static void Main(string[] args) { GameData db = new GameData(); using (db) { ComputerGame CG1 = new ComputerGame() { GameID = 1, GameName = "Zelda", GameConsole = "Switch" }; Character C1 = new Character() { CharacterID = 1, CharacterName = "Link", GameID = 1, ComputerGame = CG1 }; ComputerGame CG2 = new ComputerGame() { GameID = 2, GameName = "MarioKart", GameConsole = "Switch" }; Character C2 = new Character() { CharacterID = 2, CharacterName = "Princess Peach", GameID = 2, ComputerGame = CG2 }; Character C3 = new Character() { CharacterID = 3, CharacterName = "Princess Daisy", GameID = 2, ComputerGame = CG2 }; db.ComputerGames.Add(CG1); db.ComputerGames.Add(CG2); Console.WriteLine("Added to DB"); db.Characters.Add(C1); db.Characters.Add(C2); db.Characters.Add(C3); Console.WriteLine("Added characters to DB"); db.SaveChanges(); Console.WriteLine("Saved"); } }
// Method that takes parameter an ID that finds and returns a ComputerGame public ComputerGame FindAndReturnComputerGame(int ComputerGameID) { // For Demo purpose we create the object in here, normally we would have searced in a db ComputerGame returnGame = new ComputerGame() { Id = ComputerGameID, Name = "My Game" }; return(returnGame); }
static void Main(string[] args) { // for computer var fleedOnGridForComputer = new FleedForPlayer(Player.Computer); fleedOnGridForComputer.CreateFleed(); var compGrid = fleedOnGridForComputer.PlayerOnGrid.MyGrid; // for user var fleedOnGridForUser = new FleedForPlayer(Player.User); fleedOnGridForUser.CreateFleed(); var userGrid = fleedOnGridForUser.PlayerOnGrid.MyGrid; var cg1 = new UserGame(userGrid); var cg2 = new ComputerGame(compGrid); Console.WriteLine("Print user's Grid:"); PrintMatrix(userGrid); Console.WriteLine("---------------------"); Console.WriteLine("Print computer's Grid:"); PrintMatrix(compGrid); var gameOver = false; while (!gameOver) { cg1.GeneratesCoordinateForHit(); cg2.GeneratesCoordinateForHit(); cg1.EvaluateMyHits(cg2.EvaluateOpponentHit(cg1.X, cg1.Y)); cg2.EvaluateMyHits(cg1.EvaluateOpponentHit(cg2.X, cg2.Y)); var cg1Eval = cg1.EvaluateAsWinner(); var cg2Eval = cg2.EvaluateAsWinner(); if (cg1Eval) { gameOver = true; Console.WriteLine("User wins the game!"); } if (cg2Eval) { gameOver = true; Console.WriteLine("Computer wins the game!"); } PrintMatrix(cg1.GameGrid); Console.WriteLine("---------------------"); PrintMatrix(cg2.GameGrid); } Console.ReadKey(); }
static void Main(string[] args) { ComputerGameData db = new ComputerGameData(); using (db) { ComputerGame g1 = new ComputerGame() { ComputerGameID = 1, ComputerGameName = "Animal Crossing: New Horizons" }; ComputerGame g2 = new ComputerGame() { ComputerGameID = 2, ComputerGameName = "Final Fantasy VII" }; Character c1 = new Character() { CharacterID = 1, Name = "Cloud Strife", ComputerGameID = 2, ComputerGame = g2, characterImage = "/images/Cloud_Strife.png" }; Character c2 = new Character() { CharacterID = 2, Name = "Sephiroth", ComputerGameID = 2, ComputerGame = g2, characterImage = "/images/Sephiroth.png" }; Character c3 = new Character() { CharacterID = 3, Name = "Tom Nook", ComputerGameID = 1, ComputerGame = g1, characterImage = "/images/Tom_Nook.png" }; Character c4 = new Character() { CharacterID = 4, Name = "K.K. Slider", ComputerGameID = 1, ComputerGame = g1, characterImage = "/images/Kk_Slider.png" }; db.ComputerGames.Add(g1); db.ComputerGames.Add(g2); Console.WriteLine("Added ComputerGames to db"); db.Characters.Add(c1); db.Characters.Add(c2); db.Characters.Add(c3); db.Characters.Add(c4); Console.WriteLine("Added Characters to db"); db.SaveChanges(); Console.WriteLine("Saved to db"); } }
static void Main(string[] args) { string[] ListOfAutors = new string[] { "Автор 1", "Автор 2" }; Students student = new Students("Илья", "Сварщик", 4); Employee employee = new Employee("Илья", "Строитель", 10); Console.WriteLine(employee.ToString()); Banknote banknote = new Banknote("1831 193738373", 5000, "Пять тысяч"); Console.WriteLine(banknote.ToString()); Book book = new Book("Учебник по алгебре", ListOfAutors, 700); Console.WriteLine(book.ToString()); Workshop workshop = new Workshop(" ВКДП 32", 7); Console.WriteLine(workshop.ToString()); Offset offset = new Offset("ВЕ Добрынин", "ИИ Ильин", DateTime.Now, -2); Console.WriteLine(offset.ToString()); Address address = new Address(404102, "Москва", "Кукушкина", 5, 12); Console.WriteLine(address.ToString()); Product product = new Product("Молоко", 20, 40.50, DateTime.Now); Console.WriteLine(product.ToString()); StudyGroup studyGroup = new StudyGroup("ИСП", 30, 2018, "Программирование"); Console.WriteLine(studyGroup.ToString()); ComputerGame computerGame = new ComputerGame("Dota 3", "Pudge Company", 2047, "Казуальные"); Console.WriteLine(computerGame.ToString()); Students students = new Students("Илья", "Сварщик", 7); Console.WriteLine(students.ToString()); }
static void Main(string[] args) { GameData db = new GameData(); using (db) { ComputerGame g1 = new ComputerGame { GameID = 1, GameName = "FarCry", AgeRating = 15 }; Character c1 = new Character() { CharacterID = 1, Name = "Sam", CharacterClass = "Stealth", GameID = 1, ComputerGame = g1 }; ComputerGame g2 = new ComputerGame { GameID = 2, GameName = "CallOfDuty", AgeRating = 18 }; Character c2 = new Character() { CharacterID = 2, Name = "Rex", CharacterClass = "Gunslinger", GameID = 2, ComputerGame = g2 }; db.ComputerGames.Add(g1); db.ComputerGames.Add(g2); Console.WriteLine("Add ComputerGames to Database"); db.Characters.Add(c1); db.Characters.Add(c2); Console.WriteLine("Add Characters to Database"); db.SaveChanges(); Console.WriteLine("Saved to Database"); } }
static void Main(string[] args) { TeamData db = new TeamData(); GameData gd = new GameData(); //Any network connections that are open this will close them if there is a proplem using (db) { Team t1 = new Team() { TeamID = 1, TeamName = "Sligo Rovers", Location = "Sligo" }; Player p1 = new Player() { PlayerID = 1, Name = "Tom", Position = "Forward", TeamID = 1, Team = t1 }; Player p2 = new Player() { PlayerID = 2, Name = "Mick", Position = "Defender", TeamID = 1, Team = t1 }; Team t2 = new Team() { TeamID = 2, TeamName = "Finn Harps", Location = "Donegal" }; Player p3 = new Player() { PlayerID = 3, Name = "Sam", Position = "Midfielder", TeamID = 2, Team = t2 }; Player p4 = new Player() { PlayerID = 4, Name = "Jim", Position = "Goalkeeper", TeamID = 2, Team = t2 }; db.Teams.Add(t1); db.Teams.Add(t2); Console.WriteLine("Added teams to database"); db.Players.Add(p1); db.Players.Add(p2); db.Players.Add(p3); db.Players.Add(p4); Console.WriteLine("Added players to database"); db.SaveChanges(); Console.WriteLine("Saved to Database"); } using (gd) { Character c1 = new Character() { CharacterID = 1, CharacterName = "John Marston" }; ComputerGame g1 = new ComputerGame() { GameID = 1, Name = "Red Dead Redemption", CharacterID = 1, Character = c1 }; ComputerGame g2 = new ComputerGame() { GameID = 2, Name = "Red Dead Redemption 2", CharacterID = 1, Character = c1 }; Character c2 = new Character() { CharacterID = 2, CharacterName = "Hurk Drubman" }; ComputerGame g3 = new ComputerGame() { GameID = 1, Name = "Far Cry 5", CharacterID = 2, Character = c1 }; ComputerGame g4 = new ComputerGame() { GameID = 2, Name = "Far Cry 4", CharacterID = 2, Character = c1 }; gd.Characters.Add(c1); gd.Characters.Add(c2); Console.WriteLine("Added Characters to database"); gd.Games.Add(g1); gd.Games.Add(g2); gd.Games.Add(g3); gd.Games.Add(g4); Console.WriteLine("Added Games to database"); gd.SaveChanges(); Console.WriteLine("Saved to Database"); } }