示例#1
0
        public static string GetTmpUpLoadPath(ConfigEnum configEnum)
        {
            string path = "";

            switch (configEnum)
            {
            case ConfigEnum.Banner:
                path = TmpBannerYkseUpLoad;
                break;

            case ConfigEnum.HotNewsList:
                path = TmpHotNewListYkseUpLoad;
                break;

            case ConfigEnum.HotNewContent:
                path = TmpHotNewContentYkseUpLoad;
                break;

            case ConfigEnum.Newest:
                path = TmpNewestYkseUpLoad;
                break;

            default:
                break;
            }
            return(path);
        }
示例#2
0
    public T GetConfig <T>(ConfigEnum configType)
    {
        string configName = ConfigPrefabs[configType];

        if (_ConfigPrefabs.ContainsKey(configName))
        {
            return(_ConfigPrefabs[configName].GetComponent <T>());
        }

        return(default(T));
    }
 IEnumerator Loading(ConfigEnum configEnum)
 {
     _loadingSlider.value = 0;
     _runPerson.GetComponent <RectTransform>().SetLocalPositionX(-450 + _loadingSlider.value * 900);
     while (_loadingSlider.value < 0.99f)
     {
         _loadingSlider.value += 0.01f;
         _runPerson.GetComponent <RectTransform>().SetLocalPositionX(-450 + _loadingSlider.value * 900);
         yield return(new WaitForSeconds(0.01f));
     }
     UIManger.Instance._UIComponent.CloseUIForm(UIForm);
     UIManger.Instance._UIComponent.OpenUIForm(configEnum);
 }
        public static MarketplaceWebServiceConfigBase CreateConfig(ConfigEnum configEnum)
        {
            MarketplaceWebServiceConfigBase config = null;

            switch (configEnum)
            {
            case ConfigEnum.Seller:
            {
                config = new MarketplaceWebServiceSellersConfig();
                break;
            }
            }
            return(config);
        }
示例#5
0
        public ConfigHelper(ConfigEnum configEnum, string nodeID)
        {
            string filepath = string.Empty;

            switch (configEnum)
            {
            case ConfigEnum.Database:
                filepath = System.AppDomain.CurrentDomain.BaseDirectory + "Configuration\\db.config";
                _config  = new ConfigStrategyDB(filepath, "/root/dbs", "db", "value", nodeID);
                break;

            case ConfigEnum.StoredProcedure:
                filepath = System.AppDomain.CurrentDomain.BaseDirectory + "Configuration\\sp.config";
                _config  = new ConfigStrategySP(filepath, "/root", "sp", "value", nodeID);
                break;
            }
        }
示例#6
0
        //the enums list is just a list of strings with values
        ConfigEnum ReadEnums(long bodyOffset)
        {
            _input.Seek(bodyOffset, SeekOrigin.Begin);
            var entryCount = BinaryFile.ReadInt32(_input);

            if (entryCount == 0)
            {
                return(null);
            }
            var ret = new ConfigEnum();

            for (var c = 0; c < entryCount; c++)
            {
                var name = BinaryFile.ReadString(_input);
                var val  = BinaryFile.ReadInt32(_input);
                ret.Add(name, val);
            }
            return(ret);
        }
 /// <summary>
 /// Gets or sets instance properties by ConfigParameter object
 /// </summary>
 /// <param name="configParam">Configuration parameter as specified by the ConfigEnum</param>
 /// <returns>Instance of Configuration parameter object to manage persistence</returns>
 public ConfigParameter this[ConfigEnum configParam]
 {
     get { return GetConfigParameter(configParam); }
     set
     {
         if (value.Value != null && value.Value.Length > 0)
         {
             PropertyInfo prop = thisType.GetProperty(Enum.GetName(typeof(ConfigEnum), configParam));
             Type t = prop.PropertyType;
             Object o = Convert.ChangeType(value.Value, t);
             prop.SetValue(this, o, null);
         }
     }
 }
示例#8
0
 private void update(ConfigEnum e, string a)
 {
     configdatas[e.ToString()] = a;
 }
示例#9
0
        /// <summary>
        ///  文件目录不存在则创建,XML配置名称为: className +"窗体名称_"+gridView的名称.XML. 
        /// </summary>  
        /// <param name="ConfigModule">配置默认,用户级和项目级</param>
        /// <param name="className">类名,当画面是配置画面时,为了区分不同窗体而添加类名 </param>   
        /// <param name="moduleName">一级模块名称(如DE,为空时取窗体名称的第4至6位)</param>
        public void SaveLayout(ConfigEnum ConfigModule, string moduleName, string className)
        {
            //模块名称
            string formName = this.FindForm().Name;
            if (moduleName.Trim().Equals(""))
            {
                moduleName = formName.Length > 6 ? formName.Substring(4, 2) : formName;
            }
            if (formName.StartsWith("Form"))
            {
                formName = formName.Substring(4);
            }
            //XML路径
            string fileDirectory = System.Reflection.Assembly.GetExecutingAssembly().Location;
            fileDirectory = Path.GetDirectoryName(fileDirectory);

            if (ConfigModule == ConfigEnum.UserConfig)
            {
                //位于UserConfig下,用户名文件夹下,一级模块下
                fileDirectory = fileDirectory + "\\..\\UserConfig\\" + "formUserId" + "\\" + moduleName + "\\";
            }
            else if (ConfigModule == ConfigEnum.EPConfig)
            {
                //位于一级模块下
                fileDirectory = fileDirectory + "\\..\\" + moduleName + "\\";
            }
            else
            {
                //位于UserConfig下,用户名文件夹下,一级模块下 (默认用户配置)
                fileDirectory = fileDirectory + "\\..\\UserConfig\\" + "EF_Args.formUserId" + "\\" + moduleName + "\\";
            }
            string fileDirectory2 = "";
            try
            {
                fileDirectory2 = fileDirectory + "EC.UserConfig.Instance.Culture"+"\\";
            }
            catch   {  }
            //文件目录不存在则创建[逻辑上,当是项目配置时,模块目录一定存在,否则报错]
            if (!System.IO.Directory.Exists(fileDirectory))
            {
                System.IO.Directory.CreateDirectory(fileDirectory);
            }
            if (fileDirectory2 != "" && !System.IO.Directory.Exists(fileDirectory2))
            {
                System.IO.Directory.CreateDirectory(fileDirectory2);
            }

            //为了应对多个View的情况,文件名以GridView为主
            foreach (DevExpress.XtraGrid.Views.Base.BaseView view in this.Views)
            {
                //string fileName = className.Trim() + formName + "_" + view.Name + ".xml";
                //  ---2011-10-27 把 XML配置名称 改为 "窗体名称_"+View的名称+_className.XML
                string fileName = formName + "_" + view.Name + (className.Trim().Equals("") ? "" : ("_" + className.Trim())) + ".xml";
                string filePath = fileDirectory + fileName;
                string filePath2 = fileDirectory2 + fileName;
                bool isFirstConfig = false;
                //if (System.IO.File.Exists(filePath))
                //{
                    if (System.IO.File.Exists(filePath2))
                    {
                        //文件已存在,则提示,是否覆盖
                        if (EF.EFMessageBox.Show("配置文件已存在,是否替换?", "提示", MessageBoxButtons.YesNo) != DialogResult.Yes)
                        {
                            return;
                        }
                    }
                //}
                else
                {
                    isFirstConfig = true;
                }
                //添加默认保存 所有可保存项
                if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                {
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreAllOptions = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreAppearance = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreDataSettings = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreVisualOptions = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.Columns.StoreAllOptions = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.Columns.StoreAppearance = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.Columns.StoreLayout = true;
                }
                if (isFirstConfig)
                {
                    //即使是第一次配置也不保存到默认目录下.只放到对应语言目录下
                    //view.SaveLayoutToXml(filePath);
                }
                view.SaveLayoutToXml(filePath2);
            }
        }
示例#10
0
 /// <summary>
 /// 以窗体Form的名称+"_"+gridView的名称,以及制定的配置模式保存grid配置
 /// </summary>
 /// <param name="ConfigModule">用户级和项目级</param>
 public void SaveLayout(ConfigEnum ConfigModule)
 {
     this.SaveLayout(ConfigModule, string.Empty, string.Empty);
 }
示例#11
0
        /// <summary>
        /// 加载已保存的布局。
        /// 寻找(窗体Form的名称+"_"+gridView的名称+ className)的配置文件.加载布局..根据参数(配置模式)选择对应目录下的配置文件.
        /// </summary>
        /// <param name="ConfigModule">配置模式,默认时先查找用户配置,再查找项目级配置..</param>
        /// <param name="moduleName">一级模块名称.如DE,FI等</param>
        /// <param name="className">类名称[当窗体名称_+gridView名称不能满足唯一xml文件名需求时,在开头添加类名称</param>
        public void LoadLayout(ConfigEnum configModule, string moduleName, string className)
        {
            //模块名称
            string formName = this.FindForm().Name;
            if (moduleName.Trim().Equals(""))
            {
                moduleName = formName.Length > 6 ? formName.Substring(4, 2) : formName;
            }
            if (formName.StartsWith("Form"))
            {
                formName = formName.Substring(4);
            }
            //XML路径
            string fileDirectory = System.Reflection.Assembly.GetExecutingAssembly().Location;
            fileDirectory = Path.GetDirectoryName(fileDirectory);

            string fileDirectoryUser = fileDirectory + "\\..\\UserConfig\\" + "EF_Args.formUserId" + "\\" + moduleName + "\\";
            string fileDirectoryEP = fileDirectory + "\\..\\" + moduleName + "\\";

            //先查看用户级配置,目录不存在读取项目配置
            foreach (DevExpress.XtraGrid.Views.Base.BaseView view in this.Views)
            {
                //添加默认加载所有保存项
                if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                {
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreAllOptions = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreAppearance = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreDataSettings = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.StoreVisualOptions = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.Columns.StoreAllOptions = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.Columns.StoreAppearance = true;
                    (view as DevExpress.XtraGrid.Views.Grid.GridView).OptionsLayout.Columns.StoreLayout = true;
                }
                //  ---2011-10-27 把 XML配置名称 改为 "窗体名称_"+View的名称+_className.XML
                string fileName = formName + "_" + view.Name + (className.Trim().Equals("") ? "" : ("_" + className.Trim())) + ".xml";
                // string fileName = className.Trim() + formName + "_" + view.Name + ".xml";
                string filePath = "";  //配置文件位置
                if (configModule == ConfigEnum.EPConfig)
                {
                    filePath = fileDirectoryEP + fileName;

                }
                else if (configModule == ConfigEnum.UserConfig)
                {
                    filePath = fileDirectoryUser + fileName;
                }
                else //默认配置.先读取用户级配置,不存在则读取项目级配置
                {
                    filePath = fileDirectoryUser + fileName;
                    string tmp2 = filePath;
                    if (!System.IO.File.Exists(filePath)&& !IsFileExit(ref tmp2))  //用户配置不存在,则读取项目级配置
                    {
                        filePath = fileDirectoryEP + fileName;
                    }
                }
                //根据配置模式,找到xml文件.存在,则读取
                if (IsFileExit(ref filePath))//   (System.IO.File.Exists(filePath))
                {
                    string EPConfigXML = fileDirectoryEP + fileName; //项目级配置xml
                    //项目级配置xml 如果存在就麻烦了---不存在,则直接读取配置文件
                    //---先加载项目级配置,把不可见的项,设置为不可配置
                    //---如果是用户配置则 "再加载用户级配置",否则退出
                    //---再把不可配置项设为不可见
                    if (IsFileExit(ref EPConfigXML))
                    {
                        view.RestoreLayoutFromXml(EPConfigXML);
                        if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                        {
                            foreach (DevExpress.XtraGrid.Columns.GridColumn gridCol in ((DevExpress.XtraGrid.Views.Grid.GridView)view).Columns)
                            {
                                gridCol.OptionsColumn.ShowInCustomizationForm = gridCol.Visible;
                            }
                        }
                        //然后加载用户级配置
                        if (filePath.Equals(EPConfigXML))
                        {
                            break;
                        }
                        view.RestoreLayoutFromXml(filePath);
                        //然后再次检查,把项目级不可见的,也设为不可见
                        if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                        {
                            foreach (DevExpress.XtraGrid.Columns.GridColumn gridCol in ((DevExpress.XtraGrid.Views.Grid.GridView)view).Columns)
                            {
                                //如果本来是不可配置的,设为不可见..否则不用管
                                if (!gridCol.OptionsColumn.ShowInCustomizationForm)
                                {
                                    gridCol.Visible = false;
                                }
                                //gridCol.Visible = gridCol.OptionsColumn.ShowInCustomizationForm;
                                //
                            }
                        }
                       // return true;
                    }
                    else
                    {
                        view.RestoreLayoutFromXml(filePath);
                    }
                }
                else
                {
                    //return false;
                }
            }
               // return true;
        }
示例#12
0
 /// <summary>
 /// 加载已保存的布局。
 /// 寻找(以窗体Form的名称+"_"+gridView的名称)的配置文件.加载布局..根据参数(配置模式)选择对应目录下的配置文件.
 /// </summary>
 /// <param name="ConfigModule">配置模式:用户级UserConfig ,项目级EPConfig </param>
 public void LoadLayout(ConfigEnum configModule)
 {
     LoadLayout(configModule, "", "");
 }
示例#13
0
文件: Utility.cs 项目: sunpander/VSDT
 /******************************8
 /// <summary>
 /// �Դ���Form������+"_"+EFDevLayoutControl������,�Լ�Ĭ������ģʽ[�ݶ��û���]����grid����
 /// </summary>
 public void SaveLayout(DevExpress.XtraLayout.LayoutControl layoutControl)
 {
     SaveLayout(layoutControl, ConfigEnum.Default);
 }
 /// <summary>
 /// �Դ���Form������+"_"+gridView������,�Լ��ƶ�������ģʽ����grid����
 /// </summary>
 /// <param name="ConfigModule">�û�������Ŀ��</param>
 public void SaveLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule)
 {
     this.SaveLayout(layoutControl, ConfigModule, string.Empty, string.Empty);
 }
 ******************************/
 /// <summary>
 ///  �ļ�Ŀ¼�������򴴽�,XML��������Ϊ: className +"��������_"+EFDevLayoutControl������.XML. 
 ///  ---2011-10-27 �� XML�������� ��Ϊ "��������_"+EFDevLayoutControl������+_className.XML
 /// </summary>  
 /// <param name="ConfigModule">����Ĭ��,�û�������Ŀ��</param>
 /// <param name="className">����,�����������û���ʱ,Ϊ�����ֲ�ͬ������������ </param>   
 /// <param name="moduleName">һ��ģ������(��DE,Ϊ��ʱȡ�������Ƶĵ�4��6λ)</param>
 public void SaveLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule, string className, string moduleName)
 {
     //ģ������
     string formName = layoutControl.FindForm().Name;
     if (moduleName.Trim().Equals(""))
     {
         moduleName = formName.Length > 6 ? formName.Substring(4, 2) : formName;
     }
     if (formName.StartsWith("Form"))
     {
         formName = formName.Substring(4);
     }
     //XML·��
     string fileDirectory = System.Reflection.Assembly.GetExecutingAssembly().Location;
     fileDirectory = Path.GetDirectoryName(fileDirectory);
     if (ConfigModule == ConfigEnum.UserConfig)
     {
         //λ��UserConfig��,�û����ļ�����,һ��ģ����
         fileDirectory = fileDirectory + "\\..\\UserConfig\\" + "EF.EF_Args.formUserId" + "\\" + moduleName + "\\";
     }
     else if (ConfigModule == ConfigEnum.EPConfig)
     {
         //λ��һ��ģ����
         fileDirectory = fileDirectory + "\\..\\" + moduleName + "\\";
     }
     else
     {
         //λ��UserConfig��,�û����ļ�����,һ��ģ���� (Ĭ���û�����)
         fileDirectory = fileDirectory + "\\..\\UserConfig\\" + "EF.EF_Args.formUserId" + "\\" + moduleName + "\\";
     }
     string fileDirectory2 = "";
     try
     {
         fileDirectory2 = fileDirectory + "EC.UserConfig.Instance.Culture" + "\\";
     }
     catch { }
     //�ļ�Ŀ¼�������򴴽�[�߼���,������Ŀ����ʱ,ģ��Ŀ¼һ������,���򱨴�]
     if (!System.IO.Directory.Exists(fileDirectory))
     {
         System.IO.Directory.CreateDirectory(fileDirectory);
     }
     if (fileDirectory2 != "" && !System.IO.Directory.Exists(fileDirectory2))
     {
         System.IO.Directory.CreateDirectory(fileDirectory2);
     }
     //�����ļ���
     //string fileName = className.Trim() + formName + "_" + layoutControl.Name + ".xml";
     //  ---2011-10-27 �� XML�������� ��Ϊ "��������_"+EFDevLayoutControl������+_className.XML
     string fileName = formName + "_" + layoutControl.Name +(className.Trim().Equals("")?"":("_"+className.Trim()))+ ".xml";
     string filePath = fileDirectory + fileName;
     string filePath2 = fileDirectory2 + fileName;
     bool isFirstConfig = false;
     if (System.IO.File.Exists(filePath))
     {
         if (System.IO.File.Exists(filePath2))
         {
             //�ļ��Ѵ���,����ʾ,�Ƿ񸲸�
             if (EF.EFMessageBox.Show("�����ļ��Ѵ���,�Ƿ��滻��","��ʾ", MessageBoxButtons.YesNo) != DialogResult.Yes)
             {
                 return;
             }
         }
     }
     else
     {
         isFirstConfig = false;
     }
     if (isFirstConfig)
     {
         //��ʹ�ǵ�һ������Ҳ�����浽Ĭ��Ŀ¼��.ֻ�ŵ���Ӧ����Ŀ¼��
        // layoutControl.SaveLayoutToXml(filePath);
     }
     layoutControl.SaveLayoutToXml(filePath2);
 }
        public int OpenUIForm(ConfigEnum configEnum, object userData)
        {
            FormConfig fc = ConfigManger.Instance.GetConfig <FormConfig>((int)configEnum);

            return(OpenUIForm(fc.ScenePosition + fc.SceneName, fc.SceneGroup, userData));
        }
示例#15
0
    private static void readConfiguration(bool readConfig)
    {
        XmlDocument xmlDoc = new XmlDocument();

        xmlDoc.Load("Assets/LayaAir3D/LayaTool/Configuration.xml");
        XmlNode     xn     = xmlDoc.SelectSingleNode("LayaExportSetting");
        XmlNodeList xnList = xn.ChildNodes;

        if (readConfig)
        {
            switch (int.Parse(xnList[0].InnerText))
            {
            case 1:
                configEnum = ConfigEnum.config1;
                break;

            case 2:
                configEnum = ConfigEnum.config2;
                break;

            case 3:
                configEnum = ConfigEnum.config3;
                break;

            case 4:
                configEnum = ConfigEnum.config4;
                break;

            case 5:
                configEnum = ConfigEnum.config5;
                break;

            default:
                break;
            }
            lastConfigIndex = curConfigIndex = int.Parse(xnList[0].InnerText);
        }

        FirstlevelMenu = int.Parse(xnList[curConfigIndex].SelectSingleNode("FirstlevelMenu").InnerText);

        MeshSetting           = bool.Parse(xnList[curConfigIndex].SelectSingleNode("MeshSetting").InnerText);
        IgnoreVerticesUV      = bool.Parse(xnList[curConfigIndex].SelectSingleNode("IgnoreVerticesUV").InnerText);
        IgnoreVerticesNormal  = bool.Parse(xnList[curConfigIndex].SelectSingleNode("IgnoreVerticesNormal").InnerText);
        IgnoreVerticesTangent = bool.Parse(xnList[curConfigIndex].SelectSingleNode("IgnoreVerticesTangent").InnerText);
        IgnoreVerticesColor   = bool.Parse(xnList[curConfigIndex].SelectSingleNode("IgnoreVerticesColor").InnerText);

        TextureSetting        = bool.Parse(xnList[curConfigIndex].SelectSingleNode("TextureSetting").InnerText);
        ConvertTexture        = bool.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertTexture").InnerText);
        ConvertNonPNGAndJPG   = bool.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertNonPNGAndJPG").InnerText);
        ConvertOriginPNG      = bool.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertOriginPNG").InnerText);
        ConvertOriginJPG      = bool.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertOriginJPG").InnerText);
        targetTextureTypeEnum = int.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertToType").InnerText) == 0 ? TargetTextureTypeEnum.jpg : TargetTextureTypeEnum.png;
        ConvertQuality        = float.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertQuality").InnerText);

        TerrainSetting = bool.Parse(xnList[curConfigIndex].SelectSingleNode("TerrainSetting").InnerText);
        ConvertTerrain = bool.Parse(xnList[curConfigIndex].SelectSingleNode("ConvertTerrain").InnerText);
        switch (int.Parse(xnList[curConfigIndex].SelectSingleNode("TerrainToMeshResolution").InnerText))
        {
        case 2:
            terrainToMeshResolution = TerrainToMeshResolution.VeryHeight;
            break;

        case 4:
            terrainToMeshResolution = TerrainToMeshResolution.Height;
            break;

        case 8:
            terrainToMeshResolution = TerrainToMeshResolution.Medium;
            break;

        case 16:
            terrainToMeshResolution = TerrainToMeshResolution.Low;
            break;

        case 32:
            terrainToMeshResolution = TerrainToMeshResolution.VeryLow;
            break;

        default:
            terrainToMeshResolution = TerrainToMeshResolution.Medium;
            break;
        }

        GameObjectSetting = bool.Parse(xnList[curConfigIndex].SelectSingleNode("GameObjectSetting").InnerText);

        IgnoreNotActiveGameObject = bool.Parse(xnList[curConfigIndex].SelectSingleNode("IgnoreNotActiveGameObject").InnerText);

        BatchMade = bool.Parse(xnList[curConfigIndex].SelectSingleNode("BatchMade").InnerText);

        OtherSetting = bool.Parse(xnList[curConfigIndex].SelectSingleNode("OtherSetting").InnerText);
        // CoverOriginalFile = bool.Parse(xnList[curConfigIndex].SelectSingleNode("CoverOriginalFile").InnerText);
        CustomizeDirectory     = bool.Parse(xnList[curConfigIndex].SelectSingleNode("CustomizeDirectory").InnerText);
        CustomizeDirectoryName = xnList[curConfigIndex].SelectSingleNode("CustomizeDirectoryName").InnerText;
        AutoSave = bool.Parse(xnList[curConfigIndex].SelectSingleNode("AutoSave").InnerText);


        Ios          = bool.Parse(xnList[curConfigIndex].SelectSingleNode("Ios").InnerText);
        Android      = bool.Parse(xnList[curConfigIndex].SelectSingleNode("Android").InnerText);
        Conventional = bool.Parse(xnList[curConfigIndex].SelectSingleNode("Conventional").InnerText);

        SAVEPATH = xnList[curConfigIndex].SelectSingleNode("SavePath").InnerText;

        ScrollPosition.y = float.Parse(xnList[curConfigIndex].SelectSingleNode("ScrollPositionY").InnerText);
    }
示例#16
0
文件: Utility.cs 项目: sunpander/VSDT
 /// <summary>
 ///  Ѱ��(�Դ���Form������+"_"+EFDevLayoutControl������)�������ļ�.���ز���..���ݲ���(����ģʽ)ѡ���ӦĿ¼�µ������ļ�.
 /// </summary>
 /// <param name="ConfigModule"></param>
 public void LoadLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule)
 {
     LoadLayout(layoutControl, this.configType, className, moduleName);
 }
示例#17
0
文件: Utility.cs 项目: Loong-Lee/VSDT
 /// <summary>
 ///  寻找(以窗体Form的名称+"_"+EFDevLayoutControl的名称)的配置文件.加载布局..根据参数(配置模式)选择对应目录下的配置文件.
 /// </summary>
 /// <param name="ConfigModule"></param>
 public void LoadLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule)
 {
     LoadLayout(layoutControl, this.configType, className, moduleName);
 }
示例#18
0
文件: Utility.cs 项目: Loong-Lee/VSDT
            /******************************8
             * /// <summary>
             * /// 以窗体Form的名称+"_"+EFDevLayoutControl的名称,以及默认配置模式[暂定用户级]保存grid配置
             * /// </summary>
             * public void SaveLayout(DevExpress.XtraLayout.LayoutControl layoutControl)
             * {
             *  SaveLayout(layoutControl, ConfigEnum.Default);
             * }
             * /// <summary>
             * /// 以窗体Form的名称+"_"+gridView的名称,以及制定的配置模式保存grid配置
             * /// </summary>
             * /// <param name="ConfigModule">用户级和项目级</param>
             * public void SaveLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule)
             * {
             *  this.SaveLayout(layoutControl, ConfigModule, string.Empty, string.Empty);
             * }
             ******************************/
            /// <summary>
            ///  文件目录不存在则创建,XML配置名称为: className +"窗体名称_"+EFDevLayoutControl的名称.XML.
            ///  ---2011-10-27 把 XML配置名称 改为 "窗体名称_"+EFDevLayoutControl的名称+_className.XML
            /// </summary>
            /// <param name="ConfigModule">配置默认,用户级和项目级</param>
            /// <param name="className">类名,当画面是配置画面时,为了区分不同窗体而添加类名 </param>
            /// <param name="moduleName">一级模块名称(如DE,为空时取窗体名称的第4至6位)</param>
            public void SaveLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule, string className, string moduleName)
            {
                //模块名称
                string formName = layoutControl.FindForm().Name;

                if (moduleName.Trim().Equals(""))
                {
                    moduleName = formName.Length > 6 ? formName.Substring(4, 2) : formName;
                }
                if (formName.StartsWith("Form"))
                {
                    formName = formName.Substring(4);
                }
                //XML路径
                string fileDirectory = System.Reflection.Assembly.GetExecutingAssembly().Location;

                fileDirectory = Path.GetDirectoryName(fileDirectory);
                if (ConfigModule == ConfigEnum.UserConfig)
                {
                    //位于UserConfig下,用户名文件夹下,一级模块下
                    fileDirectory = fileDirectory + "\\..\\UserConfig\\" + "EF.EF_Args.formUserId" + "\\" + moduleName + "\\";
                }
                else if (ConfigModule == ConfigEnum.EPConfig)
                {
                    //位于一级模块下
                    fileDirectory = fileDirectory + "\\..\\" + moduleName + "\\";
                }
                else
                {
                    //位于UserConfig下,用户名文件夹下,一级模块下 (默认用户配置)
                    fileDirectory = fileDirectory + "\\..\\UserConfig\\" + "EF.EF_Args.formUserId" + "\\" + moduleName + "\\";
                }
                string fileDirectory2 = "";

                try
                {
                    fileDirectory2 = fileDirectory + "EC.UserConfig.Instance.Culture" + "\\";
                }
                catch { }
                //文件目录不存在则创建[逻辑上,当是项目配置时,模块目录一定存在,否则报错]
                if (!System.IO.Directory.Exists(fileDirectory))
                {
                    System.IO.Directory.CreateDirectory(fileDirectory);
                }
                if (fileDirectory2 != "" && !System.IO.Directory.Exists(fileDirectory2))
                {
                    System.IO.Directory.CreateDirectory(fileDirectory2);
                }
                //保存文件名
                //string fileName = className.Trim() + formName + "_" + layoutControl.Name + ".xml";
                //  ---2011-10-27 把 XML配置名称 改为 "窗体名称_"+EFDevLayoutControl的名称+_className.XML
                string fileName      = formName + "_" + layoutControl.Name + (className.Trim().Equals("")?"":("_" + className.Trim())) + ".xml";
                string filePath      = fileDirectory + fileName;
                string filePath2     = fileDirectory2 + fileName;
                bool   isFirstConfig = false;

                if (System.IO.File.Exists(filePath))
                {
                    if (System.IO.File.Exists(filePath2))
                    {
                        //文件已存在,则提示,是否覆盖
                        if (EF.EFMessageBox.Show("配置文件已存在,是否替换?", "提示", MessageBoxButtons.YesNo) != DialogResult.Yes)
                        {
                            return;
                        }
                    }
                }
                else
                {
                    isFirstConfig = false;
                }
                if (isFirstConfig)
                {
                    //即使是第一次配置也不保存到默认目录下.只放到对应语言目录下
                    // layoutControl.SaveLayoutToXml(filePath);
                }
                layoutControl.SaveLayoutToXml(filePath2);
            }
示例#19
0
    void OnGUI()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Label("", GUILayout.Width(10));
        FirstlevelMenu = GUILayout.Toolbar(FirstlevelMenu, new string[] { "Scene", "Sprite3D" }, GUILayout.Height(30));
        configEnum     = (ConfigEnum)EditorGUILayout.EnumPopup("", configEnum, GUILayout.Width(60));


        GUILayout.EndHorizontal();

        ScrollPosition = GUILayout.BeginScrollView(ScrollPosition);

        GUILayout.Box("", GUILayout.Height(3), GUILayout.ExpandWidth(true));

        //---------------------------------------MeshSetting------------------------------------------
        MeshSetting = GUILayout.Toggle(MeshSetting, " Mesh Setting");

        if (MeshSetting)
        {
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            IgnoreVerticesTangent = GUILayout.Toggle(IgnoreVerticesTangent, " Ignore Vertices Tangent");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            IgnoreVerticesColor = GUILayout.Toggle(IgnoreVerticesColor, " Ignore Vertices Color");
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }
        //---------------------------------------MeshSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        //---------------------------------------TextureSetting------------------------------------------
        TextureSetting = GUILayout.Toggle(TextureSetting, " Texture Setting");

        if (TextureSetting)
        {
            if (TextureSetting)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(10));
                GUILayout.Label(" Original Texture Type");
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(30));
                ConvertNonPNGAndJPG = GUILayout.Toggle(ConvertNonPNGAndJPG, " Non-PNG|JPG");
                ConvertOriginPNG    = GUILayout.Toggle(ConvertOriginPNG, " PNG");
                ConvertOriginJPG    = GUILayout.Toggle(ConvertOriginJPG, " JPG");

                if (FirstlevelMenu == 0)
                {
                    ConvertLightMap = GUILayout.Toggle(ConvertLightMap, " LightMap");
                }
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(10));
                GUILayout.Label(" Target Texture Type");
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(30));
                targetTextureTypeEnum = (TargetTextureTypeEnum)EditorGUILayout.EnumPopup("", targetTextureTypeEnum, GUILayout.MaxWidth(60));
                if (targetTextureTypeEnum == TargetTextureTypeEnum.jpg)
                {
                    //ConvertToPNG = false;
                    GUILayout.Label("CompressQuality", GUILayout.Width(101));
                    ConvertQuality = EditorGUILayout.Slider(ConvertQuality, 0.0f, ConvertMaxQuality, GUILayout.MinWidth(100));
                }
                GUILayout.EndHorizontal();
            }
        }
        //---------------------------------------TextureSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        //---------------------------------------AnimationSetting------------------------------------------

        AniSetting = GUILayout.Toggle(AniSetting, " Animation Setting");
        if (AniSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            SimplifyBone = GUILayout.Toggle(SimplifyBone, " Optimize Bones");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            GUILayout.Label("CompressLsani");
            LsaniCompressValue = EditorGUILayout.Slider(LsaniCompressValue, 0.0f, LsaniCompressMaxValue);
            GUILayout.EndHorizontal();
        }
        //---------------------------------------AnimationSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        //---------------------------------------TerrainSetting------------------------------------------

        TerrainSetting = GUILayout.Toggle(TerrainSetting, " Terrain Setting");
        if (TerrainSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            ConvertTerrain = GUILayout.Toggle(ConvertTerrain, " Convert Terrain To Mesh");
            GUILayout.EndHorizontal();

            if (ConvertTerrain)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(30));
                terrainToMeshResolution = (TerrainToMeshResolution)EditorGUILayout.EnumPopup(" Resolution", terrainToMeshResolution);
                GUILayout.EndHorizontal();
            }
        }
        //---------------------------------------TerrainSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        //---------------------------------------GameObjectSetting------------------------------------------
        GameObjectSetting = GUILayout.Toggle(GameObjectSetting, " GameObject Setting");
        if (GameObjectSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
            IgnoreNullGameObject      = GUILayout.Toggle(IgnoreNullGameObject, " Ignore Null Game Objects");
            IgnoreNotActiveGameObject = GUILayout.Toggle(IgnoreNotActiveGameObject, " Ignore Not Active Game Objects");
            OptimizeGameObject        = GUILayout.Toggle(OptimizeGameObject, " Optimize Game Objects");
            if (FirstlevelMenu == 1)
            {
                BatchMade = GUILayout.Toggle(BatchMade, " Batch Make The First Level Game Objects");
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }

        //---------------------------------------GameObjectSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        //---------------------------------------OtherSetting------------------------------------------
        OtherSetting = GUILayout.Toggle(OtherSetting, " Other Setting");
        if (OtherSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
            CoverOriginalFile = GUILayout.Toggle(CoverOriginalFile, " Cover Original Export Files");
            GUILayout.BeginHorizontal();
            CustomizeDirectory = GUILayout.Toggle(CustomizeDirectory, " Customize Export Root Directory Name", GUILayout.Width(250));
            if (CustomizeDirectory)
            {
                CustomizeDirectoryName = GUILayout.TextField(CustomizeDirectoryName);
            }
            GUILayout.EndHorizontal();
            AutoSave = GUILayout.Toggle(AutoSave, " Automatically Save The Configuration");
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }

        //---------------------------------------OtherSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));
        GUILayout.EndScrollView();

        GUILayout.BeginHorizontal();
        GUILayout.Label("Save Path", GUILayout.Width(65));
        SAVEPATH = GUILayout.TextField(SAVEPATH, GUILayout.Height(21));
        if (GUILayout.Button("Browse", GUILayout.MaxWidth(100), GUILayout.Height(22)))
        {
            SAVEPATH = EditorUtility.SaveFolderPanel("LayaUnityPlugin", "Assets", "");
        }
        GUILayout.EndHorizontal();

        GUILayout.Box("", GUILayout.Height(3), GUILayout.ExpandWidth(true));

        GUILayout.BeginHorizontal();
        GUILayout.Space(2f);
        if (GUILayout.Button("Clear Config", GUILayout.Height(22)))
        {
            clearConfiguration();
        }

        if (GUILayout.Button("Revert Config", GUILayout.Height(22)))
        {
            readConfiguration(false);
        }

        if (GUILayout.Button("Save Config", GUILayout.Height(22)))
        {
            saveConfiguration();
        }
        GUILayout.EndHorizontal();
        GUILayout.Space(2f);

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        GUILayout.Space(2f);
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("LayaAir Run", GUILayout.Height(26)))
        {
            exportResource(true);
            runLayaDemo();
        }
        if (GUILayout.Button("LayaAir Export", GUILayout.Height(26)))
        {
            exportResource(false);
        }
        if (GUILayout.Button("Help?", GUILayout.Width(45), GUILayout.Height(26)))
        {
            Application.OpenURL("https://ask.layabox.com/question/4242");
        }
        GUILayout.EndHorizontal();
        GUILayout.Space(10f);
    }
 private ConfigParameter GetConfigParameter(ConfigEnum name)
 {
     int paramId = (int)name;
     String propName = Enum.GetName(typeof(ConfigEnum), name);
     var valueObject=thisType.GetProperty(propName).GetValue(this, null);
     String value = String.Empty;
     if (valueObject != null)
         value = valueObject.ToString();
     return new ConfigParameter(name, value);
 }
 /// <summary>
 /// Setter for the read-only property name. Property is made read-only to constrain the parameter names that can be specified.
 /// </summary>
 /// <param name="name"></param>
 public void SetName(ConfigEnum name)
 {
     this.Name = Enum.GetName(typeof(ConfigEnum), name);
 }
示例#22
0
文件: Utility.cs 项目: Loong-Lee/VSDT
            /// <summary>
            ///  寻找(以className+窗体Form的名称+"_"+EFDevLayoutControl的名称)的配置文件.加载布局..根据参数(配置模式)选择对应目录下的配置文件.
            /// </summary>
            /// <param name="ConfigModule">配置模式,默认时先查找用户配置,再查找项目级配置..</param>
            /// <param name="className">类名称[当窗体名称_+EFDevLayoutControl名称不能满足唯一xml文件名需求时,在开头添加类名称</param>
            /// <param name="moduleName">一级模块名称.如DE,FI等</param>
            public void LoadLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule, string className, string moduleName)
            {
                //模块名称
                string formName = layoutControl.FindForm().Name;

                if (moduleName.Trim().Equals(""))
                {
                    moduleName = formName.Length > 6 ? formName.Substring(4, 2) : formName;
                }
                if (formName.StartsWith("Form"))
                {
                    formName = formName.Substring(4);
                }
                //XML路径
                string fileDirectory = System.Reflection.Assembly.GetExecutingAssembly().Location;

                fileDirectory = Path.GetDirectoryName(fileDirectory);
                string fileDirectoryUser = fileDirectory + "\\..\\UserConfig\\" + "EF.EF_Args.formUserId" + "\\" + moduleName + "\\";
                string fileDirectoryEP   = fileDirectory + "\\..\\" + moduleName + "\\";

                //先查看用户级配置,目录不存在读取项目配置
                //  ---2011-10-27 把 XML配置名称 改为 "窗体名称_"+EFDevLayoutControl的名称+_className.XML
                string fileName = formName + "_" + layoutControl.Name + (className.Trim().Equals("") ? "" : ("_" + className.Trim())) + ".xml";
                //string fileName = className.Trim() + formName + "_" + layoutControl.Name + ".xml";
                string filePath = "";

                if (ConfigModule == ConfigEnum.EPConfig)
                {
                    filePath = fileDirectoryEP + fileName;
                }
                else if (ConfigModule == ConfigEnum.UserConfig)
                {
                    filePath = fileDirectoryUser + fileName;
                }
                else //默认配置.先读取用户级配置,不存在则读取项目级配置
                {
                    filePath = fileDirectoryUser + fileName;
                    if (!IsFileExit(ref filePath))  //不存在,则读取项目级的
                    {
                        filePath = fileDirectoryEP + fileName;
                    }
                }

                if (IsFileExit(ref filePath))      // (System.IO.File.Exists(filePath))  //存在,则读取
                {
                    //string EPConfigXML = fileDirectoryEP + fileName; //项目级配置xml
                    //项目级配置xml 如果存在就麻烦了---不存在,则直接读取配置文件
                    //---先加载项目级配置,把不可见的项,设置为不可配置
                    //---如果是用户配置则 "再加载用户级配置",否则退出
                    //---再把不可配置项设为不可见
                    //if (System.IO.File.Exists(EPConfigXML))
                    //{
                    //    layoutControl.RestoreLayoutFromXml(EPConfigXML);
                    //    if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                    //    {
                    //        foreach (DevExpress.XtraGrid.Columns.GridColumn gridCol in ((DevExpress.XtraGrid.Views.Grid.GridView)view).Columns)
                    //        {
                    //            gridCol.OptionsColumn.ShowInCustomizationForm = gridCol.Visible;
                    //        }
                    //    }
                    //    //然后加载用户级配置
                    //    if (filePath.Equals(EPConfigXML))
                    //    {
                    //        break;
                    //    }
                    //    view.RestoreLayoutFromXml(filePath);
                    //    //然后再次检查,把项目级不可见的,也设为不可见
                    //    if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                    //    {
                    //        foreach (DevExpress.XtraGrid.Columns.GridColumn gridCol in ((DevExpress.XtraGrid.Views.Grid.GridView)view).Columns)
                    //        {
                    //            gridCol.Visible = gridCol.OptionsColumn.ShowInCustomizationForm;
                    //        }
                    //    }
                    //}
                    //else
                    //{
                    //    view.RestoreLayoutFromXml(filePath);
                    //}
                    layoutControl.RestoreLayoutFromXml(filePath);
                    // return true;
                }
                else
                {
                    // return false;
                }
            }
示例#23
0
文件: Utility.cs 项目: sunpander/VSDT
            /// <summary>
            ///  Ѱ��(��className+����Form������+"_"+EFDevLayoutControl������)�������ļ�.���ز���..���ݲ���(����ģʽ)ѡ���ӦĿ¼�µ������ļ�.
            /// </summary>
            /// <param name="ConfigModule">����ģʽ,Ĭ��ʱ�Ȳ����û�����,�ٲ�����Ŀ������..</param>
            /// <param name="className">������[����������_+EFDevLayoutControl���Ʋ�������Ψһxml�ļ�������ʱ,�ڿ�ͷ���������</param>
            /// <param name="moduleName">һ��ģ������.��DE,FI��</param>
            public void LoadLayout(DevExpress.XtraLayout.LayoutControl layoutControl, ConfigEnum ConfigModule, string className, string moduleName)
            {
                //ģ������
                string formName = layoutControl.FindForm().Name;
                if (moduleName.Trim().Equals(""))
                {
                    moduleName = formName.Length > 6 ? formName.Substring(4, 2) : formName;
                }
                if (formName.StartsWith("Form"))
                {
                    formName = formName.Substring(4);
                }
                //XML·��
                string fileDirectory = System.Reflection.Assembly.GetExecutingAssembly().Location;
                fileDirectory = Path.GetDirectoryName(fileDirectory);
                string fileDirectoryUser = fileDirectory + "\\..\\UserConfig\\" + "EF.EF_Args.formUserId" + "\\" + moduleName + "\\";
                string fileDirectoryEP = fileDirectory + "\\..\\" + moduleName + "\\";

                //�Ȳ鿴�û�������,Ŀ¼�����ڶ�ȡ��Ŀ����
                //  ---2011-10-27 �� XML�������� ��Ϊ "��������_"+EFDevLayoutControl������+_className.XML
                string fileName = formName + "_" + layoutControl.Name + (className.Trim().Equals("") ? "" : ("_" + className.Trim())) + ".xml";
                //string fileName = className.Trim() + formName + "_" + layoutControl.Name + ".xml";
                string filePath = "";
                if (ConfigModule == ConfigEnum.EPConfig)
                {
                    filePath = fileDirectoryEP + fileName;
                }
                else if (ConfigModule == ConfigEnum.UserConfig)
                {
                    filePath = fileDirectoryUser + fileName;
                }
                else //Ĭ������.�ȶ�ȡ�û�������,���������ȡ��Ŀ������
                {
                    filePath = fileDirectoryUser + fileName;
                    if (!  IsFileExit(ref filePath))//������,���ȡ��Ŀ����
                    {
                        filePath = fileDirectoryEP + fileName;
                    }
                }

                if   (IsFileExit(ref filePath))    // (System.IO.File.Exists(filePath))  //����,���ȡ
                {

                    //string EPConfigXML = fileDirectoryEP + fileName; //��Ŀ������xml
                    //��Ŀ������xml ������ھ��鷳��---������,��ֱ�Ӷ�ȡ�����ļ�
                    //---�ȼ�����Ŀ������,�Ѳ��ɼ�����,����Ϊ��������
                    //---������û������� "�ټ����û�������",�����˳�
                    //---�ٰѲ�����������Ϊ���ɼ�
                    //if (System.IO.File.Exists(EPConfigXML))
                    //{
                    //    layoutControl.RestoreLayoutFromXml(EPConfigXML);
                    //    if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                    //    {
                    //        foreach (DevExpress.XtraGrid.Columns.GridColumn gridCol in ((DevExpress.XtraGrid.Views.Grid.GridView)view).Columns)
                    //        {
                    //            gridCol.OptionsColumn.ShowInCustomizationForm = gridCol.Visible;
                    //        }
                    //    }
                    //    //Ȼ������û�������
                    //    if (filePath.Equals(EPConfigXML))
                    //    {
                    //        break;
                    //    }
                    //    view.RestoreLayoutFromXml(filePath);
                    //    //Ȼ���ٴμ��,����Ŀ�����ɼ���,Ҳ��Ϊ���ɼ�
                    //    if (view is DevExpress.XtraGrid.Views.Grid.GridView)
                    //    {
                    //        foreach (DevExpress.XtraGrid.Columns.GridColumn gridCol in ((DevExpress.XtraGrid.Views.Grid.GridView)view).Columns)
                    //        {
                    //            gridCol.Visible = gridCol.OptionsColumn.ShowInCustomizationForm;
                    //        }
                    //    }
                    //}
                    //else
                    //{
                    //    view.RestoreLayoutFromXml(filePath);
                    //}
                    layoutControl.RestoreLayoutFromXml(filePath);
                   // return true;
                }
                else
                {
                   // return false;
                }
            }
示例#24
0
    void OnGUI()
    {
        //是否完成了纹理压缩
        EditorGUI.BeginDisabledGroup(HTTPClient.LoadingTexture != 0);

        GUILayout.BeginHorizontal();
        GUILayout.Label("", GUILayout.Width(10));
        FirstlevelMenu = GUILayout.Toolbar(FirstlevelMenu, new string[] { "Scene", "Sprite3D" }, GUILayout.Height(30));
        configEnum     = (ConfigEnum)EditorGUILayout.EnumPopup("", configEnum, GUILayout.Width(60));


        GUILayout.EndHorizontal();

        ScrollPosition = GUILayout.BeginScrollView(ScrollPosition);

        GUILayout.Box("", GUILayout.Height(3), GUILayout.ExpandWidth(true));

        //---------------------------------------MeshSetting------------------------------------------
        MeshSetting = GUILayout.Toggle(MeshSetting, " Mesh Setting");

        if (MeshSetting)
        {
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            IgnoreVerticesUV = GUILayout.Toggle(IgnoreVerticesUV, " Ignore Vertices UV");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            IgnoreVerticesColor = GUILayout.Toggle(IgnoreVerticesColor, " Ignore Vertices Color");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            IgnoreVerticesNormal = GUILayout.Toggle(IgnoreVerticesNormal, " Ignore Vertices Normal");
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            IgnoreVerticesTangent = GUILayout.Toggle(IgnoreVerticesTangent, " Ignore Vertices Tangent");
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }
        //---------------------------------------MeshSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));


        //---------------------------------------TerrainSetting------------------------------------------

        TerrainSetting = GUILayout.Toggle(TerrainSetting, " Terrain Setting");
        if (TerrainSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            ConvertTerrain = GUILayout.Toggle(ConvertTerrain, " Convert Terrain To Mesh");
            GUILayout.EndHorizontal();

            if (ConvertTerrain)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("", GUILayout.Width(30));
                terrainToMeshResolution = (TerrainToMeshResolution)EditorGUILayout.EnumPopup(" Resolution", terrainToMeshResolution);
                GUILayout.EndHorizontal();
            }
        }
        //---------------------------------------TerrainSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));
        //---------------------------------------GameObjectSetting------------------------------------------
        GameObjectSetting = GUILayout.Toggle(GameObjectSetting, " GameObject Setting");
        if (GameObjectSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));

            IgnoreNotActiveGameObject = GUILayout.Toggle(IgnoreNotActiveGameObject, " Ignore Not Active Game Objects");

            if (FirstlevelMenu == 1)
            {
                BatchMade = GUILayout.Toggle(BatchMade, " Batch Make The First Level Game Objects");
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }

        //---------------------------------------GameObjectSetting------------------------------------------
        //---------------------------------------CompressTexture---------------------------------------

        //miner
        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));
        CompressTexture = GUILayout.Toggle(CompressTexture, " Assets platform");
        if (CompressTexture)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));

            EditorGUI.BeginDisabledGroup(!HTTPClient.vip);
            Android = GUILayout.Toggle(Android, "Android(Need Year VIP)");
            Ios     = GUILayout.Toggle(Ios, "Ios(Need Year VIP)");
            if (!HTTPClient.vip)
            {
                Android = false;
                Ios     = false;
            }
            EditorGUI.EndDisabledGroup();

            Conventional = GUILayout.Toggle(Conventional, " Conventional");
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }
        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));
        //---------------------------------------OtherSetting------------------------------------------
        OtherSetting = GUILayout.Toggle(OtherSetting, " Other Setting");
        if (OtherSetting)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("", GUILayout.Width(15));
            GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
            //CoverOriginalFile = GUILayout.Toggle(CoverOriginalFile, " Cover Original Export Files");
            GUILayout.BeginHorizontal();
            CustomizeDirectory = GUILayout.Toggle(CustomizeDirectory, " Customize Export Root Directory Name", GUILayout.Width(250));
            if (CustomizeDirectory)
            {
                CustomizeDirectoryName = GUILayout.TextField(CustomizeDirectoryName);
            }
            GUILayout.EndHorizontal();
            AutoSave = GUILayout.Toggle(AutoSave, " Automatically Save The Configuration");
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
        }


        //---------------------------------------OtherSetting------------------------------------------

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));
        GUILayout.EndScrollView();

        GUILayout.BeginHorizontal();
        GUILayout.Label("Save Path", GUILayout.Width(65));
        SAVEPATH = GUILayout.TextField(SAVEPATH, GUILayout.Height(21));
        if (GUILayout.Button("Browse", GUILayout.MaxWidth(100), GUILayout.Height(22)))
        {
            SAVEPATH = EditorUtility.SaveFolderPanel("LayaUnityPlugin", "Assets", "");
        }
        GUILayout.EndHorizontal();

        GUILayout.Box("", GUILayout.Height(3), GUILayout.ExpandWidth(true));

        GUILayout.BeginHorizontal();
        GUILayout.Space(2f);
        if (GUILayout.Button("Clear Config", GUILayout.Height(22)))
        {
            clearConfiguration();
        }

        if (GUILayout.Button("Revert Config", GUILayout.Height(22)))
        {
            readConfiguration(false);
        }

        if (GUILayout.Button("Save Config", GUILayout.Height(22)))
        {
            saveConfiguration();
        }
        GUILayout.EndHorizontal();
        GUILayout.Space(2f);

        GUILayout.Box("", GUILayout.Height(1), GUILayout.ExpandWidth(true));

        GUILayout.Space(2f);
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("LayaAir Run", GUILayout.Height(26)))
        {
            LayaExport.DataManager.Type = 0;
            exportResource(true, 0, "/Conventional");
            runLayaDemo();
        }
        if (GUILayout.Button("LayaAir Export", GUILayout.Height(26)))
        {
            LayaExport.DataManager.Type = FirstlevelMenu;
            if (Ios)
            {
                exportResource(false, 1, "/IOS");
            }
            if (Android)
            {
                exportResource(false, 2, "/Android");
            }
            if (Conventional)
            {
                exportResource(false, 0, "/Conventional");
            }
        }

        GUILayout.EndHorizontal();
        GUILayout.Space(10f);
        EditorGUI.EndDisabledGroup();
    }
 /// <summary>
 /// Instantiates a named config parameter whose value is unset
 /// </summary>
 /// <param name="name">Name of the parameter as specified by ConfigEnum</param>
 public ConfigParameter(ConfigEnum name)
 {
     this.Id = (int)name;
     this.Name = Enum.GetName(typeof(ConfigEnum), name);
 }
 public ConfigParameter(ConfigEnum name, String value)
     : this(name)
 {
     this.Value = value;
 }
示例#27
0
 /// <summary>
 /// 配置异常
 /// </summary>
 /// <param name="config">配置信息</param>
 /// <param name="configName">配置名称</param>
 public ConfigException(ConfigEnum config = ConfigEnum.AppSetting, string configName = "") : base(string.Format(EnumCommon.GetDescription(config), string.IsNullOrEmpty(configName) ? "" : ",名称:" + configName))
 {
 }