示例#1
0
    public void GetConfig(string name)
    {
        ConfigFile cf = this.ConfigFiles.Find(x => x.Name == name);

        if (cf == null)
        {
            return;
        }
        GameManager.Instance.GameConfig = ConfigLoader.DeserializeConfig(Path.GetFileNameWithoutExtension(cf.Path));
        selectedConfigName = name;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        //this.LevelNoLabel = gameObject.GetComponent ("LevelNo") as Text;
        this.LevelNoLabel.text = "0";

        // create level from factory
        //this.config = ConfigFactory.CreateHardLevel ();

        // deserialize (load) config on start from file
        this.config     = ConfigLoader.DeserializeConfig("config.xml");
        this.NoOfLevels = config.NrOfLevels;
    }