public void Awake() { Debug.Log("Initializing a new GUIManager."); // Cada nuevo GUI manager destruye el anterior para facilitar la creación de modos nuevos instance = this; GoBackButton.SetActive(false); RandomCard.SetActive(false); OpenConfigMenuButton.SetActive(true); GeneralConfMenu.SetActive(false); ConfLang.SetActive(false); ConfTypeSentences.SetActive(false); ConfNivelPicante.SetActive(false); ConfCustomSentences.SetActive(false); ConfPlayers.SetActive(false); WarningPopup.SetActive(false); InfoPopup.SetActive(false); LinkPopup.SetActive(false); ConditionPopup.SetActive(false); ConfMiscelanea.SetActive(false); rateAppPopup.SetActive(false); Debug.Log("GUIManager initialization successful."); }
public void OpenConfigurationPanel(configurationPanels panel) { switch (panel) { case configurationPanels.GeneralConfMenu: GeneralConfMenu.SetActive(true); break; case configurationPanels.ConfLang: ConfLang.SetActive(true); break; case configurationPanels.ConfTypeSentences: ConfTypeSentences.SetActive(true); break; case configurationPanels.ConfNivelPicante: ConfNivelPicante.SetActive(true); break; case configurationPanels.ConfCustomSentences: ConfCustomSentences.SetActive(true); break; case configurationPanels.ConfPlayers: ConfPlayers.SetActive(true); break; case configurationPanels.ConfMiscelanea: ConfMiscelanea.SetActive(true); break; default: Debug.LogError("Unnexpected panel to be opened"); break; } }
internal void configurePlayer(string playerName, int indexInPlayerList, ConfPlayers confPlayers) { playerNameText.text = playerName; this.indexInPlayerList = indexInPlayerList; this.confPlayers = confPlayers; }