void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameWindow = ((Connect4.MainWindow)(target)); return; case 2: this.MainGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.MenuGrid = ((System.Windows.Controls.Grid)(target)); return; case 4: this.Start = ((System.Windows.Controls.Button)(target)); #line 68 "..\..\MainWindow.xaml" this.Start.Click += new System.Windows.RoutedEventHandler(this.Start_OnClick); #line default #line hidden return; case 5: this.SmallGrid = ((System.Windows.Controls.Button)(target)); #line 80 "..\..\MainWindow.xaml" this.SmallGrid.Click += new System.Windows.RoutedEventHandler(this.SmallGrid_OnClick); #line default #line hidden return; case 6: this.MediumGrid = ((System.Windows.Controls.Button)(target)); #line 92 "..\..\MainWindow.xaml" this.MediumGrid.Click += new System.Windows.RoutedEventHandler(this.MediumGrid_OnClick); #line default #line hidden return; case 7: this.LargeGrid = ((System.Windows.Controls.Button)(target)); #line 104 "..\..\MainWindow.xaml" this.LargeGrid.Click += new System.Windows.RoutedEventHandler(this.BigGrid_OnClick); #line default #line hidden return; case 8: this.OnePlayer = ((System.Windows.Controls.Button)(target)); #line 116 "..\..\MainWindow.xaml" this.OnePlayer.Click += new System.Windows.RoutedEventHandler(this.OnePlayer_OnClick); #line default #line hidden return; case 9: this.TwoPlayers = ((System.Windows.Controls.Button)(target)); #line 128 "..\..\MainWindow.xaml" this.TwoPlayers.Click += new System.Windows.RoutedEventHandler(this.TwoPlayers_OnClick); #line default #line hidden return; case 10: this.GameGrid = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameWindow = ((Connect4.MainWindow)(target)); #line 8 "..\..\MainWindow.xaml" this.GameWindow.Closing += new System.ComponentModel.CancelEventHandler(this.GameWindow_Closing); #line default #line hidden return; case 2: this.MainGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.MenuGrid = ((System.Windows.Controls.Grid)(target)); return; case 4: this.GameIconLabel = ((System.Windows.Controls.Label)(target)); return; case 5: this.PlayerNameLabel = ((System.Windows.Controls.Label)(target)); return; case 6: this.PlayerNameTextBox = ((System.Windows.Controls.TextBox)(target)); return; case 7: this.TypeOfGameLabel = ((System.Windows.Controls.Label)(target)); return; case 8: this.SizeOfGridLabel = ((System.Windows.Controls.Label)(target)); return; case 9: this.SinglePlayer = ((System.Windows.Controls.Button)(target)); #line 121 "..\..\MainWindow.xaml" this.SinglePlayer.Click += new System.Windows.RoutedEventHandler(this.SinglePlayer_OnClick); #line default #line hidden return; case 10: this.MultiPlayer = ((System.Windows.Controls.Button)(target)); #line 133 "..\..\MainWindow.xaml" this.MultiPlayer.Click += new System.Windows.RoutedEventHandler(this.MultiPlayer_OnClick); #line default #line hidden return; case 11: this.Close = ((System.Windows.Controls.Button)(target)); #line 145 "..\..\MainWindow.xaml" this.Close.Click += new System.Windows.RoutedEventHandler(this.Close_OnClick); #line default #line hidden return; case 12: this.SmallGrid = ((System.Windows.Controls.Button)(target)); #line 157 "..\..\MainWindow.xaml" this.SmallGrid.Click += new System.Windows.RoutedEventHandler(this.SmallGrid_OnClick); #line default #line hidden return; case 13: this.MediumGrid = ((System.Windows.Controls.Button)(target)); #line 169 "..\..\MainWindow.xaml" this.MediumGrid.Click += new System.Windows.RoutedEventHandler(this.MediumGrid_OnClick); #line default #line hidden return; case 14: this.LargeGrid = ((System.Windows.Controls.Button)(target)); #line 181 "..\..\MainWindow.xaml" this.LargeGrid.Click += new System.Windows.RoutedEventHandler(this.BigGrid_OnClick); #line default #line hidden return; case 15: this.GameGrid = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameWindow = ((Connect4.MainWindow)(target)); return; case 2: this.MainGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.MenuGrid = ((System.Windows.Controls.Grid)(target)); return; case 4: this.PlayerNameTextBox = ((System.Windows.Controls.TextBox)(target)); return; case 5: this.SinglePlayer = ((System.Windows.Controls.Button)(target)); #line 70 "..\..\MainWindow.xaml" this.SinglePlayer.Click += new System.Windows.RoutedEventHandler(this.SinglePlayer_OnClick); #line default #line hidden return; case 6: this.MultiPlayer = ((System.Windows.Controls.Button)(target)); #line 81 "..\..\MainWindow.xaml" this.MultiPlayer.Click += new System.Windows.RoutedEventHandler(this.MultiPlayer_OnClick); #line default #line hidden return; case 7: this.Close = ((System.Windows.Controls.Button)(target)); #line 92 "..\..\MainWindow.xaml" this.Close.Click += new System.Windows.RoutedEventHandler(this.Close_OnClick); #line default #line hidden return; case 8: this.SmallGrid = ((System.Windows.Controls.Button)(target)); #line 103 "..\..\MainWindow.xaml" this.SmallGrid.Click += new System.Windows.RoutedEventHandler(this.SmallGrid_OnClick); #line default #line hidden return; case 9: this.MediumGrid = ((System.Windows.Controls.Button)(target)); #line 114 "..\..\MainWindow.xaml" this.MediumGrid.Click += new System.Windows.RoutedEventHandler(this.MediumGrid_OnClick); #line default #line hidden return; case 10: this.LargeGrid = ((System.Windows.Controls.Button)(target)); #line 125 "..\..\MainWindow.xaml" this.LargeGrid.Click += new System.Windows.RoutedEventHandler(this.BigGrid_OnClick); #line default #line hidden return; case 11: this.GameGrid = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }