private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } ConditionsDB.Init(); }
private void Awake() { ConditionsDB.Init(); }
private void Awake() { Instance = this; ConditionsDB.Init(); BattleMusic = GetComponent <AudioSource>(); }
private void Awake() { Instance = this; ConditionsDB.Init(); }