private void ConfirmationButtonHandler() { GameClient.Get <ISoundManager>() .PlaySound(Enumerators.SoundType.CLICK, Constants.SfxSoundVolume, false, false, true); ConfirmationReceived?.Invoke(true); Hide(); }
protected virtual void OnConfirmationReceived(IMessageModel e) => ConfirmationReceived?.Invoke(this, e);
private void NoButtonOnClickHandler() { ConfirmationReceived?.Invoke(false); _uiManager.HidePopup <QuestionPopup>(); }