private void OnComputerTurn(ComputerTurnEventArgs sizeEventArgs) { if (this.ComputerTurn != null) { this.ComputerTurn(this, sizeEventArgs); } }
private void ComputerTurn(object sender, ComputerTurnEventArgs e) { if (this.model.SecondPlayer.IsOnTurn) { var buttonCoordinates = this.model.ComputerMove(); var x = buttonCoordinates[0] * e.Size; var y = buttonCoordinates[1] * e.Size; this.model.PlayerMoved(e.Size, x, y); this.view.DisplayComputerTurn(x, y); } }