public void OpenConfirmationPopup(string a_message, System.Action a_action) { if (confirmationPopup) { confirmationPopup.gameObject.SetActive(true); confirmationPopup.Setup(a_message, a_action); } else { Debug.LogError("No Confirmation Popup attached.", gameObject); } }
public void ShowConfirmPopup(string text, ConfirmationContext confirmContext) { confirmPopup.Setup(text, confirmContext); }