//JAVA TO C# CONVERTER WARNING: 'final' parameters are not available in .NET: //ORIGINAL LINE: @Override public java.util.List<org.camunda.bpm.engine.runtime.ProcessInstance> execute(final org.camunda.bpm.engine.impl.interceptor.CommandContext commandContext) public virtual IList <ProcessInstance> execute(CommandContext commandContext) { //JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final': //ORIGINAL LINE: final org.camunda.bpm.engine.impl.runtime.ConditionHandler conditionHandler = commandContext.getProcessEngineConfiguration().getConditionHandler(); ConditionHandler conditionHandler = commandContext.ProcessEngineConfiguration.ConditionHandler; //JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final': //ORIGINAL LINE: final org.camunda.bpm.engine.impl.runtime.ConditionSet conditionSet = new org.camunda.bpm.engine.impl.runtime.ConditionSet(builder); ConditionSet conditionSet = new ConditionSet(builder); IList <ConditionHandlerResult> results = conditionHandler.evaluateStartCondition(commandContext, conditionSet); foreach (ConditionHandlerResult ConditionHandlerResult in results) { checkAuthorization(commandContext, ConditionHandlerResult); } IList <ProcessInstance> processInstances = new List <ProcessInstance>(); foreach (ConditionHandlerResult ConditionHandlerResult in results) { processInstances.Add(instantiateProcess(commandContext, ConditionHandlerResult)); } return(processInstances); }
/// <summary> /// Create an instance of AccessLimitDecorator /// </summary> /// <param name="name">Name of behavior node</param> /// <param name="handler">user provided function to handle execution of Decorator</param> /// <param name="accessKey">Shared AccessKey</param> public AccessLimitDecorator(string name, ConditionHandler handler, AccessKey accessKey) : base(name, handler) { if (accessKey == null) { throw new ArgumentNullException("Accesskey is null."); } AccessKey = accessKey; }
/// <summary> /// 获取数组中满足给定条件的第一个元素 /// </summary> /// <typeparam name="T">数组类型</typeparam> /// <typeparam name="Ty">数组元素中的成员类型</typeparam> /// <param name="arr">被查找的数组</param> /// <param name="condHdl">返回数组元素中成员类型的方法的委托</param> /// <returns>返回符合条件的数组元素</returns> public static T Find <T>(T[] arr, ConditionHandler <T> condHdl) { foreach (var item in arr) { if (condHdl(item) == true) { return(item); } } return(default(T)); }
/// <summary> /// 获取数组中满足给定条件的所以元素 /// </summary> /// <typeparam name="T">数组类型</typeparam> /// <typeparam name="Ty">数组元素中的成员类型</typeparam> /// <param name="arr">被查找的数组</param> /// <param name="condHdl">返回数组元素中成员类型的方法的委托</param> /// <returns>返回符合条件的一个List</returns> public static T[] FindAll <T>(T[] arr, ConditionHandler <T> condHdl) { List <T> resList = new List <T>(); foreach (var item in arr) { if (condHdl(item) == true) { resList.Add(item); } } return(resList.ToArray()); //可变数组转换为固定数组 }
/// <summary> /// Create a new UIItemSlot. /// </summary> /// <param name="position">position of slot in pixels</param> /// <param name="size">size of slot in pixels</param> /// <param name="context">context for slot</param> /// <param name="hoverText">hover text to show instead of context</param> /// <param name="parent">parent UIObject</param> /// <param name="conditions">checked before item is placed in slot; if null, all items are permitted</param> /// <param name="drawBackground">run when slot background is drawn; if null, slot is drawn with background texture</param> /// <param name="drawItem">run when item in slot is drawn; if null, item is drawn in center of slot</param> /// <param name="postDrawItem">run after item in slot is drawn; use to draw elements over the item</param> /// <param name="drawAsNormalSlot">draw as a normal inventory ItemSlot</param> /// <param name="scaleToInventory">whether to scale with the inventory</param> public UIItemSlot(Vector2 position, int size = 52, int context = ItemSlot.Context.InventoryItem, string hoverText = "", UIObject parent = null, ConditionHandler conditions = null, DrawHandler drawBackground = null, DrawHandler drawItem = null, DrawHandler postDrawItem = null, bool drawAsNormalSlot = false, bool scaleToInventory = false) : base(position, new Vector2(size), parent, false) { Item = new Item(); Context = context; HoverText = hoverText; Conditions = conditions; DrawBackground = drawBackground; DrawItem = drawItem; PostDrawItem = postDrawItem; DrawAsNormalSlot = drawAsNormalSlot; ScaleToInventory = scaleToInventory; }
public void TestMethod() { List <SourceLine> source = new List <SourceLine>(); List <SourceLine> processed = new List <SourceLine>(); ConditionHandler condHandler = new ConditionHandler(_testController); source.Add(new SourceLine { Instruction = ".if", Operand = "3 < 4" }); source.Add(new SourceLine { Instruction = "lda", Operand = "#$03" }); source.Add(new SourceLine { Instruction = ".else" }); }
/// <summary> /// Initializes static members of the <see cref="FlowQueryHelper" /> class. /// </summary> static FlowQueryHelper() { ExpressionHandlerLock = new object(); CustomExpressionHandlers = new Dictionary <ExpressionType, HashSet <IExpressionHandler> >(); DefaultExpressionHandlers = new Dictionary <ExpressionType, HashSet <IExpressionHandler> >(); AddCallHandler(new AsHandler()); AddCallHandler(new SimpleMethodCallHandler(Projections.Avg, "Average")); AddCallHandler(new LikeHandler()); AddCallHandler(new CountDistinctHandler()); AddCallHandler(new SimpleMethodCallHandler(Projections.Count, "Count")); AddCallHandler(new SimpleMethodCallHandler(Projections.GroupProperty, "GroupBy")); AddCallHandler(new SimpleMethodCallHandler(Projections.Max, "Max")); AddCallHandler(new SimpleMethodCallHandler(Projections.Min, "Min")); AddCallHandler(new ProjectHandler()); AddCallHandler(new RoundHandler()); AddCallHandler(new SubqueryHandler()); AddCallHandler(new SubstringHandler()); AddCallHandler(new SimpleMethodCallHandler(Projections.Sum, "Sum")); AddCallHandler(new TrimHandler()); AddCallHandler(new TrimEndHandler()); AddCallHandler(new TrimStartHandler()); var conditionHandler = new ConditionHandler(); ConditionHandler.SupportedExpressionTypes.ForEach(x => AddHandler(x, conditionHandler)); var arithmeticHandler = new ArithmeticHandler(); ArithmeticHandler.SupportExpressionTypes.ForEach(x => AddHandler(x, arithmeticHandler)); AddHandler(ExpressionType.Add, new ConcatenationHandler()); AddHandler(ExpressionType.Coalesce, new CoalesceHandler()); AddHandler(ExpressionType.Conditional, new ConditionalHandler()); AddHandler(ExpressionType.Convert, new ConvertHandler()); AddHandler(ExpressionType.Lambda, new LambdaHandler()); AddHandler(ExpressionType.MemberAccess, new MemberAccessHandler()); AddHandler(ExpressionType.MemberInit, new MemberInitHandler()); AddHandler(ExpressionType.New, new NewHandler()); }
private void CheckWinConditionNew(int move) { board[move] = activePlayer; conditionHandler = new ConditionHandler(CheckCol); conditionHandler += CheckDiagonal; conditionHandler += CheckRow; Delegate[] checkMethods = conditionHandler.GetInvocationList(); foreach (ConditionHandler method in checkMethods) { if (method(move, activePlayer)) { Console.WriteLine(activePlayer + " has won"); gameOver = true; return; } } if (gameOver == false && turn == 9) { Console.WriteLine("It´s a draw!"); gameOver = true; } }
public NUnitTestConditionHandler() { Handler = new ConditionHandler(); }
public Condition2(ConditionHandler ch, GetValue1Handler gvh1, GetValue2Handler gvh2) : this(ch) { this.gvh1 = gvh1; this.gvh2 = gvh2; }
public Condition2(ConditionHandler ch, T1 value1, T2 value2) : this(ch) { this.value1 = value1; this.value2 = value2; }
private Condition2(ConditionHandler ch) { this.ch = ch; }
public Condition1(ConditionHandler ch, GetValueHandler gvh) { this.ch = ch; this.gvh = gvh; }
public Condition1(ConditionHandler ch, T value) { this.ch = ch; this.value = value; }
public Condition0(ConditionHandler ch) { this.ch = ch; }
/// <summary> /// 获取消息发送的初始条件 /// </summary> /// <param name="verif"></param> /// <returns></returns> public string GetShowCondition(string verif) { return(ConditionHandler.RecoverDisplayCondition(verif)); }
public Condition(ConditionHandler condition) { _condition = condition; }
/// <summary> /// Create an instance of Decorator /// </summary> /// <param name="name">Name of behavior</param> /// <param name="handler">user provided function to handle execution of Decorator</param> public Decorator(string name, ConditionHandler handler) : base(name, BehaviorType.Decorator) { this._Handler = handler; this.NeverFail = false; }
/// <summary> /// Create an instance of Condition /// </summary> /// <param name="name">Name of Behavior</param> /// <param name="handler">function to handle execution of action</param> public Condition(string name, ConditionHandler handler) : base(name, BehaviorType.Condition) { this._Handler = handler; Reverse = false; }
public WaitForConditionCommand(ConditionHandler condition, bool shouldPauseGame = false, float lifeTime = float.MaxValue) : base(shouldPauseGame, lifeTime) { Condition += condition; }
/// <summary> /// 提交定时任务请求 /// </summary> /// <param name="accidSet"></param> /// <param name="accIdCount"></param> /// <param name="MobileTitle"></param> /// <param name="PubTitle"></param> /// <param name="EmailTitle"></param> /// <param name="SmsContent"></param> /// <param name="MobileContent"></param> /// <param name="PubContent"></param> /// <param name="EmailContent"></param> /// <param name="remark"></param> /// <param name="verif"></param> /// <returns></returns> public string AddSpecTimeSendingTask(string accidSet, int accIdCount, DateTime date, string MobileTitle = "", string PubTitle = "", string EmailTitle = "", string SmsContent = "", string MobileContent = "", string PubContent = "", string EmailContent = "", string remark = "", string verif = "") { #region 设定定时的时间处理 DateTime dt = DateTime.Now; if (dt > date) { return("0"); } TimeSpan ts = date - dt; string minuteSpan = ts.Minutes.ToString(); #endregion ConditionSettingModel.SettingModel model = new ConditionSettingModel.SettingModel(); if (!string.IsNullOrEmpty(PubContent)) { PubContent = Server.UrlDecode(PubContent); } if (!string.IsNullOrEmpty(EmailContent)) { EmailContent = Server.UrlDecode(EmailContent); } if (!string.IsNullOrEmpty(MobileContent)) { MobileContent = Server.UrlDecode(MobileContent); } ManageUserModel uM = (ManageUserModel)Session["logUser"]; int uid = uM.UserID; string uName = uM.Name; model.Verification = verif; model.Operator = uid; model.Remark = remark; model.SendingDate = date; model.AccIdSet = accidSet; model.AccIdCount = accIdCount; model.EmailTitle = model.EmailTitle; model.EmailContent = EmailContent; model.SmsContent = SmsContent; model.MobileTitle = MobileTitle; model.MobileContent = MobileContent; model.PubTitle = PubTitle; model.PubContent = PubContent; model.SendingType = 1; model.SourceType = 3; int setId = ConditionHandler.AddTaskSetting(model); if (setId == 0) { return("-1"); } else { //添加任务成功后更新状态 ConditionHandler.SetTaskActive(setId); } MessageSysControl.SetTask(setId, 1, minuteSpan); return("1"); }
public NUnitTestConditionHandler() { Controller = new TestController(); Handler = new ConditionHandler(Controller); }
/// <summary> /// 提交循环任务请求 /// </summary> /// <param name="modelStr"></param> /// <param name="accidSet"></param> /// <param name="accIdCount"></param> /// <param name="MobileTitle"></param> /// <param name="PubTitle"></param> /// <param name="EmailTitle"></param> /// <param name="SmsContent"></param> /// <param name="MobileContent"></param> /// <param name="PubContent"></param> /// <param name="EmailContent"></param> /// <param name="remark"></param> /// <param name="verif"></param> /// <param name="cronExp"></param> /// <returns></returns> public string AddRecurringTask(string modelStr, string accidSet, int accIdCount, string MobileTitle = "", string PubTitle = "", string EmailTitle = "", string SmsContent = "", string MobileContent = "", string PubContent = "", string EmailContent = "", string remark = "", string verif = "", string cronExp = "", string sendMark = "") { ConditionSettingModel.SettingModel model = new ConditionSettingModel.SettingModel(); #region 处理循环筛选条件 string sqlSet = MessageSysControl.RegenerateSql(modelStr, verif); if (string.IsNullOrEmpty(sqlSet)) { return("-1"); } #endregion if (!string.IsNullOrEmpty(PubContent)) { PubContent = Server.UrlDecode(PubContent); } if (!string.IsNullOrEmpty(EmailContent)) { EmailContent = Server.UrlDecode(EmailContent); } if (!string.IsNullOrEmpty(MobileContent)) { MobileContent = Server.UrlDecode(MobileContent); } //如果选定本次需要发送则执行提交批次的逻辑 if (!string.IsNullOrEmpty(sendMark)) { MessageSysControl.PreparePushingMsg(accidSet, accIdCount, 2, MobileTitle, PubTitle, EmailTitle, SmsContent, MobileContent, PubContent, EmailContent, remark, verif, ""); } #region 设定循环的Cron表达式处理 #endregion ManageUserModel uM = (ManageUserModel)Session["logUser"]; int uid = uM.UserID; string uName = uM.Name; model.Verification = verif; model.Operator = uid; model.Remark = remark; //model.SendingDate = date; model.AccIdSet = accidSet; model.AccIdCount = accIdCount; model.EmailTitle = model.EmailTitle; model.EmailContent = EmailContent; model.SmsContent = SmsContent; model.MobileTitle = MobileTitle; model.MobileContent = MobileContent; model.PubTitle = PubTitle; model.PubContent = PubContent; model.SqlSet = sqlSet; model.RecurringSendingCron = cronExp; model.SendingType = 2; model.SourceType = 4; model.SendingDate = DateTime.Now; int setId = ConditionHandler.AddTaskSetting(model); if (setId == 0) { return("-1"); } else { //添加任务成功后更新状态 ConditionHandler.SetTaskActive(setId); } //MessageSysControl.ExcuteRecurringTask(setId); MessageSysControl.SetTask(setId, 2, cronExp); return("1"); }
public UIDyeItemSlot(Vector2 position, int size = 52, int context = 0, string hoverText = "", UIObject parent = null, ConditionHandler conditions = null, DrawHandler drawBackground = null, DrawHandler drawItem = null, DrawHandler postDrawItem = null, bool drawAsNormalSlot = false, bool scaleToInventory = false) : base(position, size, context, hoverText, parent, conditions, drawBackground, drawItem, postDrawItem, drawAsNormalSlot, scaleToInventory) { }
public Condition2(ConditionHandler ch, T1 value1, GetValue2Handler gvh2) : this(ch) { this.value1 = value1; this.gvh2 = gvh2; }
public Condition2(ConditionHandler ch, GetValue1Handler gvh1, T2 value2) : this(ch) { this.gvh1 = gvh1; this.value2 = value2; }
public void AddTransition(ConditionHandler cond, U transitToState) { TransitionList.Add(new Transition <U> { conditions = new ConditionHandler[] { cond }, nextState = transitToState }); }