internal double GetDistanceTo(XYZ point) { return(ConflictLocation.DistanceTo(point) - (IsConnector ? 0 : ConflictEle.Width)); }
} //偏移高度 internal double GetDistanceTo(ConflictElement next) { return(ConflictLocation.DistanceTo(next.ConflictLocation) - (IsConnector ? 0 : ConflictEle.Width) - (next.IsConnector ? 0 : next.ConflictEle.Width)); }