// privated init loading void init_char_card_load() { card_setting = ConfigContainer.LoadCardVersion(ConfigPath.StreamingAsset); this.CardAssetPack = new Dictionary <string, CardSetPack>(); // this.DuelCardSet = new CardSet(); this.DuelCardObj = new CardObject(); // this.HostCardSet = new CardSet(); this.HostCardObj = new CardObject(); this.CardOption = new List <GameObject>(); this.SkillObjectDict = new Dictionary <string, List <SkillObject> >(); this.CardObjectDic = new Dictionary <string, CardObject>(); foreach (var t in card_setting.Available) { AssetBundle ptmp = AssetBundle.LoadFromFile( Path.Combine(ConfigPath.Asset_path, "CC" + (t.ToString()).PadLeft(2, '0') + ".ab") ); // AvailableCCAsset.Add(ptmp); TextAsset ta = ptmp.LoadAsset("card_set.json") as TextAsset; TextAsset ska = ptmp.LoadAsset("skill.json") as TextAsset; CardObject Dataset = JsonConvert.DeserializeObject <CardObject>(ta.text); this.CardObjectDic.Add($"cc_{t.ToString()}", Dataset); List <SkillObject> tmp_sk = JsonConvert.DeserializeObject <List <SkillObject> >(ska.text); // CardSet // AvailableCard.AddRange(Dataset.card_set); foreach (var cs in Dataset.card_set) { GameObject gotmp = (GameObject)Instantiate(CCardPrefab, ChangeDeckContent.transform); var card_face = gotmp.GetComponent <CCardCtl>(); card_face.CC_id = Dataset.id; card_face.level = cs.level; Texture2D tas = ptmp.LoadAsset(cs.chara_image.name.Replace(".png", "")) as Texture2D; cs.chara_image_t2 = tas; this.CardAssetPack.Add( $"cc_{Dataset.id}_{cs.id}", cs ); StartCoroutine(card_face.InitCCImg2(Dataset, cs)); StartCoroutine(card_face.InitCCLvFrame()); StartCoroutine(card_face.InitEquSetting(0, 0)); Button gotmp_btn = gotmp.AddComponent <Button>(); gotmp_btn.onClick.AddListener(() => ChangePanel_OnCardClick(Dataset, cs)); this.CardOption.Add(gotmp); List <SkillObject> skj = new List <SkillObject>(); foreach (var y in tmp_sk) { if (cs.skill_pointer.Contains(y.id) && !skj.Contains(y)) { skj.Add(y); } } this.SkillObjectDict.Add(t.ToString() + "R" + cs.id.ToString(), skj); } // this.CardAB.Add(ptmp); ptmp.Unload(false); } }