public void ComputerPlay(ComputerSound sound, float p_volume = 1f, bool ploop = false) { AudioClip clip = collection.GetComputerSound(sound.ToString()); if (ploop) { computer_audio_source.clip = clip; computer_audio_source.Play(); } else { computer_audio_source.PlayOneShot(clip, p_volume * TotalVolume * UIVolume); } }
void Start() { gamestate = GameState.instance; playerInRange = false; uhrit = new List <GameObject>(); levelNames = new List <string>(); //uhrit järjestyksessä uhrit.Add(GameObject.Find("tyyppi1")); uhrit.Add(GameObject.Find("tyyppi2")); levelNames.Add("Level1"); levelNames.Add("taso2"); //uhrien levelit järjestyksessä foreach (GameObject g in uhrit) { SpriteRenderer sprender = g.GetComponent <SpriteRenderer>(); sprender.enabled = false; } computerSound = GetComponent <ComputerSound>(); }