示例#1
0
        public byte[] FindConfig(string configName)
        {
            byte[] retVal = null;

            if (!isInitialized)
            {
                InitializeConfigData();
            }

            // see if we have seen this configuration.
            if (cfgHash.ContainsKey(configName))
            {
                ConfigIndexData cid = (ConfigIndexData)cfgHash[configName];

                retVal = new byte[cid.Size];

                Array.Copy(all_cfg_data, cid.Index, retVal, 0, cid.Size);
            }

            return(retVal);
        }
示例#2
0
        // Write the concatonated header and configuration data to the Flash config sector
        private void WriteConfig(string configName, byte[] data, bool staticSize, bool updateConfigSector)
        {
            if (!isInitialized)
            {
                InitializeConfigData();
            }

            // updating the config
            if (cfgHash.ContainsKey(configName))
            {
                ConfigIndexData cid = (ConfigIndexData)cfgHash[configName];

                // If old and new data are different sizes
                if (cid.Size != data.Length)
                {
                    // If data comes from a well defined structure, its size cannot vary
                    //if (staticSize) throw new MFInvalidConfigurationDataException();

                    uint   newNextIndex, oldNextIndex;
                    byte[] temp;
                    int    diff = 0;

                    // Figure out where any following configuration data will start
                    newNextIndex = (uint)(cid.Index + data.Length);
                    while (0 != (newNextIndex % 4))
                    {
                        newNextIndex++;                                // Force a 4 byte boundary
                    }

                    // Figure out where any following configuration data previously started
                    oldNextIndex = (uint)(cid.Index + cid.Size);
                    while (0 != (oldNextIndex % 4))
                    {
                        oldNextIndex++;                                // Force a 4 byte boundary
                    }


                    diff = (int)newNextIndex - (int)oldNextIndex;                             // Find the adjusted difference in size between old and new config data
                    temp = new byte[lastCfgIndex + diff];                                     // Create a new byte array to contain all the configuration data

                    Array.Copy(all_cfg_data, temp, cid.Index);                                // Copy all preceding data to new array
                    Array.Copy(data, 0, temp, cid.Index, data.Length);                        // Copy new configuration to new array
                    if (oldNextIndex < lastCfgIndex)                                          // Copy all following data (if it exists) to new array
                    {
                        Array.Copy(all_cfg_data, oldNextIndex, temp, newNextIndex, (all_cfg_data.Length - oldNextIndex));
                    }

                    // Update the local copy of the configuration list
                    all_cfg_data  = temp;
                    lastCfgIndex += diff;
                }
                else
                {
                    // Copy the new configuration data on top of the old
                    Array.Copy(data, 0, all_cfg_data, cid.Index, data.Length);
                }
            }
            else                    // adding a new configuration to the end of the current list
            {
                uint newLastIndex;

                if (lastCfgIndex == -1)
                {
                    throw new OutOfMemoryException();
                }

                // Find the new size of the whole configuration list
                newLastIndex = (uint)(lastCfgIndex + data.Length);

                while (0 != (newLastIndex % 4))
                {
                    newLastIndex++;                            // Force a 4 byte boundary
                }

                byte[] temp = new byte[lastCfgIndex >= all_cfg_data.Length ? lastCfgIndex + data.Length : all_cfg_data.Length];

                Array.Copy(all_cfg_data, 0, temp, 0, all_cfg_data.Length);
                Array.Copy(data, 0, temp, lastCfgIndex, data.Length);

                // Update the local copy of the configuration list
                all_cfg_data = temp;
                lastCfgIndex = (int)newLastIndex;
            }

            if (!updateConfigSector)
            {
                return;
            }

            // Rewrite entire configuration list to Flash
            var       devices = DfuContext.Current.GetDevices();
            DfuDevice device  = devices[0];

            byte[] clear = new byte[all_cfg_data.Length];

            device.EraseSector(configAddress);
            device.Upload(all_cfg_data, configAddress);

            // Rebuild hash table
            cfgHash.Clear();
            uint hal_config_block_size = 0;

            unsafe
            {
                hal_config_block_size = (uint)sizeof(HAL_CONFIG_BLOCK);
            }
            int index = (int)staticConfig.ConfigurationLength;

            byte[]           headerData = new byte[hal_config_block_size];
            HAL_CONFIG_BLOCK cfg_header;

            while (index < lastCfgIndex)
            {
                // Read in next configuration header
                Array.Copy(all_cfg_data, index, headerData, 0, hal_config_block_size);
                cfg_header = (HAL_CONFIG_BLOCK)UnmarshalData(headerData, typeof(HAL_CONFIG_BLOCK));

                cfgHash[cfg_header.DriverNameString] = new ConfigIndexData(index, (int)(cfg_header.Size + hal_config_block_size));

                // Index of next configuration header must lie on a 4 byte boundary
                index += (int)(cfg_header.Size + hal_config_block_size);
                while (0 != (index % 4))
                {
                    index++;                            // Force a 4 byte boundary
                }
            }
        }
示例#3
0
        // Write the concatonated header and configuration data to the Flash config sector
        private void WriteConfig(string configName, byte[] data, bool staticSize, bool updateConfigSector)
        {
            _DBG.Engine engine = m_device.DbgEngine;

            if (!m_init)
            {
                InitializeConfigData();
            }

            // updating the config
            if (m_cfgHash.ContainsKey(configName))
            {
                ConfigIndexData cid = (ConfigIndexData)m_cfgHash[configName];

                // If old and new data are different sizes
                if (cid.Size != data.Length)
                {
                    // If data comes from a well defined structure, its size cannot vary
                    if (staticSize)
                    {
                        throw new MFInvalidConfigurationDataException();
                    }

                    uint   newNextIndex, oldNextIndex;
                    byte[] temp;
                    int    diff = 0;

                    // Figure out where any following configuration data will start
                    newNextIndex = (uint)(cid.Index + data.Length);
                    while (0 != (newNextIndex % 4))
                    {
                        newNextIndex++;        // Force a 4 byte boundary
                    }

                    // Figure out where any following configuration data previously started
                    oldNextIndex = (uint)(cid.Index + cid.Size);
                    while (0 != (oldNextIndex % 4))
                    {
                        oldNextIndex++;        // Force a 4 byte boundary
                    }


                    diff = (int)newNextIndex - (int)oldNextIndex;           // Find the adjusted difference in size between old and new config data
                    temp = new byte[m_lastCfgIndex + diff];                 // Create a new byte array to contain all the configuration data

                    Array.Copy(m_all_cfg_data, temp, cid.Index);            // Copy all preceding data to new array
                    Array.Copy(data, 0, temp, cid.Index, data.Length);      // Copy new configuration to new array
                    if (oldNextIndex < m_lastCfgIndex)                      // Copy all following data (if it exists) to new array
                    {
                        Array.Copy(m_all_cfg_data, oldNextIndex, temp, newNextIndex, (m_all_cfg_data.Length - oldNextIndex));
                    }

                    // Update the local copy of the configuration list
                    m_all_cfg_data  = temp;
                    m_lastCfgIndex += diff;
                }
                else
                {
                    // Copy the new configuration data on top of the old
                    Array.Copy(data, 0, m_all_cfg_data, cid.Index, data.Length);
                }
            }
            else        // adding a new configuration to the end of the current list
            {
                uint newLastIndex;

                if (m_lastCfgIndex == -1)
                {
                    throw new MFConfigurationSectorOutOfMemoryException();
                }

                // Find the new size of the whole configuration list
                newLastIndex = (uint)(m_lastCfgIndex + data.Length);

                while (0 != (newLastIndex % 4))
                {
                    newLastIndex++;        // Force a 4 byte boundary
                }

                byte[] temp = new byte[m_lastCfgIndex >= m_all_cfg_data.Length ? m_lastCfgIndex + data.Length : m_all_cfg_data.Length];

                Array.Copy(m_all_cfg_data, 0, temp, 0, m_all_cfg_data.Length);
                Array.Copy(data, 0, temp, m_lastCfgIndex, data.Length);

                // Update the local copy of the configuration list
                m_all_cfg_data = temp;
                m_lastCfgIndex = (int)newLastIndex;
            }

            if (!updateConfigSector)
            {
                return;
            }

            // Rewrite entire configuration list to Flash
            if (!engine.EraseMemory(m_cfg_sector.m_address, (uint)m_all_cfg_data.Length))
            {
                throw new MFConfigSectorEraseFailureException();
            }
            if (!engine.WriteMemory(m_cfg_sector.m_address, m_all_cfg_data))
            {
                throw new MFConfigSectorWriteFailureException();
            }

            // Rebuild hash table
            m_cfgHash.Clear();
            uint hal_config_block_size = 0;

            unsafe
            {
                hal_config_block_size = (uint)sizeof(HAL_CONFIG_BLOCK);
            }
            int index = (int)m_StaticConfig.ConfigurationLength;

            byte[]           headerData = new byte[hal_config_block_size];
            HAL_CONFIG_BLOCK cfg_header;

            while (index < m_lastCfgIndex)
            {
                // Read in next configuration header
                Array.Copy(m_all_cfg_data, index, headerData, 0, hal_config_block_size);
                cfg_header = (HAL_CONFIG_BLOCK)UnmarshalData(headerData, typeof(HAL_CONFIG_BLOCK));

                m_cfgHash[cfg_header.DriverNameString] = new ConfigIndexData(index, (int)(cfg_header.Size + hal_config_block_size));

                // Index of next configuration header must lie on a 4 byte boundary
                index += (int)(cfg_header.Size + hal_config_block_size);
                while (0 != (index % 4))
                {
                    index++;        // Force a 4 byte boundary
                }
            }

            // we need to perform signature check regardless of key update, in order for the device to write from ram buffer to flash
            if (!engine.CheckSignature(new byte[TINYBOOTER_KEY_CONFIG.c_KeySignatureLength], 0))
            {
                if (engine.ConnectionSource == Microsoft.SPOT.Debugger.ConnectionSource.TinyBooter)
                {
                    throw new MFConfigSectorWriteFailureException();
                }
            }

            if (engine.ConnectionSource == Microsoft.SPOT.Debugger.ConnectionSource.TinyBooter && m_fRestartClr)
            {
                engine.ExecuteMemory(c_EnumerateAndLaunchAddr);
            }
        }