public override void Apply() { if (Cvar.Text(command) != input.text) { ConfVar var = Cvar.Get(command, input.text); } }
private void OnCvarModnameSet(ConfVar c) { string mod = Globals.modname.Text; string fullpath = Globals.gamepath.Text + "/" + mod + "/"; if (!Directory.Exists(fullpath)) { Console.LogError("Mod folder " + mod + " doesnt exits!"); Cvar.Set("validmodname", 0); } else { Cvar.Set("validmodname", 1); Console.DebugLog("Modname seems valid."); if (Cvar.Exists("gamepath")) { Console.DebugLog("OnCvarModnameSet is restarting resource loader..."); ResourceLoader.Init(); if (MenuManager.Instance) { MenuManager.Instance.GenerateMapPanel(); } } } }
private void OnCvarHandChange(ConfVar c) { float scale = Globals.scale.Value; switch (c.Integer) { case 1: weaponXOffset = 11.4f * scale; break; case 2: weaponXOffset = -11.4f * scale; break; default: weaponXOffset = 0f; break; } float y, z; for (int i = 0; i < weaponSlots.Length; i++) { if (weaponSlots[i]) { y = weaponSlots[i].transform.localPosition.y; z = weaponSlots[i].transform.localPosition.z; weaponSlots[i].transform.localPosition = new Vector3(weaponXOffset, y, z); } } }
private void OnCvarGamepathSet(ConfVar c) { c.NoEventSet(c.Text.Replace('\\', '/')); if (c.Text.EndsWith("/")) { c.NoEventSet(c.Text.Substring(0, c.Text.Length - 1)); } if (!Directory.Exists(c.Text)) { Console.LogError("Gamepath folder " + c.Text + " doesnt exits!"); Cvar.Set("validgamepath", 0); } else { Cvar.Set("validgamepath", 1); Console.DebugLog("Game folder seems valid."); Cvar.WeakGet("modname", out ConfVar modname); if (modname != null) { OnCvarModnameSet(modname); if (!Utils.IsModnameValid()) { Console.DebugLog("OnCvarGamepathSet is restarting resource loader..."); ResourceLoader.Init(); if (MenuManager.Instance) { MenuManager.Instance.GenerateMapPanel(); } } } } }
private void OnCvarAfpsSet(ConfVar v) { v.NoEventSet(Mathf.Clamp(v.Integer, 20, 1000)); if (Globals.async != null && Globals.async.Boolean) { Application.targetFrameRate = v.Integer; } }
private void OnCvarFovSet(ConfVar c) { c.NoEventSet(Mathf.Clamp(c.Value, 20, 150)); mainCamera.fieldOfView = c.Value; skyboxCamera.fieldOfView = c.Value; }
private void Start() { PlayerState.OnWeaponPickup += OnWeaponPickup; PlayerState.itemResetEvent.AddListener(ClearWeapons); hand = Cvar.Get("hand", "1", OnCvarHandChange, CvarType.DEFAULT); OnCvarHandChange(hand); }
private void OnSliderChange(float value) { base.SetValue(value.ToString()); if (Cvar.Text(command) != input.text) { ConfVar var = Cvar.Get(command, input.text); } }
private void OnCvarVidGainSet(ConfVar c) { if (postVolume.profile.TryGetSettings(out ColorGrading grading)) { Vector4 newVal = grading.gain.value; newVal.w = c.Value; grading.gain.value = newVal; } }
public override void Apply() { string ison = input.isOn ? "1" : "0"; if (Cvar.Text(command) != ison) { ConfVar var = Cvar.Get(command, ison); } }
public override void Apply() { string current = Cvar.Text(command); if (current != input.text) { ConfVar var = Cvar.Get(command, input.text); } }
public static bool Boolean(string name) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar != null) { return(cvar.Integer != 0); } return(false); }
public static int Integer(string name) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar != null) { return(cvar.Integer); } return(0); }
public static string Text(string name) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar != null) { return(cvar.Text); } return(""); }
public static float Value(string name) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar != null) { return(cvar.Value); } return(0); }
private void OnCvarFpsSet(ConfVar v) { v.NoEventSet(Mathf.Clamp(v.Integer, 20, 200)); if (Globals.async != null && Globals.async.Boolean) { Time.fixedDeltaTime = 1f / v.Integer; } else { Application.targetFrameRate = v.Integer; } }
/// <summary> /// Sets cvar by string value. /// </summary> /// <returns>True if cvar was successfully set.</returns> public static bool Set(string name, string text) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar != null && !cvar.Type.HasFlag(CvarType.LOCKED)) { cvar.Text = text; return(true); } return(false); }
/// <summary> /// Sets cvar by integer value. /// </summary> /// <returns>True if cvar was successfully set.</returns> public static bool Set(string name, int value) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar != null && !cvar.Type.HasFlag(CvarType.LOCKED)) { cvar.Integer = value; return(true); } return(false); }
private void Awake() { SetSingleton(); historyCapacity = Cvar.Get("con_history", "50"); scrollbackCapacity = Cvar.Get("con_scrollback", "200"); scrollSpeed = Cvar.Get("con_scrollspeed", "3"); consoleOpen = Cvar.Get("console_open", ConsolePanel.activeSelf ? "1" : "0", null, CvarType.HIDDEN); #if DEBUG logDebugMessages = Cvar.Get("log_debug", "1"); #endif consoleHistory = new List <string>(historyCapacity.Integer); scrollback = new Queue <string>(scrollbackCapacity.Integer); }
/// <summary> /// Finds or creates a new default cvar. /// </summary> /// <param name="name">Ientifier of the cvar.</param> /// <param name="value">Value.</param> /// <param name="onCvarSet">Function called on cvar set (null if none).</param> /// <param name="type">Cvar type.</param> /// <returns>Cvar with the provided parameter values.</returns> public static ConfVar Get(string name, string value, OnCvarSet onCvarSet, CvarType type) { ConfVar cvar = cvars.FirstOrDefault(i => i.Name == name); if (cvar == null) { cvar = new ConfVar(name, value, onCvarSet, type); cvars.Add(cvar); } else { cvar.Text = value; } return(cvar); }
private void Awake() { //register commands CommandManager.RegisterCommand("recall", Recall_c, "resets player position", CommandType.normal); CommandManager.RegisterCommand("store", Store_c, "stores player position", CommandType.normal); CommandManager.RegisterCommand("remstore", RemStore_, "removes stored player position", CommandType.normal); CommandManager.RegisterCommand("setfps", SetFps_c, "sets framerate cap", CommandType.normal); CommandManager.RegisterCommand("gamemode", PlayerState.GameMode_c, "sets game mode (fly, spectating, training, timeattack or 0, 1, 2, 3)", CommandType.normal); CommandManager.RegisterCommand("noclip", PlayerState.Noclip_c, "toggles noclip cvar", CommandType.normal); //add cvars Cvar.Add("noclip", "0", PlayerState.OnCvarNoclipSet, CvarType.DEFAULT); smoothCamera = Cvar.Get("smooth_camera", "0"); mouseSensitivity = Cvar.Get("mouse_sensitivity", "1.35"); Globals.flySpeed = Cvar.Get("flyspeed", "300"); //default movement binds BindManager.SetBind(KeyCode.A, "+left", BindType.hold, false); BindManager.SetBind(KeyCode.S, "+back", BindType.hold, false); BindManager.SetBind(KeyCode.D, "+right", BindType.hold, false); BindManager.SetBind(KeyCode.W, "+forward", BindType.hold, false); BindManager.SetBind(KeyCode.Mouse1, "+jump", BindType.hold, false); BindManager.SetBind(KeyCode.LeftControl, "+duck", BindType.hold, false); //store and recall BindManager.SetBind(KeyCode.R, "recall", BindType.toggle, false); BindManager.SetBind(KeyCode.Q, "store", BindType.toggle, false); BindManager.SetBind(KeyCode.P, "remstore", BindType.toggle, false); //state binds BindManager.SetBind(KeyCode.Alpha1, "gamemode flying", BindType.toggle, false); BindManager.SetBind(KeyCode.Alpha2, "gamemode training", BindType.toggle, false); BindManager.SetBind(KeyCode.Alpha3, "gamemode timeattack", BindType.toggle, false); BindManager.SetBind(KeyCode.N, "noclip", BindType.toggle, false); //default fps binds BindManager.SetBind(KeyCode.Z, "setfps 66", BindType.toggle, false); BindManager.SetBind(KeyCode.X, "setfps 22", BindType.toggle, false); BindManager.SetBind(KeyCode.C, "setfps 120", BindType.toggle, false); BindManager.SetBind(KeyCode.V, "setfps 27", BindType.toggle, false); BindManager.SetBind(KeyCode.B, "setfps 90", BindType.toggle, false); BindManager.SetBind(KeyCode.G, "setfps 200", BindType.toggle, false); }
private void OnCvarAntialiastingSet(ConfVar c) { switch (c.Integer) { case 1: postLayer.antialiasingMode = PostProcessLayer.Antialiasing.FastApproximateAntialiasing; break; case 2: postLayer.antialiasingMode = PostProcessLayer.Antialiasing.SubpixelMorphologicalAntialiasing; break; case 3: postLayer.antialiasingMode = PostProcessLayer.Antialiasing.TemporalAntialiasing; break; default: postLayer.antialiasingMode = PostProcessLayer.Antialiasing.None; break; } }
// Start is called before the first frame update void Start() { OnCvarFovSet(Cvar.Get("fov", "100", OnCvarFovSet, CvarType.DEFAULT)); maxfps = Cvar.Get("maxfps", "120", OnCvarFpsSet, CvarType.DEFAULT); OnCvarFpsSet(maxfps); afps = Cvar.Get("afps", "500", OnCvarAfpsSet, CvarType.DEFAULT); OnCvarAfpsSet(afps); Globals.async = Cvar.Get("async", "1", OnCvarAsyncSet, CvarType.DEFAULT); OnCvarAsyncSet(Globals.async); Cvar.Add("vid_antialiasing", "0", OnCvarAntialiastingSet, CvarType.DEFAULT); Cvar.Add("vid_brightness", "0", OnCvarVidBrightnessSet, CvarType.DEFAULT); Cvar.Add("vid_gamma", "0", OnCvarVidGammaSet, CvarType.DEFAULT); Cvar.Add("vid_gain", "0", OnCvarVidGainSet, CvarType.DEFAULT); OnCvarLightmapSet(Cvar.Get("lightmap_mix", "1", OnCvarLightmapSet, CvarType.DEFAULT)); OnCvarLightnessSet(Cvar.Get("lightsomeness", "15", OnCvarLightnessSet, CvarType.DEFAULT)); }
private void Awake() { if (Instance) { DestroyImmediate(gameObject); } else { Instance = this; } speedUpdateFreq = Cvar.Get("keybar_speed_freq", "10"); fpsUpdateFreq = Cvar.Get("keybar_fps_freq", "2"); valueGradient = new Gradient { colorKeys = new GradientColorKey[] { btmColor, lowColor, medColor, hiColor } }; }
private void OnCvarVolumeChanged(ConfVar c) { c.NoEventSet(Mathf.Clamp01(c.Value)); AudioListener.volume = c.Value; }
public static void OnCvarNoclipSet(ConfVar v) { noclip = v.Boolean; }
private void OnCvarLightmapSet(ConfVar c) { c.NoEventSet(Mathf.Clamp01(c.Value)); Shader.SetGlobalFloat("_lightmapMix", c.Value); }
private void OnCvarLightnessSet(ConfVar c) { c.NoEventSet(Mathf.Clamp(c.Value, 1, 25)); Shader.SetGlobalFloat("_lightness", c.Value); }
private void OnCvarAsyncSet(ConfVar c) { OnCvarFpsSet(maxfps); OnCvarAfpsSet(afps); }
/// <summary> /// Gets a cvar without creating a new one. /// </summary> /// <param name="name">Identifier.</param> /// <param name="cvar">Output cvar.</param> /// <returns>True if the cvar exists.</returns> public static bool WeakGet(string name, out ConfVar cvar) { cvar = cvars.FirstOrDefault(i => i.Name == name); return(cvar != null); }