示例#1
0
        // Token: 0x06006E91 RID: 28305 RVA: 0x001EF80C File Offset: 0x001EDA0C
        public int FinishedClimbTowerLevel(int floorId, int levelId, bool isWin, List <int> battleTreasures)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_FinishedClimbTowerLevelInt32Int32BooleanList ` 1_hotfix != null)
            {
                return(Convert.ToInt32(this.m_FinishedClimbTowerLevelInt32Int32BooleanList ` 1_hotfix.call(new object[]
                {
                    this,
                    floorId,
                    levelId,
                    isWin,
                    battleTreasures
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(floorId);

            if (configDataTowerFloorInfo == null)
            {
                this.m_battle.FightFinished(GameFunctionStatus.Error, false, true);
                return(-5405);
            }
            ConfigDataTowerLevelInfo configDataTowerLevelInfo = this.m_configDataLoader.GetConfigDataTowerLevelInfo(levelId);

            if (configDataTowerLevelInfo == null)
            {
                this.m_battle.FightFinished(GameFunctionStatus.Error, false, true);
                return(-5402);
            }
            if (isWin)
            {
                this.SetSuccessClimbTowerLevel(configDataTowerFloorInfo, configDataTowerLevelInfo, battleTreasures, false);
            }
            this.m_battle.FightFinished(GameFunctionStatus.End, isWin, true);
            return(0);
        }
示例#2
0
        // Token: 0x06006E92 RID: 28306 RVA: 0x001EF928 File Offset: 0x001EDB28
        public void SetSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo, ConfigDataTowerLevelInfo levelInfo, List <int> battleTreasures, bool isTeamBattle)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetSuccessClimbTowerLevelConfigDataTowerFloorInfoConfigDataTowerLevelInfoList ` 1Boolean_hotfix != null)
            {
                this.m_SetSuccessClimbTowerLevelConfigDataTowerFloorInfoConfigDataTowerLevelInfoList ` 1Boolean_hotfix.call(new object[]
                {
                    this,
                    floorInfo,
                    levelInfo,
                    battleTreasures,
                    isTeamBattle
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int energyCost = 0;

            if (!isTeamBattle)
            {
                energyCost = floorInfo.EnergySuccess - floorInfo.EnergyFail;
            }
            base.SetCommonSuccessClimbTowerLevel(floorInfo, levelInfo, battleTreasures, energyCost);
            BattleReward battleReward = (this.m_battle as BattleComponent).GetBattleReward();

            battleReward.PlayerExp = floorInfo.PlayerExp;
        }
示例#3
0
        // Token: 0x06003F6C RID: 16236 RVA: 0x00125F6C File Offset: 0x0012416C
        public int CanAttackClimbTowerLevel(int floorId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanAttackClimbTowerLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_CanAttackClimbTowerLevelInt32_hotfix.call(new object[]
                {
                    this,
                    floorId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int num;

            if (this.IsNeedFlush())
            {
                num = -5403;
            }
            else if (floorId < 1 || floorId > this.ClimbTowerFloorMax)
            {
                num = -5400;
            }
            else if (this.m_climbTowerDS.ClimbTower.Floor + 1 != floorId)
            {
                num = -5404;
            }
            else
            {
                GlobalClimbTowerFloor floor = this.GetFloor(floorId);
                if (floor == null)
                {
                    num = -5405;
                }
                else
                {
                    ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(floorId);
                    if (configDataTowerFloorInfo == null)
                    {
                        num = -5407;
                    }
                    else
                    {
                        num = this.CanAttackLevelByEnergyAndSoOn(configDataTowerFloorInfo, true);
                        if (num == 0)
                        {
                            if (this.m_configDataLoader.GetConfigDataTowerLevelInfo(floor.LevelId) == null)
                            {
                                num = -5402;
                            }
                            else if (configDataTowerFloorInfo.HasBonusHero != 0 && this.m_configDataLoader.GetConfigDataTowerBonusHeroGroupInfo(floor.BonusHeroGroupId) == null)
                            {
                                num = -5406;
                            }
                        }
                    }
                }
            }
            return(num);
        }
示例#4
0
 // Token: 0x06003F70 RID: 16240 RVA: 0x00126450 File Offset: 0x00124650
 public int CanRaidLevel(ConfigDataTowerFloorInfo floorInfo)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanRaidLevelConfigDataTowerFloorInfo_hotfix != null)
     {
         return(Convert.ToInt32(this.m_CanRaidLevelConfigDataTowerFloorInfo_hotfix.call(new object[]
         {
             this,
             floorInfo
         })));
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     return(this.CanAttackLevelByEnergyAndSoOn(floorInfo, false));
 }
示例#5
0
 // Token: 0x06003F71 RID: 16241 RVA: 0x001264D4 File Offset: 0x001246D4
 protected void SetRaidSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetRaidSuccessClimbTowerLevelConfigDataTowerFloorInfo_hotfix != null)
     {
         this.m_SetRaidSuccessClimbTowerLevelConfigDataTowerFloorInfo_hotfix.call(new object[]
         {
             this,
             floorInfo
         });
         return;
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     this.m_basicInfo.DecreaseEnergy(floorInfo.EnergySuccess, GameFunctionType.GameFunctionType_ClimbTower, floorInfo.ID.ToString());
     this.m_basicInfo.AddPlayerExp(floorInfo.PlayerExp);
 }
示例#6
0
        // Token: 0x06003B28 RID: 15144 RVA: 0x0010EC1C File Offset: 0x0010CE1C
        public static void ModifyClimbTowerBattleTeamSetups(IConfigDataLoader configDataLoader, int floorId, int bonusHeroGroupId, int battleRuleId, BattleTeamSetup mineTime, BattleTeamSetup opponentTeam)
        {
            ConfigDataTowerFloorInfo configDataTowerFloorInfo = configDataLoader.GetConfigDataTowerFloorInfo(floorId);

            if (configDataTowerFloorInfo == null)
            {
                return;
            }
            ConfigDataTowerBonusHeroGroupInfo configDataTowerBonusHeroGroupInfo = configDataLoader.GetConfigDataTowerBonusHeroGroupInfo(bonusHeroGroupId);

            if (configDataTowerBonusHeroGroupInfo != null)
            {
                ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(configDataTowerFloorInfo.BonusSkill_ID);
                if (configDataSkillInfo != null)
                {
                    foreach (BattleActorSetup battleActorSetup in mineTime.m_actors)
                    {
                        if (configDataTowerBonusHeroGroupInfo.BonusHeroIdList.Contains(battleActorSetup.HeroInfo.ID))
                        {
                            BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo, battleActorSetup);
                        }
                    }
                }
            }
            ConfigDataTowerBattleRuleInfo configDataTowerBattleRuleInfo = configDataLoader.GetConfigDataTowerBattleRuleInfo(battleRuleId);

            if (configDataTowerBattleRuleInfo != null)
            {
                ConfigDataSkillInfo configDataSkillInfo2 = configDataLoader.GetConfigDataSkillInfo(configDataTowerBattleRuleInfo.Skill_ID);
                if (configDataSkillInfo2 != null)
                {
                    if (configDataTowerBattleRuleInfo.Target == 1 || configDataTowerBattleRuleInfo.Target == 3)
                    {
                        foreach (BattleActorSetup a in opponentTeam.m_actors)
                        {
                            BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo2, a);
                        }
                    }
                    if (configDataTowerBattleRuleInfo.Target == 2 || configDataTowerBattleRuleInfo.Target == 3)
                    {
                        foreach (BattleActorSetup a2 in mineTime.m_actors)
                        {
                            BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo2, a2);
                        }
                    }
                }
            }
        }
示例#7
0
        // Token: 0x06006E97 RID: 28311 RVA: 0x001EFC4C File Offset: 0x001EDE4C
        public int TryRaid(out int reachFloorId, out int costEnergy)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_TryRaidInt32_Int32__hotfix != null)
            {
                return(LuaDelegation.Lua_BlackJack_ProjectL_PlayerContext_ClimbTowerComponent_TryRaid_Int32_Int32(this, this.m_TryRaidInt32_Int32__hotfix, out reachFloorId, out costEnergy));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            reachFloorId = 0;
            costEnergy   = 0;
            if (base.IsNeedFlush())
            {
                return(-5403);
            }
            if (base.IsReachTopTower())
            {
                return(-5410);
            }
            int autoRaidClimbTowerMax = base.GetAutoRaidClimbTowerMax();
            int num = this.m_climbTowerDS.ClimbTower.Floor + 1;

            if (num > autoRaidClimbTowerMax)
            {
                return(-5409);
            }
            ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(num);
            int num2 = base.CanAttackLevelByEnergyAndSoOn(configDataTowerFloorInfo, true);

            if (num2 != 0)
            {
                return(num2);
            }
            int num3 = this.m_basicInfo.GetEnergy();

            for (int i = num; i <= autoRaidClimbTowerMax; i++)
            {
                ConfigDataTowerFloorInfo configDataTowerFloorInfo2 = this.m_configDataLoader.GetConfigDataTowerFloorInfo(i);
                if (num3 < configDataTowerFloorInfo2.EnergySuccess)
                {
                    break;
                }
                num3        -= configDataTowerFloorInfo2.EnergySuccess;
                costEnergy  += configDataTowerFloorInfo2.EnergySuccess;
                reachFloorId = i;
            }
            return(0);
        }
 // Token: 0x0600CAB2 RID: 51890 RVA: 0x0037E4C4 File Offset: 0x0037C6C4
 public void SetTowerFloor(ConfigDataTowerFloorInfo floorInfo, ConfigDataTowerLevelInfo levelInfo, GameObject rewardGoodsPrefab)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetTowerFloorConfigDataTowerFloorInfoConfigDataTowerLevelInfoGameObject_hotfix != null)
     {
         this.m_SetTowerFloorConfigDataTowerFloorInfoConfigDataTowerLevelInfoGameObject_hotfix.call(new object[]
         {
             this,
             floorInfo,
             levelInfo,
             rewardGoodsPrefab
         });
         return;
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     GameObjectUtility.DestroyChildren(this.m_rewardGroupTransform.gameObject);
     RewardGoodsUIController.CreateRewardGoodsList(floorInfo.RewardList, this.m_rewardGroupTransform, rewardGoodsPrefab, null, true, 0, true);
     this.CreateSpineGraphic(levelInfo.LevelRes);
 }
        // Token: 0x0600C871 RID: 51313 RVA: 0x00377DA0 File Offset: 0x00375FA0
        public void SetTowerLevel(ConfigDataTowerFloorInfo floorInfo, ConfigDataTowerLevelInfo levelInfo, ConfigDataTowerBattleRuleInfo ruleInfo, ConfigDataTowerBonusHeroGroupInfo bonusHeroGroupInfo)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetTowerLevelConfigDataTowerFloorInfoConfigDataTowerLevelInfoConfigDataTowerBattleRuleInfoConfigDataTowerBonusHeroGroupInfo_hotfix != null)
            {
                this.m_SetTowerLevelConfigDataTowerFloorInfoConfigDataTowerLevelInfoConfigDataTowerBattleRuleInfoConfigDataTowerBonusHeroGroupInfo_hotfix.call(new object[]
                {
                    this,
                    floorInfo,
                    levelInfo,
                    ruleInfo,
                    bonusHeroGroupInfo
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            if (levelInfo == null)
            {
                return;
            }
            this.m_nameText.text       = floorInfo.Name;
            this.m_hardText.text       = floorInfo.MonsterLevel.ToString();
            this.m_image.sprite        = AssetUtility.Instance.GetSprite(levelInfo.ThumbImage);
            this.m_costEnergyText.text = floorInfo.EnergySuccess.ToString();
            this.SetConditions(this.m_winConditionGroupTransform, levelInfo.BattleInfo.WinDesc, 0);
            if (ruleInfo != null && ruleInfo.SkillInfo != null)
            {
                this.SetConditions(this.m_ruleConditionGroupTransform, ruleInfo.Desc, 1);
            }
            else
            {
                GameObjectUtility.DestroyChildren(this.m_ruleConditionGroupTransform.gameObject);
            }
            if (bonusHeroGroupInfo != null)
            {
                this.m_recommendHeroDescText.text = UIUtility.GetDescText(floorInfo.BonusHeroDesc, floorInfo.BonusHeroDescParam);
                this.SetRecommendHeros(bonusHeroGroupInfo.BonusHeroIdList);
            }
            GameObject assetInContainer = base.GetAssetInContainer <GameObject>("RewardGoods");

            GameObjectUtility.DestroyChildren(this.m_rewardGroupTransform.gameObject);
            RewardGoodsUIController.CreateRewardGoodsList(floorInfo.RewardList, this.m_rewardGroupTransform, assetInContainer, null, true, 0, true);
        }
示例#10
0
        // Token: 0x06003F6B RID: 16235 RVA: 0x00125E1C File Offset: 0x0012401C
        public int AttackClimbTowerLevel(int floorId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AttackClimbTowerLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_AttackClimbTowerLevelInt32_hotfix.call(new object[]
                {
                    this,
                    floorId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int num = this.CanAttackClimbTowerLevel(floorId);

            if (num != 0)
            {
                return(num);
            }
            if (num != 0)
            {
                if (num == -900)
                {
                    this.m_battle.FightFinished(GameFunctionStatus.Error, false, true);
                }
                return(num);
            }
            ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(floorId);

            this.m_basicInfo.DecreaseEnergy(configDataTowerFloorInfo.EnergyFail, GameFunctionType.GameFunctionType_ClimbTower, floorId.ToString());
            GlobalClimbTowerFloor globalClimbTowerFloor = this.m_climbTowerDS.GlobalClimbTowerInfo.Floors[floorId - 1];

            this.m_battle.SetProcessingBattleInfo(BattleType.ClimbTower, floorId);
            this.m_battle.SetBattleArmyRandomSeed(globalClimbTowerFloor.ArmyRandomSeed);
            ClimberTowerProcessingBattleParamInterface climberTowerProcessingBattleParamInterface = new ClimberTowerProcessingBattleParamInterface(this.m_battle.GetProcessingBattle());

            climberTowerProcessingBattleParamInterface.SetFloorId(floorId);
            climberTowerProcessingBattleParamInterface.SetLevelId(globalClimbTowerFloor.LevelId);
            climberTowerProcessingBattleParamInterface.SetRuleId(globalClimbTowerFloor.RuleId);
            climberTowerProcessingBattleParamInterface.SetBonusHeroGroupId(globalClimbTowerFloor.BonusHeroGroupId);
            return(0);
        }
示例#11
0
 // Token: 0x06003F72 RID: 16242 RVA: 0x00126580 File Offset: 0x00124780
 protected int CanAttackLevelByEnergyAndSoOn(ConfigDataTowerFloorInfo floorInfo, bool checkBagFull = true)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CanAttackLevelByEnergyAndSoOnConfigDataTowerFloorInfoBoolean_hotfix != null)
     {
         return(Convert.ToInt32(this.m_CanAttackLevelByEnergyAndSoOnConfigDataTowerFloorInfoBoolean_hotfix.call(new object[]
         {
             this,
             floorInfo,
             checkBagFull
         })));
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     if (!this.m_basicInfo.IsEnergyEnough(floorInfo.EnergySuccess))
     {
         return(-402);
     }
     if (checkBagFull && this.m_bag.IsBagFullByCurrentSize())
     {
         return(-500);
     }
     return(0);
 }
示例#12
0
        // Token: 0x06006E93 RID: 28307 RVA: 0x001EFA08 File Offset: 0x001EDC08
        public int RaidClimbTowerLevel(int reachFloorId)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_RaidClimbTowerLevelInt32_hotfix != null)
            {
                return(Convert.ToInt32(this.m_RaidClimbTowerLevelInt32_hotfix.call(new object[]
                {
                    this,
                    reachFloorId
                })));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            BattleReward battleReward = (this.m_battle as BattleComponent).GetBattleReward();
            int          num          = this.GetFinishedFloorId() + 1;

            for (int i = num; i <= reachFloorId; i++)
            {
                ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(i);
                base.SetRaidSuccessClimbTowerLevel(configDataTowerFloorInfo);
                battleReward.PlayerExp += configDataTowerFloorInfo.PlayerExp;
            }
            base.SetCompleteSuccessFloor(reachFloorId);
            return(0);
        }
示例#13
0
        // Token: 0x06003F6E RID: 16238 RVA: 0x0012618C File Offset: 0x0012438C
        public GlobalClimbTowerInfo NewClimbTower(int seed)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_NewClimbTowerInt32_hotfix != null)
            {
                return((GlobalClimbTowerInfo)this.m_NewClimbTowerInt32_hotfix.call(new object[]
                {
                    this,
                    seed
                }));
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            GlobalClimbTowerInfo globalClimbTowerInfo = new GlobalClimbTowerInfo();
            List <int>           list = new List <int>();

            foreach (KeyValuePair <int, ConfigDataTowerBonusHeroGroupInfo> keyValuePair in this.m_configDataLoader.GetAllConfigDataTowerBonusHeroGroupInfo())
            {
                list.Add(keyValuePair.Key);
            }
            Random random = new Random(seed);

            for (int i = 1; i <= this.ClimbTowerFloorMax; i++)
            {
                ConfigDataTowerFloorInfo configDataTowerFloorInfo = this.m_configDataLoader.GetConfigDataTowerFloorInfo(i);
                GlobalClimbTowerFloor    globalClimbTowerFloor    = new GlobalClimbTowerFloor();
                globalClimbTowerFloor.LevelId        = configDataTowerFloorInfo.RandomLevelIdList[random.Next(configDataTowerFloorInfo.RandomLevelIdList.Count)];
                globalClimbTowerFloor.ArmyRandomSeed = random.Next();
                ConfigDataTowerLevelInfo configDataTowerLevelInfo = this.m_configDataLoader.GetConfigDataTowerLevelInfo(globalClimbTowerFloor.LevelId);
                globalClimbTowerFloor.RuleId = configDataTowerLevelInfo.BattleRuleList[random.Next(configDataTowerLevelInfo.BattleRuleList.Count)];
                if (configDataTowerFloorInfo.HasBonusHero != 0)
                {
                    globalClimbTowerFloor.BonusHeroGroupId = list[random.Next(list.Count)];
                }
                globalClimbTowerInfo.Floors.Add(globalClimbTowerFloor);
            }
            return(globalClimbTowerInfo);
        }
示例#14
0
 // Token: 0x06003F6F RID: 16239 RVA: 0x00126348 File Offset: 0x00124548
 protected void SetCommonSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo, ConfigDataTowerLevelInfo levelInfo, List <int> battleTreasures, int energyCost)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetCommonSuccessClimbTowerLevelConfigDataTowerFloorInfoConfigDataTowerLevelInfoList ` 1Int32_hotfix != null)
     {
         this.m_SetCommonSuccessClimbTowerLevelConfigDataTowerFloorInfoConfigDataTowerLevelInfoList ` 1Int32_hotfix.call(new object[]
         {
             this,
             floorInfo,
             levelInfo,
             battleTreasures,
             energyCost
         });
         return;
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     this.m_battle.AddBattleTreasures(battleTreasures);
     this.m_basicInfo.AddPlayerExp(floorInfo.PlayerExp);
     if (energyCost > 0)
     {
         this.m_basicInfo.DecreaseEnergy(energyCost, GameFunctionType.GameFunctionType_ClimbTower, floorInfo.ID.ToString());
     }
     this.m_battle.WinPveBattle(levelInfo.Battle_ID);
     this.SetCompleteSuccessFloor(floorInfo.ID);
 }
示例#15
0
 // Token: 0x06006EC5 RID: 28357 RVA: 0x001F02A8 File Offset: 0x001EE4A8
 public int __callBase_CanAttackLevelByEnergyAndSoOn(ConfigDataTowerFloorInfo floorInfo, bool checkBagFull)
 {
     return(this.m_owner.__callBase_CanAttackLevelByEnergyAndSoOn(floorInfo, checkBagFull));
 }
示例#16
0
 // Token: 0x06006EC4 RID: 28356 RVA: 0x001F0298 File Offset: 0x001EE498
 public void __callBase_SetRaidSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo)
 {
     this.m_owner.__callBase_SetRaidSuccessClimbTowerLevel(floorInfo);
 }
示例#17
0
 // Token: 0x06006EC3 RID: 28355 RVA: 0x001F0288 File Offset: 0x001EE488
 public int __callBase_CanRaidLevel(ConfigDataTowerFloorInfo floorInfo)
 {
     return(this.m_owner.__callBase_CanRaidLevel(floorInfo));
 }
示例#18
0
 // Token: 0x06006EC2 RID: 28354 RVA: 0x001F0274 File Offset: 0x001EE474
 public void __callBase_SetCommonSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo, ConfigDataTowerLevelInfo levelInfo, List <int> battleTreasures, int energyCost)
 {
     this.m_owner.__callBase_SetCommonSuccessClimbTowerLevel(floorInfo, levelInfo, battleTreasures, energyCost);
 }
示例#19
0
 // Token: 0x06006EAE RID: 28334 RVA: 0x001EFEE0 File Offset: 0x001EE0E0
 private int __callBase_CanAttackLevelByEnergyAndSoOn(ConfigDataTowerFloorInfo floorInfo, bool checkBagFull)
 {
     return(base.CanAttackLevelByEnergyAndSoOn(floorInfo, checkBagFull));
 }
示例#20
0
 // Token: 0x06006EAD RID: 28333 RVA: 0x001EFED4 File Offset: 0x001EE0D4
 private void __callBase_SetRaidSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo)
 {
     base.SetRaidSuccessClimbTowerLevel(floorInfo);
 }
示例#21
0
 // Token: 0x06006EAC RID: 28332 RVA: 0x001EFEC8 File Offset: 0x001EE0C8
 private int __callBase_CanRaidLevel(ConfigDataTowerFloorInfo floorInfo)
 {
     return(base.CanRaidLevel(floorInfo));
 }
示例#22
0
 // Token: 0x06006EAB RID: 28331 RVA: 0x001EFEB8 File Offset: 0x001EE0B8
 private void __callBase_SetCommonSuccessClimbTowerLevel(ConfigDataTowerFloorInfo floorInfo, ConfigDataTowerLevelInfo levelInfo, List <int> battleTreasures, int energyCost)
 {
     base.SetCommonSuccessClimbTowerLevel(floorInfo, levelInfo, battleTreasures, energyCost);
 }