//--------------------------------------
    // INITIALIZE
    //--------------------------------------
    void Awake()
    {
        instance = this;

        GameCenterManager.dispatcher.addEventListener (GameCenterManager.GAME_CENTER_PLAYER_AUTHENTICATED, OnPlayerAuth);
        GameCenterManager.init ();

        b = gameObject.AddComponent<ConectionButton> ();
        b.enabled = false;

        d = gameObject.AddComponent<DisconnectButton> ();
        d.enabled = false;

        m = gameObject.GetComponent<ClickManager> ();
        m.enabled = false;

        GameCenterMultiplayer.instance.addEventListener (GameCenterMultiplayer.PLAYER_DISCONNECTED, OnGCPlayerDisconnected);
        GameCenterMultiplayer.instance.addEventListener (GameCenterMultiplayer.MATCH_STARTED, OnGCMatchStart);
    }
示例#2
0
    //--------------------------------------
    // INITIALIZE
    //--------------------------------------

    void Awake()
    {
        instance = this;

        GameCenterManager.dispatcher.addEventListener(GameCenterManager.GAME_CENTER_PLAYER_AUTHENTICATED, OnPlayerAuth);
        GameCenterManager.init();



        b         = gameObject.AddComponent <ConectionButton> ();
        b.enabled = false;

        d         = gameObject.AddComponent <DisconnectButton> ();
        d.enabled = false;

        m         = gameObject.GetComponent <ClickManager> ();
        m.enabled = false;


        GameCenterMultiplayer.instance.addEventListener(GameCenterMultiplayer.PLAYER_DISCONNECTED, OnGCPlayerDisconnected);
        GameCenterMultiplayer.instance.addEventListener(GameCenterMultiplayer.MATCH_STARTED, OnGCMatchStart);
    }