; this.Battle.CurrentSideOrder = 0; this.Battle.IsStarted = false; List <PokerSide> willRemove = new List <PokerSide>(); foreach (var s in Battle.Sides) { s.Cards.Clear(); s.IsFlipCard = false; s.IsDisCard = false; s.BatGold = 0; s.WinGold = 0; } //确定底注 int goldMin = 0; switch (this.MatchType) { case PokerMatchType.GreenHands: Battle.CurrentNoteNum = 10; goldMin = 100; break; case PokerMatchType.Primary: Battle.CurrentNoteNum = 20; goldMin = 1000; break; case PokerMatchType.Intermediate: Battle.CurrentNoteNum = 40; goldMin = 5000; break; case PokerMatchType.Advanced: Battle.CurrentNoteNum = 80; goldMin = 20000; break; case PokerMatchType.Earl: Battle.CurrentNoteNum = 200; goldMin = 100000; break; } foreach (var s in Battle.Sides) { ConnectBase conn = PokerServer.Instance.GetServer().GetConnect(s.AccountID); if (conn == null || s.Gold < goldMin) { willRemove.Add(s); } if (s.Gold < Battle.CurrentNoteNum) { willRemove.Add(s); } } //清除一些 foreach (var c in willRemove) { Battle.Sides.Remove(c); Battle.Msg = c.AccountID; ToPokerCleintCommand.SendToClient(PokerCommand.Leave, Battle); } ToPokerCleintCommand.SendToClient(PokerCommand.ReStart, Battle); }
public abstract void ProcessMessage(ConnectBase conn, ByteBuffer data);