public bool Initialize() { var config = ConfigurationStorage.Load(); var protocol = config.GetPlatformDeepLinkingProtocols(SupportedPlatforms.Windows, true).FirstOrDefault(); if (protocol == null || string.IsNullOrEmpty(protocol.Scheme)) { return(false); } var fromSteam = _steamBuild; var steamAppId = config.SteamId; try { var key = Registry.CurrentUser.OpenSubKey("Software", true); var classes = key.OpenSubKey("Classes", true); if (classes == null) { return(false); } foreach (var activationProtocol in config.GetPlatformDeepLinkingProtocols(SupportedPlatforms.Windows, true)) { SetProtocol(classes, activationProtocol.Scheme, fromSteam, steamAppId); } } catch (Exception e) { Debug.LogException(e); return(false); } return(true); }
public void Load_should_restore_empty_configuration_from_an_nonExisted_file() { Assert.IsFalse(File.Exists(filePath), "File should not exist"); var storage = new ConfigurationStorage(filePath); var configuration = storage.Load(); Assert.IsTrue(configuration.Account == string.Empty); Assert.IsTrue(configuration.Token == string.Empty); }
public void Load_should_restore_empty_configuration_from_an_empty_file() { File.Create(filePath).Close(); var storage = new ConfigurationStorage(filePath); var configuration = storage.Load(); Assert.IsTrue(configuration.Account == string.Empty); Assert.IsTrue(configuration.Token == string.Empty); }
public void Load_should_restore_configuration_from_a_file() { var configuration = new Configuration { Account = "account", Token = "token" }; var storage = new ConfigurationStorage(filePath); storage.Save(configuration); var storage2 = new ConfigurationStorage(filePath); var configuration2 = storage2.Load(); Assert.AreEqual(configuration.Account, configuration2.Account); Assert.AreEqual(configuration.Token, configuration2.Token); }
private void EnsureConfiguration() { if (_config != null) { if (_platformsWithCustomData.Count == 0) { foreach (SupportedPlatforms value in Enum.GetValues(typeof(SupportedPlatforms))) { _platformsWithCustomData.Add(value, _config.GetPlatformDeepLinkingProtocols(value) != null || _config.GetPlatformDomainProtocols(value) != null); } } return; } _config = ConfigurationStorage.Load(); SetupVariables(); }
public bool Initialize() { try { var config = ConfigurationStorage.Load(); var protocol = config.GetPlatformDeepLinkingProtocols(SupportedPlatforms.Linux, true).FirstOrDefault(); if (protocol == null) { return(false); } _scheme = protocol.Scheme; var activationProtocol = protocol.Scheme; var fromSteam = _steamBuild; var steamAppId = fromSteam ? config.SteamId : string.Empty; var home = Environment.GetEnvironmentVariable("HOME"); const string mimeTypePrefix = "x-scheme-handler/"; var mimeType = mimeTypePrefix + activationProtocol; var desktopFilename = activationProtocol + ".desktop"; var desktopFile = home + LocalAppDir + desktopFilename; var mimeapps = home + LocalAppDir + "mimeapps.list"; HandleMimefile(mimeType, desktopFilename, mimeapps); HandleDesktopFile(activationProtocol, desktopFile, steamAppId); SetupMimeType(activationProtocol); return(true); } catch (Exception e) { UnityEngine.Debug.Log("Linux Provider " + e); return(false); } }
private ToolboxConfiguration LoadConfiguration() { return(m_configurationStorage.Load(Path.Combine(ApplicationService.ApplicationDirectory, SettingsFileName))); }