void InitBuffer() { int updateID = updateCS.FindKernel(Consts.UPDATE); ComputeBuffer windsBuffer = GenerateBuffer <Wind>(_NumWinds, _ => Wind.Create(windParams)); updateCS.SetBuffer(updateID, Consts.WINDS, windsBuffer); windsBuffer.AddTo(this); _WindsBuffer.Value = windsBuffer; int numNodesTotal = _NumNodesPerWind * _NumWinds; ComputeBuffer nodesBuffer = GenerateBuffer <Node>(numNodesTotal, i => Node.Create(i % _NumNodesPerWind == 0, area)); updateCS.SetBuffer(updateID, Consts.NODES, nodesBuffer); nodesBuffer.AddTo(this); _NodesBuffer.Value = nodesBuffer; }