private void DrawMarkers() { var b = Game1.spriteBatch; var color = Color.White; var offsetMmX = mmX + offset; var offsetMmLoc = new Vector2(mmLoc.X + offset + 2, mmLoc.Y + 2); // // ===== Farm types ===== // // The farms are always overlayed at (0, 43) on the map // The crop position, dimensions, and overlay position must all be adjusted accordingly // When any part of the cropped farm is outside of the minimap as player moves var farmWidth = 131; var farmHeight = 61; var farmX = NormalizeToMap(MathHelper.Clamp(offsetMmLoc.X, offsetMmX, offsetMmX + mmWidth)); var farmY = NormalizeToMap(MathHelper.Clamp(offsetMmLoc.Y + 172, mmY, mmY + mmHeight) + 2); var farmCropX = (int)MathHelper.Clamp((offsetMmX - offsetMmLoc.X) / Game1.pixelZoom, 0, farmWidth); var farmCropY = (int)MathHelper.Clamp((mmY - offsetMmLoc.Y - 172) / Game1.pixelZoom, 0, farmHeight); // Check if farm crop extends outside of minimap var farmCropWidth = (farmX / Game1.pixelZoom + farmWidth > (offsetMmX + mmWidth) / Game1.pixelZoom) ? (int)((offsetMmX + mmWidth - farmX) / Game1.pixelZoom) : farmWidth - farmCropX; var farmCropHeight = (farmY / Game1.pixelZoom + farmHeight > (mmY + mmHeight) / Game1.pixelZoom) ? (int)((mmY + mmHeight - farmY) / Game1.pixelZoom) : farmHeight - farmCropY; // Check if farm crop extends beyond farm size if (farmCropX + farmCropWidth > farmWidth) { farmCropWidth = farmWidth - farmCropX; } if (farmCropY + farmCropHeight > farmHeight) { farmCropHeight = farmHeight - farmCropY; } switch (Game1.whichFarm) { case 1: b.Draw(ModMain.Map, new Vector2(farmX, farmY), new Rectangle(0 + farmCropX, 180 + farmCropY, farmCropWidth, farmCropHeight), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); break; case 2: b.Draw(ModMain.Map, new Vector2(farmX, farmY), new Rectangle(131 + farmCropX, 180 + farmCropY, farmCropWidth, farmCropHeight), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); break; case 3: b.Draw(ModMain.Map, new Vector2(farmX, farmY), new Rectangle(0 + farmCropX, 241 + farmCropY, farmCropWidth, farmCropHeight), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); break; case 4: b.Draw(ModMain.Map, new Vector2(farmX, farmY), new Rectangle(131 + farmCropX, 241 + farmCropY, farmCropWidth, farmCropHeight), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); break; case 5: b.Draw(ModMain.Map, new Vector2(farmX, farmY), new Rectangle(0 + farmCropX, 302 + farmCropY, farmCropWidth, farmCropHeight), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); break; } if (drawPamHouseUpgrade) { var houseLoc = ModMain.LocationToMap("Trailer_Big"); if (IsWithinMapArea(houseLoc.X, houseLoc.Y)) { b.Draw(ModMain.Map, new Vector2(NormalizeToMap(offsetMmLoc.X + houseLoc.X - 16), NormalizeToMap(offsetMmLoc.Y + houseLoc.Y - 11)), new Rectangle(263, 181, 8, 8), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); } } if (drawMovieTheater || drawMovieTheaterJoja) { var theaterLoc = ModMain.LocationToMap("JojaMart"); if (IsWithinMapArea(theaterLoc.X, theaterLoc.Y)) { b.Draw(ModMain.Map, new Vector2(NormalizeToMap(offsetMmLoc.X + theaterLoc.X - 20), NormalizeToMap(offsetMmLoc.Y + theaterLoc.Y - 11)), new Rectangle(275, 181, 15, 11), color, 0f, Vector2.Zero, 4f, SpriteEffects.None, 0.861f); } } // // ===== Farm buildings ===== // if (ModMain.Globals.ShowFarmBuildings && FarmBuildings != null && BuildingMarkers != null) { var sortedBuildings = FarmBuildings.ToList(); sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y)); foreach (var building in sortedBuildings) { if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out var buildingRect)) { if (IsWithinMapArea(building.Value.Value.X - buildingRect.Width / 2, building.Value.Value.Y - buildingRect.Height / 2)) { // if (Customizations.MapName == "starblue_map") // buildingRect.Y = 7; // else if (Customizations.MapName == "eemie_recolour_map") // buildingRect.Y = 14; b.Draw( BuildingMarkers, new Vector2( NormalizeToMap(offsetMmLoc.X + building.Value.Value.X - (float)Math.Floor(buildingRect.Width / 2.0)), NormalizeToMap(offsetMmLoc.Y + building.Value.Value.Y - (float)Math.Floor(buildingRect.Height / 2.0)) ), buildingRect, color, 0f, Vector2.Zero, 3f, SpriteEffects.None, 1f ); } } } } // // ===== Traveling Merchant ===== // if (ModMain.Config.ShowTravelingMerchant && ConditionalNpcs["Merchant"]) { Vector2 merchantLoc = new Vector2(ModConstants.MapVectors["Merchant"][0].MapX, ModConstants.MapVectors["Merchant"][0].MapY); if (IsWithinMapArea(merchantLoc.X - 16, merchantLoc.Y - 16)) { b.Draw(Game1.mouseCursors, new Vector2(NormalizeToMap(offsetMmLoc.X + merchantLoc.X - 16), NormalizeToMap(offsetMmLoc.Y + merchantLoc.Y - 15)), new Rectangle(191, 1410, 22, 21), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None, 1f); } } // // ===== NPCs ===== // // Sort by drawing order if (NpcMarkers != null) { var sortedMarkers = NpcMarkers.ToList(); sortedMarkers.Sort((x, y) => x.Value.Layer.CompareTo(y.Value.Layer)); foreach (var npcMarker in sortedMarkers) { var name = npcMarker.Key; var marker = npcMarker.Value; // Skip if no specified location if (marker.Sprite == null || !IsWithinMapArea(marker.MapX, marker.MapY) || ModMain.Globals.NpcBlacklist.Contains(name) || (!ModMain.Config.ShowHiddenVillagers && marker.IsHidden) || (ConditionalNpcs.ContainsKey(name) && !ConditionalNpcs[name]) ) { continue; } var markerColor = marker.IsHidden ? Color.DarkGray * 0.7f : Color.White; // Draw NPC marker var spriteRect = marker.Type == Character.Horse ? new Rectangle(17, 104, 16, 14) : new Rectangle(0, marker.CropOffset, 16, 15); if (marker.Type == Character.Horse) { b.Draw(marker.Sprite, new Rectangle(NormalizeToMap(offsetMmLoc.X + marker.MapX), NormalizeToMap(offsetMmLoc.Y + marker.MapY), 30, 32), spriteRect, markerColor); } else { b.Draw(marker.Sprite, new Rectangle(NormalizeToMap(offsetMmLoc.X + marker.MapX), NormalizeToMap(offsetMmLoc.Y + marker.MapY), 30, 32), spriteRect, markerColor); } // Icons for birthday/quest if (ModMain.Config.MarkQuests) { if (marker.IsBirthday && (Game1.player.friendshipData.ContainsKey(name) && Game1.player.friendshipData[name].GiftsToday == 0)) { b.Draw(Game1.mouseCursors, new Vector2(NormalizeToMap(offsetMmLoc.X + marker.MapX + 20), NormalizeToMap(offsetMmLoc.Y + marker.MapY)), new Rectangle(147, 412, 10, 11), markerColor, 0f, Vector2.Zero, 1.8f, SpriteEffects.None, 0f); } if (marker.HasQuest) { b.Draw(Game1.mouseCursors, new Vector2(NormalizeToMap(offsetMmLoc.X + marker.MapX + 22), NormalizeToMap(offsetMmLoc.Y + marker.MapY - 3)), new Rectangle(403, 496, 5, 14), markerColor, 0f, Vector2.Zero, 1.8f, SpriteEffects.None, 0f); } } } } if (Context.IsMultiplayer) { foreach (var farmer in Game1.getOnlineFarmers()) { // Temporary solution to handle desync of farmhand location/tile position when changing location if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out var farMarker)) { if (IsWithinMapArea(farMarker.MapX - 16, farMarker.MapY - 15) && farMarker.DrawDelay == 0) { farmer.FarmerRenderer.drawMiniPortrat(b, new Vector2(NormalizeToMap(offsetMmLoc.X + farMarker.MapX - 16), NormalizeToMap(offsetMmLoc.Y + farMarker.MapY - 15)), 0.00011f, 2f, 1, farmer); } } } } else { Game1.player.FarmerRenderer.drawMiniPortrat(b, new Vector2(NormalizeToMap(offsetMmLoc.X + playerLoc.X - 16), NormalizeToMap(offsetMmLoc.Y + playerLoc.Y - 15)), 0.00011f, 2f, 1, Game1.player); } }
// Draw event // Subtractions within location vectors are to set the origin to the center of the sprite public void DrawMarkers(SpriteBatch b) { if (ModMain.Globals.ShowFarmBuildings && FarmBuildings != null && BuildingMarkers != null) { var sortedBuildings = FarmBuildings.ToList(); sortedBuildings.Sort((x, y) => x.Value.Value.Y.CompareTo(y.Value.Value.Y)); foreach (KeyValuePair <string, KeyValuePair <string, Vector2> > building in sortedBuildings) { if (ModConstants.FarmBuildingRects.TryGetValue(building.Value.Key, out Rectangle buildingRect)) { b.Draw( BuildingMarkers, new Vector2( mapX + building.Value.Value.X - buildingRect.Width / 2, mapY + building.Value.Value.Y - buildingRect.Height / 2 ), new Rectangle?(buildingRect), Color.White, 0f, Vector2.Zero, 3f, SpriteEffects.None, 1f ); } } } // Traveling Merchant if (ModMain.Config.ShowTravelingMerchant && ConditionalNpcs["Merchant"]) { Vector2 merchantLoc = new Vector2(ModConstants.MapVectors["Merchant"][0].MapX, ModConstants.MapVectors["Merchant"][0].MapY); b.Draw(Game1.mouseCursors, new Vector2(mapX + merchantLoc.X - 16, mapY + merchantLoc.Y - 15), new Rectangle?(new Rectangle(191, 1410, 22, 21)), Color.White, 0f, Vector2.Zero, 1.3f, SpriteEffects.None, 1f); } // NPCs // Sort by drawing order if (NpcMarkers != null) { var sortedMarkers = NpcMarkers.ToList(); sortedMarkers.Sort((x, y) => x.Value.Layer.CompareTo(y.Value.Layer)); foreach (var npcMarker in sortedMarkers) { var name = npcMarker.Key; var marker = npcMarker.Value; // Skip if no specified location or should be hidden if (marker.Sprite == null || ModMain.Globals.NpcBlacklist.Contains(name) || (!ModMain.Config.ShowHiddenVillagers && marker.IsHidden) || (ConditionalNpcs.ContainsKey(name) && !ConditionalNpcs[name]) ) { continue; } // Dim marker for hidden markers var markerColor = marker.IsHidden ? Color.DarkGray * 0.7f : Color.White; // Draw NPC marker var spriteRect = marker.Type == Character.Horse ? new Rectangle(17, 104, 16, 14) : new Rectangle(0, marker.CropOffset, 16, 15); b.Draw(marker.Sprite, new Rectangle((int)(mapX + marker.MapX), (int)(mapY + marker.MapY), 32, 30), new Rectangle?(spriteRect), markerColor); // Draw icons for quests/birthday if (ModMain.Config.MarkQuests) { if (marker.IsBirthday && (Game1.player.friendshipData.ContainsKey(name) && Game1.player.friendshipData[name].GiftsToday == 0)) { // Gift icon b.Draw(Game1.mouseCursors, new Vector2(mapX + marker.MapX + 20, mapY + marker.MapY), new Rectangle?(new Rectangle(147, 412, 10, 11)), markerColor, 0f, Vector2.Zero, 1.8f, SpriteEffects.None, 0f); } if (marker.HasQuest) { // Quest icon b.Draw(Game1.mouseCursors, new Vector2(mapX + marker.MapX + 22, mapY + marker.MapY - 3), new Rectangle?(new Rectangle(403, 496, 5, 14)), markerColor, 0f, Vector2.Zero, 1.8f, SpriteEffects.None, 0f); } } } } // Farmers if (Context.IsMultiplayer) { foreach (Farmer farmer in Game1.getOnlineFarmers()) { // Temporary solution to handle desync of farmhand location/tile position when changing location if (FarmerMarkers.TryGetValue(farmer.UniqueMultiplayerID, out FarmerMarker farMarker)) { if (farMarker == null) { continue; } } if (farMarker != null && farMarker.DrawDelay == 0) { farmer.FarmerRenderer.drawMiniPortrat(b, new Vector2(mapX + farMarker.MapX - 16, mapY + farMarker.MapY - 15), 0.00011f, 2f, 1, farmer); } } } else { Vector2 playerLoc = ModMain.LocationToMap(Game1.player.currentLocation.uniqueName.Value ?? Game1.player.currentLocation.Name, Game1.player.getTileX(), Game1.player.getTileY(), Customizations.MapVectors, Customizations.LocationBlacklist, true); Game1.player.FarmerRenderer.drawMiniPortrat(b, new Vector2(mapX + playerLoc.X - 16, mapY + playerLoc.Y - 15), 0.00011f, 2f, 1, Game1.player); } }